

Layla


Overview
Captain of the Waverun Security Bureau Mobile Squad. A senior alumna of Safiyyah and Rawiyah, Layla exudes a warmth of a summer afternoon. Her graceful demeanor and elegant charm make her a natural leader. Despite her noble birth, Layla isn't afraid to challenge the interests of her own class. She fights tirelessly against injustice, firmly believing that even the smallest light can dispel the deepest darkness. Her idealism makes her both a safe harbor for her team and a guiding light illuminating their path forward.
Role:

Defender
Rarity:

Legendary
Weapon Type:

Sword
Factions:





Iris
Gain [Block], can also block [magical attacks]. Performs [Preempt] on enemies in [front or side] within 3 tiles of the character before they actively attack. At the end of the turn, if the character is within an enemy's [threat range], gains [Iris Vanguard], lasting until the start of the next turn.
Increases M.DEF by 25%. [Preempt] can deal 60% physical DMG and can be triggered up to 6 times per round. At the start of the turn, gains 1 NRG.
[Iris Vanguard]: Buff. Increases DMG dealt by 40%. When attacking, ignores 20% of the target's Def.
TRAIT


Iris
Gain [Block], can also block [magical attacks]. Performs [Preempt] on enemies in [front or side] within 3 tiles of the character before they actively attack. At the end of the turn, if the character is within an enemy's [threat range], gains [Iris Vanguard], lasting until the start of the next turn.
Increases M.DEF by 25%. [Preempt] can deal 60% physical DMG and can be triggered up to 6 times per round. At the start of the turn, gains 1 NRG.
[Iris Vanguard]: Buff. Increases DMG dealt by 40%. When attacking, ignores 20% of the target's Def.
TRAIT


Iris
Gain [Block], can also block [magical attacks]. Performs [Preempt] on enemies in [front or side] within 3 tiles of the character before they actively attack. At the end of the turn, if the character is within an enemy's [threat range], gains [Iris Vanguard], lasting until the start of the next turn.
Increases M.DEF by 25%. [Preempt] can deal 60% physical DMG and can be triggered up to 6 times per round. At the start of the turn, gains 1 NRG.
[Iris Vanguard]: Buff. Increases DMG dealt by 40%. When attacking, ignores 20% of the target's Def.
TRAIT


Slash
(Basic Attack) Deals 100% Physical DMG.
RK 0


2
Brutal Blow
(Physical Damage) Single target attack, deals 130% damage. Before attacking, the character gains [ ▲ Physical Defense II] [ ▲ Magic Defense II] , lasts for 2 turns..


Slash
RK 0


Brutal Blow


Slash
(Basic Attack) Deals 100% Physical DMG.
RK 0


2
Brutal Blow
(Physical Damage) Single target attack, deals 130% damage. Before attacking, the character gains [ ▲ Physical Defense II] [ ▲ Magic Defense II] , lasts for 2 turns..
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


Battlefield Traversal
(Passive) Reduced DMG taken by 15%, immune to [Scorch] and skill interruption effects. At the end of the turn, clears enemy [traps] and specail tile effects within 2 tiles around the character.
RK 11


Encounter Stance
40% of the character's M.DEF is added to P.ATK, HP is increased by 10% at the start of the battle.


Dispelling Strike - Melee
(Basic Attack) Deals 100% physical DMG and dispels 2 [buffs] on the target.
RK 9


Sword in the Staff
Single-target attack. Deals 75% Physical DMG. Before attacking, if the target has 3 or more [debuffs], pursues after the attack, dealing 35% physical DMG 2 times.


Night Crimson
(Leader's Aura) For all [Night Crimson] allies in battle, increases ATK by 10%, DEF by 20%, and DMG by 12%.

RK 7


3
Cloud Slash
(Physical Damage) Deals 3 hits of 25% physical DMG to all enemies within a 2-tile radius of the character, inflicting [Vulnerable II] after dealing DMG, lasting for 2 turns. After attacking, gains [Iris Vanguard] and [Slashed Clean] for 1 turn.


Quell The Tide
(Reaction) when attacked by a ranged attack from [Front or Side], if the attacker's SPD is lower than yours, dodge all attacks. This can be triggered once per round at most . When dodging, cause 60% physical damage to a random target in a 3×4 area in the direction of the attacker .
RK 5


Front Defense
(Reaction) When hit by an active attack from the [front], the DMG taken is decreased by 30%.


2
3
Shared Tribulation
Teleport allies within 4 tiles of you, you gain [Support Defense]、[Block Enhancement 2] and [In the Same Boat]. All effects last for 2 rounds.
RK 3


3
Shelter from the Storm
(Support) Grants [DMG Reduction IV] to the character and [Sprite 2P.DEF II], [Sprite 2M.DEF II], and [Piercing DMG Reduction III] to all allies within 3 tiles of the character for 2 turns.


Co-Defense
(Passive) For each ally within 2 tiles of the character, DEF increases by 10%, up to 40%.
RK 1


3
3
Police Lasso
(Debuff) [Instant] After attacking, inflicts [Restraint], [ ATK II] and [assist] on the target, lasting for 2 turns. For targets with [Restraint], lasting for 2 turns. Can be used 3 times.
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


Battlefield Traversal
(Passive) Reduced DMG taken by 15%, immune to [Scorch] and skill interruption effects. At the end of the turn, clears enemy [traps] and specail tile effects within 2 tiles around the character.
RK 11


Encounter Stance
40% of the character's M.DEF is added to P.ATK, HP is increased by 10% at the start of the battle.


Dispelling Strike - Melee
(Basic Attack) Deals 100% physical DMG and dispels 2 [buffs] on the target.
RK 9


Sword in the Staff
Single-target attack. Deals 75% Physical DMG. Before attacking, if the target has 3 or more [debuffs], pursues after the attack, dealing 35% physical DMG 2 times.


Night Crimson
(Leader's Aura) For all [Night Crimson] allies in battle, increases ATK by 10%, DEF by 20%, and DMG by 12%.
RK 7


3
Cloud Slash
(Physical Damage) Deals 3 hits of 25% physical DMG to all enemies within a 2-tile radius of the character, inflicting [Vulnerable II] after dealing DMG, lasting for 2 turns. After attacking, gains [Iris Vanguard] and [Slashed Clean] for 1 turn.


Quell The Tide
(Reaction) when attacked by a ranged attack from [Front or Side], if the attacker's SPD is lower than yours, dodge all attacks. This can be triggered once per round at most . When dodging, cause 60% physical damage to a random target in a 3×4 area in the direction of the attacker .
RK 5


Front Defense
(Reaction) When hit by an active attack from the [front], the DMG taken is decreased by 30%.


2
3
Shared Tribulation
Teleport allies within 4 tiles of you, you gain [Support Defense]、[Block Enhancement 2] and [In the Same Boat]. All effects last for 2 rounds.
RK 3


3
Shelter from the Storm
(Support) Grants [DMG Reduction IV] to the character and [Sprite 2P.DEF II], [Sprite 2M.DEF II], and [Piercing DMG Reduction III] to all allies within 3 tiles of the character for 2 turns.


Co-Defense
(Passive) For each ally within 2 tiles of the character, DEF increases by 10%, up to 40%.
RK 1


3
3
Police Lasso
(Debuff) [Instant] After attacking, inflicts [Restraint], [ ATK II] and [assist] on the target, lasting for 2 turns. For targets with [Restraint], lasting for 2 turns. Can be used 3 times.
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


Battlefield Traversal
RK 11


Encounter Stance


Dispelling Strike - Melee
RK 9


Sword in the Staff


Night Crimson
RK 7


Cloud Slash


Quell The Tide
RK 5


Front Defense


Shared Tribulation
RK 3


Shelter from the Storm


Co-Defense
RK 1


Police Lasso

Layla
Layla is a defensive character, but don't let that fool you. Her teleport can pull characters into threat range and dramatically increase the amount of damage they'll do. The leadership skill is optional, you could replace it with her Stance or Co-Defense.





Recommended Skills


Layla
Layla is a defensive character, but don't let that fool you. Her teleport can pull characters into threat range and dramatically increase the amount of damage they'll do. The leadership skill is optional, you could replace it with her Stance or Co-Defense.





Recommended Skills

Gear
Recommended Resonance
The right resonance can make a big difference in a character's viability.


Sword


Wand
Before actively attacking, for each 1 tile traversed, increases ATK and DEF by 4%, up to 12%. The effect lasts until the start of the next turn.


Sword


Sword
When actively attacking [unharmed] enemies, increases Crit by 20%


Sword


Cup
When actively attacking, increases the DMG by 5% and grants 15% of [Life Steal].


Sword


Sword
When actively attacking [unharmed] enemies, increases Crit by 20%
Recommended Weapons
These weapons are generally advised by the Gloria's Hall staff.

Newborn Blade
Increases HP by 10%. Grants bonus P.ATK equal to 6% HP at the start of the battle.

Newborn Blade
Increases HP by 5%. Grants bonus P.ATK equal to 3% HP at the start of the battle.

Newborn Blade
Increases HP by 5%. Grants bonus P.ATK equal to 3% HP at the start of the battle.

Cornucopia Dagger
At the start of the turn, if the character is [Healthy], there is a 80% chance to recover 2 Energy. If the character is [Dying], there is a 80% chance to recover 30% HP. CD: 2 turns.

Cornucopia Dagger
At the start of the turn, if the character is [Healthy], there is a 40% chance to recover 2 Energy. If the character is [Dying], there is a 40% chance to recover 30% HP. CD: 3 turns.

Cornucopia Dagger
At the start of the turn, if the character is [Healthy], there is a 40% chance to recover 2 Energy. If the character is [Dying], there is a 40% chance to recover 30% HP. CD: 3 turns.
Recommended Trinkets
These trinkets are generally advised by the Gloria's Hall staff.

Hunter's Intuition
When [Alert] is triggered, deals 25% more DMG. Moreover, if a foe uses a skill within range of the [alert], it will also be triggered.

Hunter's Intuition
When [Alert] is triggered, deals 5% more DMG. Moreover, if a foe uses a skill within range of the [alert], it will also be triggered.

Hunter's Intuition
When [Alert] is triggered, deals 5% more DMG. Moreover, if a foe uses a skill within range of the [alert], it will also be triggered.

Fancy Hat
Gains [Immunity to Disrupt]. When [Healthy], M.DEF increases by 15%.

Fancy Hat
Gains [Immunity to Disrupt]. When [Healthy], M.DEF increases by 3%.

Fancy Hat
Gains [Immunity to Disrupt]. When [Healthy], M.DEF increases by 3%.
Tarot Whispers
These Tarots are generally recommended by the Gloria's Hall staff.


Destruction of the Tower
When it's not their turn, the DMG dealt is increased by 20%
Additional Effect: While it's not the character's turn, gains 40% [Life Steal] when dealing DMG.


Destruction of the Tower


Destruction of the Tower


Temptation of the Devil
For each 1 character defeated in battle gains 1 stack of [Devil]. The effect lasts until the end of the battle and cannot be dispelled or immunized.
Changes the effect of [Tarot Whisper Skill] into: For each 1 character defeated in battle, gains 2 stacks of [Devil]. The effect lasts until the end of the battle and cannot be dispelled or immunized.


Temptation of the Devil


Temptation of the Devil
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GLORIA’S HALL


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GLORIA’S HALL


Gloria’s Hall
Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.
Copyright @ 2024 Gloriashall.net