Trait Registry
Trait Registry
Sorted in alphabetical order!
Sorted in alphabetical order!
Sorted in alphabetical order!
National Businessman
Acambe's ATK increases by 15%. His max NRG is increased to 9. For every 3 NRG owned, he additionally gains 1 NRG at the end of the turn. When [Shadow Assassin] is present in battle, he gains [Secret Signal]. CD: 3 turns. Acambe's DMG dealt by [Secret Signal] is additionally increased by 15%. He also gains an additional 3 initial NRG.
National Businessman
Acambe's ATK increases by 15%. His max NRG is increased to 9. For every 3 NRG owned, he additionally gains 1 NRG at the end of the turn. When [Shadow Assassin] is present in battle, he gains [Secret Signal]. CD: 3 turns. Acambe's DMG dealt by [Secret Signal] is additionally increased by 15%. He also gains an additional 3 initial NRG.
Moonlight
Physical damage dealt is treated as [Magic Damage]. Gain the skill [Full Moon Illumination] at the start of battle. Perform [Assisting Cover] on friendly troops with [Oath] within 3 tiles. At the end or beginning of your action, if there is a friendly ally with [Oath] within 3 tiles of you, you gain [Guard] for 1 turn.
ATK and DEF are increased by 15%. 40% of your Physical Defense plus 40% of your Magic Defense is added to your Physical Attack value. At the end of the action, if you have [Guard], dispel 2 [debuffs] each from yourself and an ally with [Oath] and heal yourself and that for 80% of [Aisha]'s Physical Attack value. Restore 1 NRG. Damage from [Oath] and [Guard] effects is instead increased by 20% and damage taken is decreased by 20%.
Moonlight
Physical damage dealt is treated as [Magic Damage]. Gain the skill [Full Moon Illumination] at the start of battle. Perform [Assisting Cover] on friendly troops with [Oath] within 3 tiles. At the end or beginning of your action, if there is a friendly ally with [Oath] within 3 tiles of you, you gain [Guard] for 1 turn.
ATK and DEF are increased by 15%. 40% of your Physical Defense plus 40% of your Magic Defense is added to your Physical Attack value. At the end of the action, if you have [Guard], dispel 2 [debuffs] each from yourself and an ally with [Oath] and heal yourself and that for 80% of [Aisha]'s Physical Attack value. Restore 1 NRG. Damage from [Oath] and [Guard] effects is instead increased by 20% and damage taken is decreased by 20%.
Brutebear Blood
Alexei becomes immune to [ ⃠ Resolve]. His ATK is increased by 20% and he ignores the effects of [Frosty] tiles.
Alexei possesses [Unlimited Resolve] until the start of the next 2 turns, dispelling 2 [debuffs] and gains [Toughness]. His [Trait] attribute bonuses double. This effect has a CD of 7 turns and cannot be dispelled or immunized.
Brutebear Blood
Alexei becomes immune to [ ⃠ Resolve]. His ATK is increased by 20% and he ignores the effects of [Frosty] tiles.
Alexei possesses [Unlimited Resolve] until the start of the next 2 turns, dispelling 2 [debuffs] and gains [Toughness]. His [Trait] attribute bonuses double. This effect has a CD of 7 turns and cannot be dispelled or immunized.
Sword of Wrath
Auguste ignores [Block]. After initiating an active attack or entering [Standby], he gains 1 stack of [Rage], up to 6 stacks. When having 6 stacks of [Rage], after actively using a Skill or Basic Attack, Auguste removes all stacks and he can [Act Again], gaining [Rage Outburst III], for 2 turns and recovering 2 NRG. At the start of the battle, he also gains 4 stacks of [Rage].
Sword of Wrath
Auguste ignores [Block]. After initiating an active attack or entering [Standby], he gains 1 stack of [Rage], up to 6 stacks. When having 6 stacks of [Rage], after actively using a Skill or Basic Attack, Auguste removes all stacks and he can [Act Again], gaining [Rage Outburst III], for 2 turns and recovering 2 NRG. At the start of the battle, he also gains 4 stacks of [Rage].
Light Oracle
Caris's M.ATK is increases by 15%. The trait affects a range of 5 tiles. At the start of the battle, she gains 8 stacks of [Revelation]. At the end of the turn, she additionally gains 3 stacks of [Revelation].
When an ally within a certain range of Caris casts a [non-instant] skill, she gains 1 stack of [Revelation]. Can be triggered up to 5 times per round. At the start of the turn, if having 9 or more stacks of [Revelation], she consumes 9 stacks and gains [Light Oracle] and 1 NRG.
Light Oracle
Caris's M.ATK is increases by 15%. The trait affects a range of 5 tiles. At the start of the battle, she gains 8 stacks of [Revelation]. At the end of the turn, she additionally gains 3 stacks of [Revelation].
When an ally within a certain range of Caris casts a [non-instant] skill, she gains 1 stack of [Revelation]. Can be triggered up to 5 times per round. At the start of the turn, if having 9 or more stacks of [Revelation], she consumes 9 stacks and gains [Light Oracle] and 1 NRG.
Demon Hunter
Gains [Jump]; at the start of the turn, gains a [Magical Shield] equal to 150% of M.DEF. When attacking, 35% of the character's [Magical Shield] value is added to P.ATK. Before attacking, for each 1 NRG the target is missing, DMG dealt is increased by 10%, up to 30%. When attacking a target with no NRG, Increase P.ATK by 20%. When performing a non-[instant] single-target active attack on characters with M.ATK greater than P.ATK, deplete 2 NRG from the target and deal additional physical DMG equal to 60% of P.ATK. At the end of the turn, the cooldown on Estra's [reaction skill] and [professional skill] are reduced by an additional 1 .
Demon Hunter
Gains [Jump]; at the start of the turn, gains a [Magical Shield] equal to 150% of M.DEF. When attacking, 35% of the character's [Magical Shield] value is added to P.ATK. Before attacking, for each 1 NRG the target is missing, DMG dealt is increased by 10%, up to 30%. When attacking a target with no NRG, Increase P.ATK by 20%. When performing a non-[instant] single-target active attack on characters with M.ATK greater than P.ATK, deplete 2 NRG from the target and deal additional physical DMG equal to 60% of P.ATK. At the end of the turn, the cooldown on Estra's [reaction skill] and [professional skill] are reduced by an additional 1 .
Abundance
At the start of battle, turn all terrain squares within 2 squares of you into [Flower Field] for 2 turns. At the start of battle, summon 1 [Calypso] and up to 1 [Plant Friend] at the same time. [ Plant Friend] inherits 100% of its base Attack and Defense Attributes and 120% of its base Lifesteal.
When [Flavia] is on the field: [Plant Friend]'s Attack and Defense Attributes increased by 25%; your party gains [ ▲ Damage2] and [Immunity 2] when in a [Flower Field]; [Plants] receive double the effect of [ ▲ Damage] and [Immunity] buffs. Enemy troops in a [Flower Field] receive 20% more damage when attacked by [Flavia] and [Plant Friend].
Abundance
At the start of battle, turn all terrain squares within 2 squares of you into [Flower Field] for 2 turns. At the start of battle, summon 1 [Calypso] and up to 1 [Plant Friend] at the same time. [ Plant Friend] inherits 100% of its base Attack and Defense Attributes and 120% of its base Lifesteal.
When [Flavia] is on the field: [Plant Friend]'s Attack and Defense Attributes increased by 25%; your party gains [ ▲ Damage2] and [Immunity 2] when in a [Flower Field]; [Plants] receive double the effect of [ ▲ Damage] and [Immunity] buffs. Enemy troops in a [Flower Field] receive 20% more damage when attacked by [Flavia] and [Plant Friend].
Executioner
At the start of the turn, Garcia gains 1 stack [Rotational Acceleration], up to 9 stacks. When reaching 3 stacks, increases Crit by 30%. When reaching 6 stacks, increases DMG by 30%. When having 9 stacks, ignores the target's [Block] and 40% of DEF. At the start of the battle, she gains 2 stacks of [Rotational Acceleration].
Executioner
At the start of the turn, Garcia gains 1 stack [Rotational Acceleration], up to 9 stacks. When reaching 3 stacks, increases Crit by 30%. When reaching 6 stacks, increases DMG by 30%. When having 9 stacks, ignores the target's [Block] and 40% of DEF. At the start of the battle, she gains 2 stacks of [Rotational Acceleration].
Flag of Justice
Increases Gloria's ATK by 20%. When she loses [Flag Waving] aura, she gains [Potential Burst] for 2 turns, her Movement increases by 2 tiles, and she ignores 50% of the target's DEF.
At the start of battle, Gloria will auto-use [Longinus - Flag Waving] which grants [Flag Waving] aura.
Flag of Justice
Increases Gloria's ATK by 20%. When she loses [Flag Waving] aura, she gains [Potential Burst] for 2 turns, her Movement increases by 2 tiles, and she ignores 50% of the target's DEF.
At the start of battle, Gloria will auto-use [Longinus - Flag Waving] which grants [Flag Waving] aura.
Undead Corpse
Guzman becomes immune to [Resolve]. He possesses [Toughness] and when [Injured], his ATK is increased by 10%. When [Dying], his ATK is additionally increased by 20%.
When defeated, Guzman transforms into a [Corpse] with 50% decreased DEF. This lasts until the end of the battle and can be activated up to 1 time per battle.
Undead Corpse
Guzman becomes immune to [Resolve]. He possesses [Toughness] and when [Injured], his ATK is increased by 10%. When [Dying], his ATK is additionally increased by 20%.
When defeated, Guzman transforms into a [Corpse] with 50% decreased DEF. This lasts until the end of the battle and can be activated up to 1 time per battle.
Lingering Fragrance
Hasna is immune to [Blind]. Her M.ATK is increased by 15%. She inflicts [Hidden Fragrance] on all enemies within 5 tiles around her at the end of their turn, which lasts for 1 turn. Enemies with [Hidden Fragrance] within 3 tiles around her have their ATK and DEF decreased by 15% and their chance of being critically hit increased by 15%.
Lingering Fragrance
Hasna is immune to [Blind]. Her M.ATK is increased by 15%. She inflicts [Hidden Fragrance] on all enemies within 5 tiles around her at the end of their turn, which lasts for 1 turn. Enemies with [Hidden Fragrance] within 3 tiles around her have their ATK and DEF decreased by 15% and their chance of being critically hit increased by 15%.
Best Partner
Homa Ignores [Block] and her P.ATK is increased by 20%. When she is [Healthy], her Movement increases by 1 tile. After Homa or the ally [Baloor] is with performs a single-target attack, [Baloor] will be called to attack again, dealing 40% of Homa's P.ATK as physical DMG and stealing 2 random [Buffs] and 1 NRG for [Homa]
Best Partner
Homa Ignores [Block] and her P.ATK is increased by 20%. When she is [Healthy], her Movement increases by 1 tile. After Homa or the ally [Baloor] is with performs a single-target attack, [Baloor] will be called to attack again, dealing 40% of Homa's P.ATK as physical DMG and stealing 2 random [Buffs] and 1 NRG for [Homa]
Pearl of Iria
At the starts of the battle, Inanna summons 1 (Guard of the Princess). At the end of the turn, she heals the 2 allies with the lowest HP percentage within 4 tiles of herself for 25% of her M.ATK and grants them 1 random (Level 2 Buff) for 2 turns. (Guard the Princess's) ATK and DEF increase by 15%. The skill to summon Guard of the Princess can be used an additional 2 times per battle.
Pearl of Iria
At the starts of the battle, Inanna summons 1 (Guard of the Princess). At the end of the turn, she heals the 2 allies with the lowest HP percentage within 4 tiles of herself for 25% of her M.ATK and grants them 1 random (Level 2 Buff) for 2 turns. (Guard the Princess's) ATK and DEF increase by 15%. The skill to summon Guard of the Princess can be used an additional 2 times per battle.
Iris
Gain [Block], can also block [magical attacks]. Performs [Preempt] on enemies in [front or side] within 3 tiles of the character before they actively attack. At the end of the turn, if the character is within an enemy's [threat range], gains [Iris Vanguard], lasting until the start of the next turn.
Increases M.DEF by 25%. [Preempt] can deal 60% physical DMG and can be triggered up to 6 times per round. At the start of the turn, gains 1 NRG.
[Iris Vanguard]: Buff. Increases DMG dealt by 40%. When attacking, ignores 20% of the target's Def.
Iris
Gain [Block], can also block [magical attacks]. Performs [Preempt] on enemies in [front or side] within 3 tiles of the character before they actively attack. At the end of the turn, if the character is within an enemy's [threat range], gains [Iris Vanguard], lasting until the start of the next turn.
Increases M.DEF by 25%. [Preempt] can deal 60% physical DMG and can be triggered up to 6 times per round. At the start of the turn, gains 1 NRG.
[Iris Vanguard]: Buff. Increases DMG dealt by 40%. When attacking, ignores 20% of the target's Def.
Fearless Charge
Before an attack or [Charge], for each tile Leonide traversed, his DMG increases by 8% and he ignores 10% DEF of the target. After he actively attacks with skills other than an [instant] skill, the effect ends and he gains [Charge DMG Reduction]. Effect: Decreases DMG taken by 30% for 2 turns. If Leonide moved and [charged] no less than 5 tiles, he ignored [block] and [dodge] of the target. [Trait] enters CD for 1 turn.
Fearless Charge
Before an attack or [Charge], for each tile Leonide traversed, his DMG increases by 8% and he ignores 10% DEF of the target. After he actively attacks with skills other than an [instant] skill, the effect ends and he gains [Charge DMG Reduction]. Effect: Decreases DMG taken by 30% for 2 turns. If Leonide moved and [charged] no less than 5 tiles, he ignored [block] and [dodge] of the target. [Trait] enters CD for 1 turn.
Firebird of Paradise
M.ATK is increased by 20%. When Luvita attack Crits and causes DMG, 1 stack of [Ignite] is inflicted on the target, lasting for 2 turns and can be triggered up to 4 times per round. Before using a [Fire] attack, Luvita gains [ ▲ Crit III] and [ ▲ Crit DMG III] for 2 turns.
At the start of the battle, all allies on the field gain [Immune to Burning tiles].
Firebird of Paradise
M.ATK is increased by 20%. When Luvita attack Crits and causes DMG, 1 stack of [Ignite] is inflicted on the target, lasting for 2 turns and can be triggered up to 4 times per round. Before using a [Fire] attack, Luvita gains [ ▲ Crit III] and [ ▲ Crit DMG III] for 2 turns.
At the start of the battle, all allies on the field gain [Immune to Burning tiles].
Swiftness
Increases Miguel's ATK by 15% and he can jump or allies, enemies, neutral characters, and items without consuming (Movement). The effect can be activated up to 3 time per round. Before using a (skill), if he has jumped he recovers 1 NRG up to 1 time per round. After Jumping, before using a (skill), he inflicts (Scorch) on the target for each instance of physical DMG dealt.
Swiftness
Increases Miguel's ATK by 15% and he can jump or allies, enemies, neutral characters, and items without consuming (Movement). The effect can be activated up to 3 time per round. Before using a (skill), if he has jumped he recovers 1 NRG up to 1 time per round. After Jumping, before using a (skill), he inflicts (Scorch) on the target for each instance of physical DMG dealt.
Black Feather
The [Physical Damage] caused is considered as [Magic Damage]. Gain [Ice Armor] at the start of battle, which lasts for 3 rounds. During your current action, when you use [Normal Attack] to attack a target with [Black Feather], [Thousand Black Feathers] will be triggered, and the [Black Feather] of the [Normal Attack] target will be consumed after the attack. Actively using [Normal Attack] will inflict 1 [Frostbite] on the target for 1 round.
30% of the magic attack value is added to the physical attack value, the damage caused by [Black Feather Thousand Flakes] is increased by 30%, and the maximum range of [Normal Attack] is increased by 2 squares. At the start of the action, apply [Black Feather] to the 4 nearest enemies without [Black Feather] within 6 squares of the player's range. When actively [normal attack], you will recover 1 energy point and all [professional skills] cooldown will be reduced by 1 round. It can be triggered once per round at most.
Black Feather
The [Physical Damage] caused is considered as [Magic Damage]. Gain [Ice Armor] at the start of battle, which lasts for 3 rounds. During your current action, when you use [Normal Attack] to attack a target with [Black Feather], [Thousand Black Feathers] will be triggered, and the [Black Feather] of the [Normal Attack] target will be consumed after the attack. Actively using [Normal Attack] will inflict 1 [Frostbite] on the target for 1 round.
30% of the magic attack value is added to the physical attack value, the damage caused by [Black Feather Thousand Flakes] is increased by 30%, and the maximum range of [Normal Attack] is increased by 2 squares. At the start of the action, apply [Black Feather] to the 4 nearest enemies without [Black Feather] within 6 squares of the player's range. When actively [normal attack], you will recover 1 energy point and all [professional skills] cooldown will be reduced by 1 round. It can be triggered once per round at most.
Luxite Crossbow
Changes Nungal's [physical DMG] dealt into [magical DMG] and increases Crit by 15%. For each 1 tile between her and the target (Distance for adjacent tiles counts as 0), DMG increases by 5% up to 45%. If Nungal does not move before attacking, increases the maximum range by 1 tile. When attacking enemies outside of 5 tiles, she ignores the target's Reaction Skill, Preempt, and Strike Back.
Luxite Crossbow
Changes Nungal's [physical DMG] dealt into [magical DMG] and increases Crit by 15%. For each 1 tile between her and the target (Distance for adjacent tiles counts as 0), DMG increases by 5% up to 45%. If Nungal does not move before attacking, increases the maximum range by 1 tile. When attacking enemies outside of 5 tiles, she ignores the target's Reaction Skill, Preempt, and Strike Back.
Unyielding Heroine
The Character's DEF is increased by 15% for each 1 enemy withing 2 tiles of the character, up to 30%.
Ignores Block, increases P.DEF by 30% and adds 30% of P.DEF to P.ATK. Upon entering battle, gains [Unyielding Heroine], which can be triggered up to 4 times per turn. When triggered, the character dispels 1 [debuff] and recovers 1 NRG.
Unyielding Heroine
The Character's DEF is increased by 15% for each 1 enemy withing 2 tiles of the character, up to 30%.
Ignores Block, increases P.DEF by 30% and adds 30% of P.DEF to P.ATK. Upon entering battle, gains [Unyielding Heroine], which can be triggered up to 4 times per turn. When triggered, the character dispels 1 [debuff] and recovers 1 NRG.
Sunny Spirit
After hitting with an [AoE attack], Rawiyah can [Act Again] and receive [Fatigue]; For each 1 enemy damaged by a skill, she gains 1 stack of [Stamina]
[Fatigue] lasts until the start of the next turn, [Stamina] stacks up to 30 times. For each 1 enemy hit by the skill, additionally gains 1 stack of [Stamina]. At the start of battle, gain 10 stacks of [Stamina].
Sunny Spirit
After hitting with an [AoE attack], Rawiyah can [Act Again] and receive [Fatigue]; For each 1 enemy damaged by a skill, she gains 1 stack of [Stamina]
[Fatigue] lasts until the start of the next turn, [Stamina] stacks up to 30 times. For each 1 enemy hit by the skill, additionally gains 1 stack of [Stamina]. At the start of battle, gain 10 stacks of [Stamina].
Thorny Rose
At the start of the turn, Safiyyah locks onto 2 enemies within 6 tiles of herself and randomly inflicts [The Hanged Men's Mark] for 2 turns. Attacking enemies with [The Hanged Men's Mark] deals additional [Physical DMG] equal to 32% of the target's HP and generates 75% [Life Steal], but no more than 200% of Safiyyah's P.ATK.
Thorny Rose
At the start of the turn, Safiyyah locks onto 2 enemies within 6 tiles of herself and randomly inflicts [The Hanged Men's Mark] for 2 turns. Attacking enemies with [The Hanged Men's Mark] deals additional [Physical DMG] equal to 32% of the target's HP and generates 75% [Life Steal], but no more than 200% of Safiyyah's P.ATK.
Stinger Dress
SchackLulu possesses [Jump]. Each time DMG is dealt, she inflicts 1 stack of [Stinger] mark on the target. When the mark reaches 3 stacks, she deals [Piercing DMG] 1 time to the target and inflicts 1 stack of [Infection], then clears all [Stinger] marks.
SchackLulu's ATK increases by 10%. The [Piercing DMG] added by [Stinger] Mark is equal to 40% of her P.ATK. When triggered, she recovers 1 NRG and reduces the CD of [Bewitch] and [Grace of Swan] by 1 turn, up to 1 time per round. When using [ranged skills], the maximum range increases by 1 tile.
Stinger Dress
SchackLulu possesses [Jump]. Each time DMG is dealt, she inflicts 1 stack of [Stinger] mark on the target. When the mark reaches 3 stacks, she deals [Piercing DMG] 1 time to the target and inflicts 1 stack of [Infection], then clears all [Stinger] marks.
SchackLulu's ATK increases by 10%. The [Piercing DMG] added by [Stinger] Mark is equal to 40% of her P.ATK. When triggered, she recovers 1 NRG and reduces the CD of [Bewitch] and [Grace of Swan] by 1 turn, up to 1 time per round. When using [ranged skills], the maximum range increases by 1 tile.
Winter is Coming
Increases Simona's ATK and DEF by 15%. When she has a [shield], ATK and DEF are additionally increased by 10% and she becomes immune to [Attribute Debuffs]. At the start of the turn, she gains [Armor of Ice]. If she is [Dying] after being attacked, she immediately gains [Armor of Ice]. Can be activated up to 1 time per battle.
Winter is Coming
Increases Simona's ATK and DEF by 15%. When she has a [shield], ATK and DEF are additionally increased by 10% and she becomes immune to [Attribute Debuffs]. At the start of the turn, she gains [Armor of Ice]. If she is [Dying] after being attacked, she immediately gains [Armor of Ice]. Can be activated up to 1 time per battle.
Crimson Fury
Before attacking, if the target has [Shield], the character's DMG is increased by 30% and dispels 6 [shields] from the target. When dealing [AoE DMG], the physical DMG dealt is considered magical DMG. At the start of battle, the character additionally process [Crimson Fury]. When used, enters [Berserk State]. Can only be used up to 1 time per battle.
After casting [Crimson Fury], triggers [Unlimited Resolve], lasting until the start of the next 2 turns. [Berserk State] lasts for 4 turns. during which Crit and Crit DMG are increased by 20%, and non-[instant] skills' CD is reduced by 2 turns, NRG cost is reduced by 1.
Crimson Fury
Before attacking, if the target has [Shield], the character's DMG is increased by 30% and dispels 6 [shields] from the target. When dealing [AoE DMG], the physical DMG dealt is considered magical DMG. At the start of battle, the character additionally process [Crimson Fury]. When used, enters [Berserk State]. Can only be used up to 1 time per battle.
After casting [Crimson Fury], triggers [Unlimited Resolve], lasting until the start of the next 2 turns. [Berserk State] lasts for 4 turns. during which Crit and Crit DMG are increased by 20%, and non-[instant] skills' CD is reduced by 2 turns, NRG cost is reduced by 1.
Quick Access
Quick Access
Quick Access
GLORIA’S HALL


Gloria’s Hall
Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.
Copyright @ 2024 Gloriashall.net
GLORIA’S HALL


Gloria’s Hall
Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.
Copyright @ 2024 Gloriashall.net