Trait Registry

Trait Registry

Sorted in alphabetical order!

Sorted in alphabetical order!

Sorted in alphabetical order!

Depression

M.ATK increases by 15%. At the end of the turn, locks on to 2 random enemies within a 4 -tile radius of the character to inflict 1 random (Level 2 Attribute Debuff) for 2 turns.

Depression

M.ATK increases by 15%. At the end of the turn, locks on to 2 random enemies within a 4 -tile radius of the character to inflict 1 random (Level 2 Attribute Debuff) for 2 turns.

National Businessman

Acambe's ATK increases by 15%. His max NRG is increased to 9. For every 3 NRG owned, he additionally gains 1 NRG at the end of the turn. When [Shadow Assassin] is present in battle, he gains [Secret Signal]. CD: 3 turns. Acambe's DMG dealt by [Secret Signal] is additionally increased by 15%. He also gains an additional 3 initial NRG.

National Businessman

Acambe's ATK increases by 15%. His max NRG is increased to 9. For every 3 NRG owned, he additionally gains 1 NRG at the end of the turn. When [Shadow Assassin] is present in battle, he gains [Secret Signal]. CD: 3 turns. Acambe's DMG dealt by [Secret Signal] is additionally increased by 15%. He also gains an additional 3 initial NRG.

Silver Wolf Queen

Silver Wolf Queen

Highland Archer

Gains (Climb). When attacking from (Highland), Crit increases by an additional 30% ignores (Dodge)

Highland Archer

Gains (Climb). When attacking from (Highland), Crit increases by an additional 30% ignores (Dodge)

Moonlight

Physical damage dealt is treated as [Magic Damage]. Gain the skill [Full Moon Illumination] at the start of battle. Perform [Assisting Cover] on friendly troops with [Oath] within 3 tiles. At the end or beginning of your action, if there is a friendly ally with [Oath] within 3 tiles of you, you gain [Guard] for 1 turn.

ATK and DEF are increased by 15%. 40% of your Physical Defense plus 40% of your Magic Defense is added to your Physical Attack value. At the end of the action, if you have [Guard], dispel 2 [debuffs] each from yourself and an ally with [Oath] and heal yourself and that for 80% of [Aisha]'s Physical Attack value. Restore 1 NRG. Damage from [Oath] and [Guard] effects is instead increased by 20% and damage taken is decreased by 20%.

Moonlight

Physical damage dealt is treated as [Magic Damage]. Gain the skill [Full Moon Illumination] at the start of battle. Perform [Assisting Cover] on friendly troops with [Oath] within 3 tiles. At the end or beginning of your action, if there is a friendly ally with [Oath] within 3 tiles of you, you gain [Guard] for 1 turn.

ATK and DEF are increased by 15%. 40% of your Physical Defense plus 40% of your Magic Defense is added to your Physical Attack value. At the end of the action, if you have [Guard], dispel 2 [debuffs] each from yourself and an ally with [Oath] and heal yourself and that for 80% of [Aisha]'s Physical Attack value. Restore 1 NRG. Damage from [Oath] and [Guard] effects is instead increased by 20% and damage taken is decreased by 20%.

Brutebear Blood

Alexei becomes immune to [ ⃠ Resolve]. His ATK is increased by 20% and he ignores the effects of [Frosty] tiles.

Alexei possesses [Unlimited Resolve] until the start of the next 2 turns, dispelling 2 [debuffs] and gains [Toughness]. His [Trait] attribute bonuses double. This effect has a CD of 7 turns and cannot be dispelled or immunized.

Brutebear Blood

Alexei becomes immune to [ ⃠ Resolve]. His ATK is increased by 20% and he ignores the effects of [Frosty] tiles.

Alexei possesses [Unlimited Resolve] until the start of the next 2 turns, dispelling 2 [debuffs] and gains [Toughness]. His [Trait] attribute bonuses double. This effect has a CD of 7 turns and cannot be dispelled or immunized.

Angel

The healing effect increases by 15%. After healing an ally, grants 3 random (Level 1 Attribute Buff) to the target for 2 turns.

Angel

The healing effect increases by 15%. After healing an ally, grants 3 random (Level 1 Attribute Buff) to the target for 2 turns.

Sword of Wrath

Auguste ignores [Block]. After initiating an active attack or entering [Standby], he gains 1 stack of [Rage], up to 6 stacks. When having 6 stacks of [Rage], after actively using a Skill or Basic Attack, Auguste removes all stacks and he can [Act Again], gaining [Rage Outburst III], for 2 turns and recovering 2 NRG. At the start of the battle, he also gains 4 stacks of [Rage].

Sword of Wrath

Auguste ignores [Block]. After initiating an active attack or entering [Standby], he gains 1 stack of [Rage], up to 6 stacks. When having 6 stacks of [Rage], after actively using a Skill or Basic Attack, Auguste removes all stacks and he can [Act Again], gaining [Rage Outburst III], for 2 turns and recovering 2 NRG. At the start of the battle, he also gains 4 stacks of [Rage].

Concentrate

Increases ATK by 20%. If the character doesn't deal any DMG during this turn, gains [Concentrate] for 2 turns when on [Standby].

Concentrate

Increases ATK by 20%. If the character doesn't deal any DMG during this turn, gains [Concentrate] for 2 turns when on [Standby].

I'm a Genius!

Increases Beryl's M.ATK by 25% At the start of the turn, she has a 100% chance to gain 1 random [Level 2 Buff], which lasts for 3 turns, she additionally recovers 1 NRG.

I'm a Genius!

Increases Beryl's M.ATK by 25% At the start of the turn, she has a 100% chance to gain 1 random [Level 2 Buff], which lasts for 3 turns, she additionally recovers 1 NRG.

Blessed Arrow

Performs [assisting attack] against all enemies within 3 tiles of the character, dealing 15% physical DMG and dispelling 1 [buff]. The skill can be used up to 2 times per round. When the character has 3 or more [buffs], increases Crit by 30%.

Blessed Arrow

Performs [assisting attack] against all enemies within 3 tiles of the character, dealing 15% physical DMG and dispelling 1 [buff]. The skill can be used up to 2 times per round. When the character has 3 or more [buffs], increases Crit by 30%.

Dance of the Butterfly

Increases ATK by 15%. At the end of the turn, dispels 1 [debuff] from 4 random allies within 3 tiles around the character and grants them 2 [Level 1 Buffs], lasting for 2 turns.

Dance of the Butterfly

Increases ATK by 15%. At the end of the turn, dispels 1 [debuff] from 4 random allies within 3 tiles around the character and grants them 2 [Level 1 Buffs], lasting for 2 turns.

Candlelight

Before being attacked from the [front or side], inflicts [The Hanged Men's Mark] on the attacker for 2 turns. Allies within 5 tiles around the character take 20% less DMG if the attackers have [The Hanged Men's Mark].

Candlelight

Before being attacked from the [front or side], inflicts [The Hanged Men's Mark] on the attacker for 2 turns. Allies within 5 tiles around the character take 20% less DMG if the attackers have [The Hanged Men's Mark].

Light Oracle

Caris's M.ATK is increases by 15%. The trait affects a range of 5 tiles. At the start of the battle, she gains 8 stacks of [Revelation]. At the end of the turn, she additionally gains 3 stacks of [Revelation].

When an ally within a certain range of Caris casts a [non-instant] skill, she gains 1 stack of [Revelation]. Can be triggered up to 5 times per round. At the start of the turn, if having 9 or more stacks of [Revelation], she consumes 9 stacks and gains [Light Oracle] and 1 NRG.

Light Oracle

Caris's M.ATK is increases by 15%. The trait affects a range of 5 tiles. At the start of the battle, she gains 8 stacks of [Revelation]. At the end of the turn, she additionally gains 3 stacks of [Revelation].

When an ally within a certain range of Caris casts a [non-instant] skill, she gains 1 stack of [Revelation]. Can be triggered up to 5 times per round. At the start of the turn, if having 9 or more stacks of [Revelation], she consumes 9 stacks and gains [Light Oracle] and 1 NRG.

Breakfast Happiness

Cocoa possesses [Block]. Her HP is increased by 20%. At the start each round, she grants [Breakfast] to 2 allies with the lowest HP percentage within 2 tiles of herself. After a [Breakfast] or [Bento] effect is triggered, the target gains [Happiness].

Breakfast Happiness

Cocoa possesses [Block]. Her HP is increased by 20%. At the start each round, she grants [Breakfast] to 2 allies with the lowest HP percentage within 2 tiles of herself. After a [Breakfast] or [Bento] effect is triggered, the target gains [Happiness].

Killer Instinct

Col Possesses [Jump]. If there are no allies within 2 tiles around Col, her P.ATK and Crit increase by 15%. She can [Act Again] after launching an active attack on an enemy from the [side or behind] and defeating them. CD: 1 turn.

Killer Instinct

Col Possesses [Jump]. If there are no allies within 2 tiles around Col, her P.ATK and Crit increase by 15%. She can [Act Again] after launching an active attack on an enemy from the [side or behind] and defeating them. CD: 1 turn.

Ghost on the Battlefield

Possesses (Jump). When attacking enemies from (side or behind): deals 30% more DMG; if the target is defeated, the character can move again by 3 tiles.

Ghost on the Battlefield

Possesses (Jump). When attacking enemies from (side or behind): deals 30% more DMG; if the target is defeated, the character can move again by 3 tiles.

Path of Kingship

Increases Dantalion's HP, ATK, and DEF by 15%. For every 1 character defeated in battle, recovers 35% HP and 1 NRG.

Path of Kingship

Increases Dantalion's HP, ATK, and DEF by 15%. For every 1 character defeated in battle, recovers 35% HP and 1 NRG.

Flame of Despair

M.ATK increases by 15% when attacking and in the (Injured) state, deals 20% (fire) (AoE DMG) to all enemies within a 2-tile radius of the character. Effect CD: 1 turns.

Flame of Despair

M.ATK increases by 15% when attacking and in the (Injured) state, deals 20% (fire) (AoE DMG) to all enemies within a 2-tile radius of the character. Effect CD: 1 turns.

Ice of Despair

M.ATK increases by 15%. When attacking and in the (Injured) state, gains a (physical shield) equal to 20% of the character's HP. Effect CD: 1 turns.

Ice of Despair

M.ATK increases by 15%. When attacking and in the (Injured) state, gains a (physical shield) equal to 20% of the character's HP. Effect CD: 1 turns.

Crossbow of Blessing

Increases P.ATK by 15%. The character additionally deals 35% more DMG when having 3 or more [buffs].

Crossbow of Blessing

Increases P.ATK by 15%. The character additionally deals 35% more DMG when having 3 or more [buffs].

Catching Fire

Increases Edda's ATK by 12%. She performs [Assisting Attack] against all enemies within 5 tiles of herself, dealing 40% physical DMG. The skill can be used up to 2 time per round.

Catching Fire

Increases Edda's ATK by 12%. She performs [Assisting Attack] against all enemies within 5 tiles of herself, dealing 40% physical DMG. The skill can be used up to 2 time per round.

Strong Will

Increases Movement by 1 tile. At the end of the turn, locks onto the closest enemy within a 5-tile radius of the character to inflict (The hanged Men's Mark). When attacked by an enemy with (The Hanged Men's Mark), takes 20% less DMG.

Strong Will

Increases Movement by 1 tile. At the end of the turn, locks onto the closest enemy within a 5-tile radius of the character to inflict (The hanged Men's Mark). When attacked by an enemy with (The Hanged Men's Mark), takes 20% less DMG.

Demon Hunter

Gains [Jump]; at the start of the turn, gains a [Magical Shield] equal to 150% of M.DEF. When attacking, 35% of the character's [Magical Shield] value is added to P.ATK. Before attacking, for each 1 NRG the target is missing, DMG dealt is increased by 10%, up to 30%. When attacking a target with no NRG, Increase P.ATK by 20%. When performing a non-[instant] single-target active attack on characters with M.ATK greater than P.ATK, deplete 2 NRG from the target and deal additional physical DMG equal to 60% of P.ATK. At the end of the turn, the cooldown on Estra's [reaction skill] and [professional skill] are reduced by an additional 1 .

Demon Hunter

Gains [Jump]; at the start of the turn, gains a [Magical Shield] equal to 150% of M.DEF. When attacking, 35% of the character's [Magical Shield] value is added to P.ATK. Before attacking, for each 1 NRG the target is missing, DMG dealt is increased by 10%, up to 30%. When attacking a target with no NRG, Increase P.ATK by 20%. When performing a non-[instant] single-target active attack on characters with M.ATK greater than P.ATK, deplete 2 NRG from the target and deal additional physical DMG equal to 60% of P.ATK. At the end of the turn, the cooldown on Estra's [reaction skill] and [professional skill] are reduced by an additional 1 .

Faycal's Obsession

Increase Faycal's ATK and DEF by 15%. Whenever he deals DMG there is a 100% chance to inflict 1 random (Level 2 Debuff) to the target for 2 turns. Before an attack, increase his Crit by 10% for for each (debuff) the target has.

Faycal's Obsession

Increase Faycal's ATK and DEF by 15%. Whenever he deals DMG there is a 100% chance to inflict 1 random (Level 2 Debuff) to the target for 2 turns. Before an attack, increase his Crit by 10% for for each (debuff) the target has.

Flame Sorceress

Increases ATk by 15%. At the end of the turn, locks onto 2 random enemy within a 4-tile radius of the character to inflict (Scorch).

Flame Sorceress

Increases ATk by 15%. At the end of the turn, locks onto 2 random enemy within a 4-tile radius of the character to inflict (Scorch).

Dazzling Light

Gains (Block). The character can also block (magical attacks). P.ATK is increased by 15%

Dazzling Light

Gains (Block). The character can also block (magical attacks). P.ATK is increased by 15%

Abundance

At the start of battle, turn all terrain squares within 2 squares of you into [Flower Field] for 2 turns. At the start of battle, summon 1 [Calypso] and up to 1 [Plant Friend] at the same time. [ Plant Friend] inherits 100% of its base Attack and Defense Attributes and 120% of its base Lifesteal.

When [Flavia] is on the field: [Plant Friend]'s Attack and Defense Attributes increased by 25%; your party gains [ ▲ Damage2] and [Immunity 2] when in a [Flower Field]; [Plants] receive double the effect of [ ▲ Damage] and [Immunity] buffs. Enemy troops in a [Flower Field] receive 20% more damage when attacked by [Flavia] and [Plant Friend].


Abundance

At the start of battle, turn all terrain squares within 2 squares of you into [Flower Field] for 2 turns. At the start of battle, summon 1 [Calypso] and up to 1 [Plant Friend] at the same time. [ Plant Friend] inherits 100% of its base Attack and Defense Attributes and 120% of its base Lifesteal.

When [Flavia] is on the field: [Plant Friend]'s Attack and Defense Attributes increased by 25%; your party gains [ ▲ Damage2] and [Immunity 2] when in a [Flower Field]; [Plants] receive double the effect of [ ▲ Damage] and [Immunity] buffs. Enemy troops in a [Flower Field] receive 20% more damage when attacked by [Flavia] and [Plant Friend].


Executioner

At the start of the turn, Garcia gains 1 stack [Rotational Acceleration], up to 9 stacks. When reaching 3 stacks, increases Crit by 30%. When reaching 6 stacks, increases DMG by 30%. When having 9 stacks, ignores the target's [Block] and 40% of DEF. At the start of the battle, she gains 2 stacks of [Rotational Acceleration].

Executioner

At the start of the turn, Garcia gains 1 stack [Rotational Acceleration], up to 9 stacks. When reaching 3 stacks, increases Crit by 30%. When reaching 6 stacks, increases DMG by 30%. When having 9 stacks, ignores the target's [Block] and 40% of DEF. At the start of the battle, she gains 2 stacks of [Rotational Acceleration].

Flag of Justice

Increases Gloria's ATK by 20%. When she loses [Flag Waving] aura, she gains [Potential Burst] for 2 turns, her Movement increases by 2 tiles, and she ignores 50% of the target's DEF.

At the start of battle, Gloria will auto-use [Longinus - Flag Waving] which grants [Flag Waving] aura.

Flag of Justice

Increases Gloria's ATK by 20%. When she loses [Flag Waving] aura, she gains [Potential Burst] for 2 turns, her Movement increases by 2 tiles, and she ignores 50% of the target's DEF.

At the start of battle, Gloria will auto-use [Longinus - Flag Waving] which grants [Flag Waving] aura.

Undead Corpse

Guzman becomes immune to [Resolve]. He possesses [Toughness] and when [Injured], his ATK is increased by 10%. When [Dying], his ATK is additionally increased by 20%.

When defeated, Guzman transforms into a [Corpse] with 50% decreased DEF. This lasts until the end of the battle and can be activated up to 1 time per battle.

Undead Corpse

Guzman becomes immune to [Resolve]. He possesses [Toughness] and when [Injured], his ATK is increased by 10%. When [Dying], his ATK is additionally increased by 20%.

When defeated, Guzman transforms into a [Corpse] with 50% decreased DEF. This lasts until the end of the battle and can be activated up to 1 time per battle.

Lingering Fragrance

Hasna is immune to [Blind]. Her M.ATK is increased by 15%. She inflicts [Hidden Fragrance] on all enemies within 5 tiles around her at the end of their turn, which lasts for 1 turn. Enemies with [Hidden Fragrance] within 3 tiles around her have their ATK and DEF decreased by 15% and their chance of being critically hit increased by 15%.

Lingering Fragrance

Hasna is immune to [Blind]. Her M.ATK is increased by 15%. She inflicts [Hidden Fragrance] on all enemies within 5 tiles around her at the end of their turn, which lasts for 1 turn. Enemies with [Hidden Fragrance] within 3 tiles around her have their ATK and DEF decreased by 15% and their chance of being critically hit increased by 15%.

Best Partner

Homa Ignores [Block] and her P.ATK is increased by 20%. When she is [Healthy], her Movement increases by 1 tile. After Homa or the ally [Baloor] is with performs a single-target attack, [Baloor] will be called to attack again, dealing 40% of Homa's P.ATK as physical DMG and stealing 2 random [Buffs] and 1 NRG for [Homa]

Best Partner

Homa Ignores [Block] and her P.ATK is increased by 20%. When she is [Healthy], her Movement increases by 1 tile. After Homa or the ally [Baloor] is with performs a single-target attack, [Baloor] will be called to attack again, dealing 40% of Homa's P.ATK as physical DMG and stealing 2 random [Buffs] and 1 NRG for [Homa]

Gray Wolf

Iggy possesses [Jump], [Climb], and 16% bonus ATK. When attacking from a [Highland] position, the ATK boost effect of the trait is doubled, and he gains [Armor Piercing].

Gray Wolf

Iggy possesses [Jump], [Climb], and 16% bonus ATK. When attacking from a [Highland] position, the ATK boost effect of the trait is doubled, and he gains [Armor Piercing].

Pearl of Iria

At the starts of the battle, Inanna summons 1 (Guard of the Princess). At the end of the turn, she heals the 2 allies with the lowest HP percentage within 4 tiles of herself for 25% of her M.ATK and grants them 1 random (Level 2 Buff) for 2 turns. (Guard the Princess's) ATK and DEF increase by 15%. The skill to summon Guard of the Princess can be used an additional 2 times per battle.

Pearl of Iria

At the starts of the battle, Inanna summons 1 (Guard of the Princess). At the end of the turn, she heals the 2 allies with the lowest HP percentage within 4 tiles of herself for 25% of her M.ATK and grants them 1 random (Level 2 Buff) for 2 turns. (Guard the Princess's) ATK and DEF increase by 15%. The skill to summon Guard of the Princess can be used an additional 2 times per battle.

Free Will

Free Will

Focused Shot

At the start of the turn, if there are no enemies within a 2-tile radius around the character, Crit increases by 35% and P.ATK increases by 12% for 1 turn.

Focused Shot

At the start of the turn, if there are no enemies within a 2-tile radius around the character, Crit increases by 35% and P.ATK increases by 12% for 1 turn.

Flame of Comrade

Before attacking, gains [Armor Piercing]. Increases M.ATK by 20% when there are 2 or more allies within a 2-tile radius of the character.

Flame of Comrade

Before attacking, gains [Armor Piercing]. Increases M.ATK by 20% when there are 2 or more allies within a 2-tile radius of the character.

Shield of Comrade

Possesses (Block). When there are 2 or more allies within 2 tiles of the character, DEF increases by 35% and (Block) Chance Increases to 100%.

Shield of Comrade

Possesses (Block). When there are 2 or more allies within 2 tiles of the character, DEF increases by 35% and (Block) Chance Increases to 100%.

Love Wings

Increases M.ATK 15% and the range of [Healing Skills] by 1 tile.

Love Wings

Increases M.ATK 15% and the range of [Healing Skills] by 1 tile.

Spear of Unity

Increase P. ATK and DEF by 25% when there are 2 or more allies within a 2-tile radius of the character.

Spear of Unity

Increase P. ATK and DEF by 25% when there are 2 or more allies within a 2-tile radius of the character.

Bloodbath

Bloodbath

Focused Defense

Gains (Block). While having a (physical shield), (block chance is increased to 100%. at the start of battle, gains a (Physical Shield) with value equal to 30% of the characters HP. This effect cannot be dispelled or immunized.

Focused Defense

Gains (Block). While having a (physical shield), (block chance is increased to 100%. at the start of battle, gains a (Physical Shield) with value equal to 30% of the characters HP. This effect cannot be dispelled or immunized.

Charging Spear

Increases HP and P.DEF by 15%. Increases ATK by an additional 15% if the character moves before attacking.

Charging Spear

Increases HP and P.DEF by 15%. Increases ATK by an additional 15% if the character moves before attacking.

Lash

After attacking, additionally deals 30% of M.ATK as (Piercing DMG) to the target. After using (Support) or (Healing) skills, additionally heals the target once for 20% pf M.ATK.

Lash

After attacking, additionally deals 30% of M.ATK as (Piercing DMG) to the target. After using (Support) or (Healing) skills, additionally heals the target once for 20% pf M.ATK.

Iris

Gain [Block], can also block [magical attacks]. Performs [Preempt] on enemies in [front or side] within 3 tiles of the character before they actively attack. At the end of the turn, if the character is within an enemy's [threat range], gains [Iris Vanguard], lasting until the start of the next turn.

Increases M.DEF by 25%. [Preempt] can deal 60% physical DMG and can be triggered up to 6 times per round. At the start of the turn, gains 1 NRG.

[Iris Vanguard]: Buff. Increases DMG dealt by 40%. When attacking, ignores 20% of the target's Def.

Iris

Gain [Block], can also block [magical attacks]. Performs [Preempt] on enemies in [front or side] within 3 tiles of the character before they actively attack. At the end of the turn, if the character is within an enemy's [threat range], gains [Iris Vanguard], lasting until the start of the next turn.

Increases M.DEF by 25%. [Preempt] can deal 60% physical DMG and can be triggered up to 6 times per round. At the start of the turn, gains 1 NRG.

[Iris Vanguard]: Buff. Increases DMG dealt by 40%. When attacking, ignores 20% of the target's Def.

Fearless Charge

Before an attack or [Charge], for each tile Leonide traversed, his DMG increases by 8% and he ignores 10% DEF of the target. After he actively attacks with skills other than an [instant] skill, the effect ends and he gains [Charge DMG Reduction]. Effect: Decreases DMG taken by 30% for 2 turns. If Leonide moved and [charged] no less than 5 tiles, he ignored [block] and [dodge] of the target. [Trait] enters CD for 1 turn.

Fearless Charge

Before an attack or [Charge], for each tile Leonide traversed, his DMG increases by 8% and he ignores 10% DEF of the target. After he actively attacks with skills other than an [instant] skill, the effect ends and he gains [Charge DMG Reduction]. Effect: Decreases DMG taken by 30% for 2 turns. If Leonide moved and [charged] no less than 5 tiles, he ignored [block] and [dodge] of the target. [Trait] enters CD for 1 turn.

Disdain

Increases P.ATK by 15% and P.DEF by 15%. At the end of the turn, If the character is (Healthy) and within the foe's threat range, gains (Disdain). Effect: Decreased DMG taken by 30 % for 2 turn. Effect CD: 3 turns

Disdain

Increases P.ATK by 15% and P.DEF by 15%. At the end of the turn, If the character is (Healthy) and within the foe's threat range, gains (Disdain). Effect: Decreased DMG taken by 30 % for 2 turn. Effect CD: 3 turns

Vltar Guardian

LilyWill possesses [Jump] and she gains 15% bonus ATK. Ignores [Assisting Cover] also gains 30% bonus crit, and all skill CD reduces by 1 turn when attacking from a [Highland] position.

Vltar Guardian

LilyWill possesses [Jump] and she gains 15% bonus ATK. Ignores [Assisting Cover] also gains 30% bonus crit, and all skill CD reduces by 1 turn when attacking from a [Highland] position.

Firebird of Paradise

M.ATK is increased by 20%. When Luvita attack Crits and causes DMG, 1 stack of [Ignite] is inflicted on the target, lasting for 2 turns and can be triggered up to 4 times per round. Before using a [Fire] attack, Luvita gains [ ▲ Crit III] and [ ▲ Crit DMG III] for 2 turns.

At the start of the battle, all allies on the field gain [Immune to Burning tiles].

Firebird of Paradise

M.ATK is increased by 20%. When Luvita attack Crits and causes DMG, 1 stack of [Ignite] is inflicted on the target, lasting for 2 turns and can be triggered up to 4 times per round. Before using a [Fire] attack, Luvita gains [ ▲ Crit III] and [ ▲ Crit DMG III] for 2 turns.

At the start of the battle, all allies on the field gain [Immune to Burning tiles].

Experienced General

Magnus decreases the ATK and DEF of all enemies with in 4 tiles of himself by 15%. When attacking, he is granted bonus P.ATK equal to 40% of his P.DEF.

Experienced General

Magnus decreases the ATK and DEF of all enemies with in 4 tiles of himself by 15%. When attacking, he is granted bonus P.ATK equal to 40% of his P.DEF.

Shield of the Convallaria

Maitha Possesses (Block), and her DMG taken is decreased by 20%. At the end of the turn, she heals the 2 allies with with the lowest HP percentage in battle, restoring 20% of their lost HP.

Shield of the Convallaria

Maitha Possesses (Block), and her DMG taken is decreased by 20%. At the end of the turn, she heals the 2 allies with with the lowest HP percentage in battle, restoring 20% of their lost HP.

Divine Power

Increase HP and P.ATK by 15%. Increases ATK by an additional 15% if the character does not move before attacking.

Divine Power

Increase HP and P.ATK by 15%. Increases ATK by an additional 15% if the character does not move before attacking.

Swiftness

Increases Miguel's ATK by 15% and he can jump or allies, enemies, neutral characters, and items without consuming (Movement). The effect can be activated up to 3 time per round. Before using a (skill), if he has jumped he recovers 1 NRG up to 1 time per round. After Jumping, before using a (skill), he inflicts (Scorch) on the target for each instance of physical DMG dealt.

Swiftness

Increases Miguel's ATK by 15% and he can jump or allies, enemies, neutral characters, and items without consuming (Movement). The effect can be activated up to 3 time per round. Before using a (skill), if he has jumped he recovers 1 NRG up to 1 time per round. After Jumping, before using a (skill), he inflicts (Scorch) on the target for each instance of physical DMG dealt.

Doom Resonance

All enemies within 4 tiles of Momo take 35% more [DoT]. At the end of Momo's turn, she gains 2 stacks of [Repulsion Barrier], up to 5 stacks. At the start of the battle, she also gains 3 stack of [Repulsion Barrier]

Doom Resonance

All enemies within 4 tiles of Momo take 35% more [DoT]. At the end of Momo's turn, she gains 2 stacks of [Repulsion Barrier], up to 5 stacks. At the start of the battle, she also gains 3 stack of [Repulsion Barrier]

Black Feather

The [Physical Damage] caused is considered as [Magic Damage]. Gain [Ice Armor] at the start of battle, which lasts for 3 rounds. During your current action, when you use [Normal Attack] to attack a target with [Black Feather], [Thousand Black Feathers] will be triggered, and the [Black Feather] of the [Normal Attack] target will be consumed after the attack. Actively using [Normal Attack] will inflict 1 [Frostbite] on the target for 1 round.

30% of the magic attack value is added to the physical attack value, the damage caused by [Black Feather Thousand Flakes] is increased by 30%, and the maximum range of [Normal Attack] is increased by 2 squares. At the start of the action, apply [Black Feather] to the 4 nearest enemies without [Black Feather] within 6 squares of the player's range. When actively [normal attack], you will recover 1 energy point and all [professional skills] cooldown will be reduced by 1 round. It can be triggered once per round at most.

Black Feather

The [Physical Damage] caused is considered as [Magic Damage]. Gain [Ice Armor] at the start of battle, which lasts for 3 rounds. During your current action, when you use [Normal Attack] to attack a target with [Black Feather], [Thousand Black Feathers] will be triggered, and the [Black Feather] of the [Normal Attack] target will be consumed after the attack. Actively using [Normal Attack] will inflict 1 [Frostbite] on the target for 1 round.

30% of the magic attack value is added to the physical attack value, the damage caused by [Black Feather Thousand Flakes] is increased by 30%, and the maximum range of [Normal Attack] is increased by 2 squares. At the start of the action, apply [Black Feather] to the 4 nearest enemies without [Black Feather] within 6 squares of the player's range. When actively [normal attack], you will recover 1 energy point and all [professional skills] cooldown will be reduced by 1 round. It can be triggered once per round at most.

Luxite Gauntlet

Nergal possesses [Block]. At the end of the turn, he gains [Powerful Shield Charge], up to 2 stacks. After performing a [block], he gains [Bayonet Charge], up to 2 stacks. The first [block] of each turn decreases the CD of all skills by 1 turn.

Luxite Gauntlet

Nergal possesses [Block]. At the end of the turn, he gains [Powerful Shield Charge], up to 2 stacks. After performing a [block], he gains [Bayonet Charge], up to 2 stacks. The first [block] of each turn decreases the CD of all skills by 1 turn.

Mysterious Will

ATK increases by 20%. When attacking an enemy with [The Hanged Men's Mark], DMG increases by 30%

Mysterious Will

ATK increases by 20%. When attacking an enemy with [The Hanged Men's Mark], DMG increases by 30%

Volunteer

(AoE DMG) taken is decreased by 30% if other allies within 6 tiles around the character are (Dying), increase Movement by 2 tile SPD by 200. At the start of the turn, CD of all skills is decreased by 2 turn.

Volunteer

(AoE DMG) taken is decreased by 30% if other allies within 6 tiles around the character are (Dying), increase Movement by 2 tile SPD by 200. At the start of the turn, CD of all skills is decreased by 2 turn.

Mysterious Siren

NonoWill possesses [Jump] and she gains 15% bonus attack. She also gains [Veil] at the start of the round. Effect CD: 1 turns.

Mysterious Siren

NonoWill possesses [Jump] and she gains 15% bonus attack. She also gains [Veil] at the start of the round. Effect CD: 1 turns.

Luxite Crossbow

Changes Nungal's [physical DMG] dealt into [magical DMG] and increases Crit by 15%. For each 1 tile between her and the target (Distance for adjacent tiles counts as 0), DMG increases by 5% up to 45%. If Nungal does not move before attacking, increases the maximum range by 1 tile. When attacking enemies outside of 5 tiles, she ignores the target's Reaction Skill, Preempt, and Strike Back.

Luxite Crossbow

Changes Nungal's [physical DMG] dealt into [magical DMG] and increases Crit by 15%. For each 1 tile between her and the target (Distance for adjacent tiles counts as 0), DMG increases by 5% up to 45%. If Nungal does not move before attacking, increases the maximum range by 1 tile. When attacking enemies outside of 5 tiles, she ignores the target's Reaction Skill, Preempt, and Strike Back.

Restraining Shot

Increases P.ATK by 15%. Whenever the character deals DMG, there is a 70% chance to inflict 1 random [Level 2 Attribute Debuff] on the target for 2 turns.

Restraining Shot

Increases P.ATK by 15%. Whenever the character deals DMG, there is a 70% chance to inflict 1 random [Level 2 Attribute Debuff] on the target for 2 turns.

Raiding Strike

Gains [Jump]. When attacking an [injured] enemy, increases Crit by 20%

Raiding Strike

Gains [Jump]. When attacking an [injured] enemy, increases Crit by 20%

Axe of Boldness

Increases [AoE DMG] by 35%.

Axe of Boldness

Increases [AoE DMG] by 35%.

Target Weakness

Deals 35% more DMG when attacking an enemy with a [debuff].

Target Weakness

Deals 35% more DMG when attacking an enemy with a [debuff].

Shield of Raid

Gains [Block]. When taking physical DMG for the first time from [front or side] enemies, gains a 100% chance to trigger [block], after which the character deals 15% more DMG.

Shield of Raid

Gains [Block]. When taking physical DMG for the first time from [front or side] enemies, gains a 100% chance to trigger [block], after which the character deals 15% more DMG.

Spear of Fragility

When attacking an [injured] enemy, increases P.ATK by 30%.

Spear of Fragility

When attacking an [injured] enemy, increases P.ATK by 30%.

Unyielding Heroine

The Character's DEF is increased by 15% for each 1 enemy withing 2 tiles of the character, up to 30%.

Ignores Block, increases P.DEF by 30% and adds 30% of P.DEF to P.ATK. Upon entering battle, gains [Unyielding Heroine], which can be triggered up to 4 times per turn. When triggered, the character dispels 1 [debuff] and recovers 1 NRG.

Unyielding Heroine

The Character's DEF is increased by 15% for each 1 enemy withing 2 tiles of the character, up to 30%.

Ignores Block, increases P.DEF by 30% and adds 30% of P.DEF to P.ATK. Upon entering battle, gains [Unyielding Heroine], which can be triggered up to 4 times per turn. When triggered, the character dispels 1 [debuff] and recovers 1 NRG.

Blessed Shield

Gains (Block). When the character has 3 or more (buffs), physical DMG taken is decreased by 15% and (block) chance is increased by 100%.

Blessed Shield

Gains (Block). When the character has 3 or more (buffs), physical DMG taken is decreased by 15% and (block) chance is increased by 100%.

Ice of Sanctuary

M.ATK increases by 15%. At the end of the turn, grants [P.DEF II] to 2 random allies within a 2-tile radius of the character, lasting for 2 turns.

Ice of Sanctuary

M.ATK increases by 15%. At the end of the turn, grants [P.DEF II] to 2 random allies within a 2-tile radius of the character, lasting for 2 turns.

Blessed Spear

Increases P.ATK by 15%. Increases the range of the character's [basic attack] by 1 tile when having 3 or more [buffs].

Blessed Spear

Increases P.ATK by 15%. Increases the range of the character's [basic attack] by 1 tile when having 3 or more [buffs].

Bottoms Up

Increases Rawiyah's DMG by 25%. At the start of the turn or during a strike back, there is a 80% chance to recover 40% of her lost HP and gain [Tipsy]. This effect can be triggered up to 2 time per round.

Bottoms Up

Increases Rawiyah's DMG by 25%. At the start of the turn or during a strike back, there is a 80% chance to recover 40% of her lost HP and gain [Tipsy]. This effect can be triggered up to 2 time per round.

Sunny Spirit

After hitting with an [AoE attack], Rawiyah can [Act Again] and receive [Fatigue]; For each 1 enemy damaged by a skill, she gains 1 stack of [Stamina]

[Fatigue] lasts until the start of the next turn, [Stamina] stacks up to 30 times. For each 1 enemy hit by the skill, additionally gains 1 stack of [Stamina]. At the start of battle, gain 10 stacks of [Stamina].

Sunny Spirit

After hitting with an [AoE attack], Rawiyah can [Act Again] and receive [Fatigue]; For each 1 enemy damaged by a skill, she gains 1 stack of [Stamina]

[Fatigue] lasts until the start of the next turn, [Stamina] stacks up to 30 times. For each 1 enemy hit by the skill, additionally gains 1 stack of [Stamina]. At the start of battle, gain 10 stacks of [Stamina].

Arrow of Ambush

Increases ATK by 25% when attacking an enemy from the [side of behind].

Arrow of Ambush

Increases ATK by 25% when attacking an enemy from the [side of behind].

Blade of Ambush

Gains [Climb]. Increases Crit by 25% when attacking an enemy from the [side or behind].

Blade of Ambush

Gains [Climb]. Increases Crit by 25% when attacking an enemy from the [side or behind].

Shield of Fortitude

Gains (Blocks). When the character is attacked from the (front), takes 15% decreased DMG, and their (block) chance is increased to 100%.

Shield of Fortitude

Gains (Blocks). When the character is attacked from the (front), takes 15% decreased DMG, and their (block) chance is increased to 100%.

Spear of Fortitude

When hit by melee attacks from the [front], take 15% less DMG. When attacked, deals [Piercing DMG] to the attacker equal to 30% of the character's P.ATK.

Spear of Fortitude

When hit by melee attacks from the [front], take 15% less DMG. When attacked, deals [Piercing DMG] to the attacker equal to 30% of the character's P.ATK.

Thorny Rose

At the start of the turn, Safiyyah locks onto 2 enemies within 6 tiles of herself and randomly inflicts [The Hanged Men's Mark] for 2 turns. Attacking enemies with [The Hanged Men's Mark] deals additional [Physical DMG] equal to 32% of the target's HP and generates 75% [Life Steal], but no more than 200% of Safiyyah's P.ATK.

Thorny Rose

At the start of the turn, Safiyyah locks onto 2 enemies within 6 tiles of herself and randomly inflicts [The Hanged Men's Mark] for 2 turns. Attacking enemies with [The Hanged Men's Mark] deals additional [Physical DMG] equal to 32% of the target's HP and generates 75% [Life Steal], but no more than 200% of Safiyyah's P.ATK.

Pious Prayer

The healing received by all other allies within 3 tiles around Samantha increases by 30%. If an ally is [injured] after receiving a single-target attack, she consumes 1 NRG to heal them for 50% of her M.ATK.

Pious Prayer

The healing received by all other allies within 3 tiles around Samantha increases by 30%. If an ally is [injured] after receiving a single-target attack, she consumes 1 NRG to heal them for 50% of her M.ATK.

Stinger Dress

SchackLulu possesses [Jump]. Each time DMG is dealt, she inflicts 1 stack of [Stinger] mark on the target. When the mark reaches 3 stacks, she deals [Piercing DMG] 1 time to the target and inflicts 1 stack of [Infection], then clears all [Stinger] marks.

SchackLulu's ATK increases by 10%. The [Piercing DMG] added by [Stinger] Mark is equal to 40% of her P.ATK. When triggered, she recovers 1 NRG and reduces the CD of [Bewitch] and [Grace of Swan] by 1 turn, up to 1 time per round. When using [ranged skills], the maximum range increases by 1 tile.

Stinger Dress

SchackLulu possesses [Jump]. Each time DMG is dealt, she inflicts 1 stack of [Stinger] mark on the target. When the mark reaches 3 stacks, she deals [Piercing DMG] 1 time to the target and inflicts 1 stack of [Infection], then clears all [Stinger] marks.

SchackLulu's ATK increases by 10%. The [Piercing DMG] added by [Stinger] Mark is equal to 40% of her P.ATK. When triggered, she recovers 1 NRG and reduces the CD of [Bewitch] and [Grace of Swan] by 1 turn, up to 1 time per round. When using [ranged skills], the maximum range increases by 1 tile.

Winter is Coming

Increases Simona's ATK and DEF by 15%. When she has a [shield], ATK and DEF are additionally increased by 10% and she becomes immune to [Attribute Debuffs]. At the start of the turn, she gains [Armor of Ice]. If she is [Dying] after being attacked, she immediately gains [Armor of Ice]. Can be activated up to 1 time per battle.

Winter is Coming

Increases Simona's ATK and DEF by 15%. When she has a [shield], ATK and DEF are additionally increased by 10% and she becomes immune to [Attribute Debuffs]. At the start of the turn, she gains [Armor of Ice]. If she is [Dying] after being attacked, she immediately gains [Armor of Ice]. Can be activated up to 1 time per battle.

Hunter's Will

At the end of the turn, locks onto the closest enemy within a 3-tile radius of the character, deals 40% Physical DMG, and inflicts [The Hanged Men's Mark]. When attacking an enemy with [The Hanged Men's Mark], increases DMG by 20%.

Hunter's Will

At the end of the turn, locks onto the closest enemy within a 3-tile radius of the character, deals 40% Physical DMG, and inflicts [The Hanged Men's Mark]. When attacking an enemy with [The Hanged Men's Mark], increases DMG by 20%.

Divine Storm Axe

Increased (AoE DMG) by 25%. When defeating any target, casts an attack, dealing 60% physical DMG to all enemies with in 1 tile around the character.

Divine Storm Axe

Increased (AoE DMG) by 25%. When defeating any target, casts an attack, dealing 60% physical DMG to all enemies with in 1 tile around the character.

Magic Suppression

Magical DMG taken is decreased by 20%. Before taking Active Attacks launched by enemies with in 3 tiles around the character from the (front or side), performs (Preempt), dealing (Piercing DMG) equal to 60% of M.DEF.

Magic Suppression

Magical DMG taken is decreased by 20%. Before taking Active Attacks launched by enemies with in 3 tiles around the character from the (front or side), performs (Preempt), dealing (Piercing DMG) equal to 60% of M.DEF.

Battle-Tested Shield

Teadon possesses [Block]. At the end of the turn, he becomes [Alert] to the horizontal row of 3 tiles in the target direction, dealing 100% [physical AoE DMG] once an enemy enters this area. When actively using other [Alert] skills, his ATK increases by an additional 40%

Battle-Tested Shield

Teadon possesses [Block]. At the end of the turn, he becomes [Alert] to the horizontal row of 3 tiles in the target direction, dealing 100% [physical AoE DMG] once an enemy enters this area. When actively using other [Alert] skills, his ATK increases by an additional 40%

Indomitable Will

Indomitable Will

Stormage

After initiating an Active Attack, gains (Wind Armor). Effect: increase DEF by 50%. After being attacked, gains (Windfury). Effects: Increase ATK by 25%. All effects last for 2 turns.

Stormage

After initiating an Active Attack, gains (Wind Armor). Effect: increase DEF by 50%. After being attacked, gains (Windfury). Effects: Increase ATK by 25%. All effects last for 2 turns.

Crimson Fury

Before attacking, if the target has [Shield], the character's DMG is increased by 30% and dispels 6 [shields] from the target. When dealing [AoE DMG], the physical DMG dealt is considered magical DMG. At the start of battle, the character additionally process [Crimson Fury]. When used, enters [Berserk State]. Can only be used up to 1 time per battle.

After casting [Crimson Fury], triggers [Unlimited Resolve], lasting until the start of the next 2 turns. [Berserk State] lasts for 4 turns. during which Crit and Crit DMG are increased by 20%, and non-[instant] skills' CD is reduced by 2 turns, NRG cost is reduced by 1.

Crimson Fury

Before attacking, if the target has [Shield], the character's DMG is increased by 30% and dispels 6 [shields] from the target. When dealing [AoE DMG], the physical DMG dealt is considered magical DMG. At the start of battle, the character additionally process [Crimson Fury]. When used, enters [Berserk State]. Can only be used up to 1 time per battle.

After casting [Crimson Fury], triggers [Unlimited Resolve], lasting until the start of the next 2 turns. [Berserk State] lasts for 4 turns. during which Crit and Crit DMG are increased by 20%, and non-[instant] skills' CD is reduced by 2 turns, NRG cost is reduced by 1.

Air Raid

Gains [Jump] and [Climb]. Before attacking, if the starting [tile] and target [tile] have a height difference of more than 2, crit increases by an additional 30%.

Air Raid

Gains [Jump] and [Climb]. Before attacking, if the starting [tile] and target [tile] have a height difference of more than 2, crit increases by an additional 30%.

Solo Carry

For each enemy within a range of 2 tiles around Xavier, his ATK increases by 8%, up to 32%. At the start or end of the turn, if there are enemies within a 1-tile radius around him, he deals an additional 40% physical DMG.

Solo Carry

For each enemy within a range of 2 tiles around Xavier, his ATK increases by 8%, up to 32%. At the start or end of the turn, if there are enemies within a 1-tile radius around him, he deals an additional 40% physical DMG.

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GLORIA’S HALL

Gloria’s Hall

Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.

Copyright @ 2024 Gloriashall.net