Layla

Overview

Captain of the Waverun Security Bureau Mobile Squad. A senior alumna of Safiyyah and Rawiyah, Layla exudes a warmth of a summer afternoon. Her graceful demeanor and elegant charm make her a natural leader. Despite her noble birth, Layla isn't afraid to challenge the interests of her own class. She fights tirelessly against injustice, firmly believing that even the smallest light can dispel the deepest darkness. Her idealism makes her both a safe harbor for her team and a guiding light illuminating their path forward.

Role:

Defender

Rarity:

Legendary

Weapon Type:

Sword

Factions:

Iris

Gain [Block], can also block [magical attacks]. Performs [Preempt] on enemies in [front or side] within 3 tiles of the character before they actively attack. At the end of the turn, if the character is within an enemy's [threat range], gains [Iris Vanguard], lasting until the start of the next turn.

Increases M.DEF by 25%. [Preempt] can deal 60% physical DMG and can be triggered up to 6 times per round. At the start of the turn, gains 1 NRG.

[Iris Vanguard]: Buff. Increases DMG dealt by 40%. When attacking, ignores 20% of the target's Def.

TRAIT

Iris

Gain [Block], can also block [magical attacks]. Performs [Preempt] on enemies in [front or side] within 3 tiles of the character before they actively attack. At the end of the turn, if the character is within an enemy's [threat range], gains [Iris Vanguard], lasting until the start of the next turn.

Increases M.DEF by 25%. [Preempt] can deal 60% physical DMG and can be triggered up to 6 times per round. At the start of the turn, gains 1 NRG.

[Iris Vanguard]: Buff. Increases DMG dealt by 40%. When attacking, ignores 20% of the target's Def.

TRAIT

Iris

Gain [Block], can also block [magical attacks]. Performs [Preempt] on enemies in [front or side] within 3 tiles of the character before they actively attack. At the end of the turn, if the character is within an enemy's [threat range], gains [Iris Vanguard], lasting until the start of the next turn.

Increases M.DEF by 25%. [Preempt] can deal 60% physical DMG and can be triggered up to 6 times per round. At the start of the turn, gains 1 NRG.

[Iris Vanguard]: Buff. Increases DMG dealt by 40%. When attacking, ignores 20% of the target's Def.

TRAIT

Slash

(Basic Attack) Deals 100% Physical DMG.

RK 0

2

Brutal Blow

(Physical Damage) Single target attack, deals 130% damage. Before attacking, the character gains [ ▲ Physical Defense II] [ ▲ Magic Defense II] , lasts for 2 turns..

Slash

RK 0

Brutal Blow

Slash

(Basic Attack) Deals 100% Physical DMG.

RK 0

2

Brutal Blow

(Physical Damage) Single target attack, deals 130% damage. Before attacking, the character gains [ ▲ Physical Defense II] [ ▲ Magic Defense II] , lasts for 2 turns..

Skill Tree

The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!

Recommended

Use Castalia

Battlefield Traversal

(Passive) Reduced DMG taken by 15%, immune to [Scorch] and skill interruption effects. At the end of the turn, clears enemy [traps] and specail tile effects within 2 tiles around the character.

RK 11

Encounter Stance

40% of the character's M.DEF is added to P.ATK, HP is increased by 10% at the start of the battle.

Dispelling Strike - Melee

(Basic Attack) Deals 100% physical DMG and dispels 2 [buffs] on the target.

RK 9

Sword in the Staff

Single-target attack. Deals 75% Physical DMG. Before attacking, if the target has 3 or more [debuffs], pursues after the attack, dealing 35% physical DMG 2 times.

Night Crimson

(Leader's Aura) For all [Night Crimson] allies in battle, increases ATK by 10%, DEF by 20%, and DMG by 12%.

RK 7

3

Cloud Slash

(Physical Damage) Deals 3 hits of 25% physical DMG to all enemies within a 2-tile radius of the character, inflicting [Vulnerable II] after dealing DMG, lasting for 2 turns. After attacking, gains [Iris Vanguard] and [Slashed Clean] for 1 turn.

Quell The Tide

(Reaction) when attacked by a ranged attack from [Front or Side], if the attacker's SPD is lower than yours, dodge all attacks. This can be triggered once per round at most . When dodging, cause 60% physical damage to a random target in a 3×4 area in the direction of the attacker .

RK 5

Front Defense

(Reaction) When hit by an active attack from the [front], the DMG taken is decreased by 30%.

2

3

Shared Tribulation

Teleport allies within 4 tiles of you, you gain [Support Defense]、[Block Enhancement 2] and [In the Same Boat]. All effects last for 2 rounds.

RK 3

3

Shelter from the Storm

(Support) Grants [DMG Reduction IV] to the character and [Sprite 2P.DEF II], [Sprite 2M.DEF II], and [Piercing DMG Reduction III] to all allies within 3 tiles of the character for 2 turns.

Co-Defense

(Passive) For each ally within 2 tiles of the character, DEF increases by 10%, up to 40%.

RK 1

3

3

Police Lasso

(Debuff) [Instant] After attacking, inflicts [Restraint], [ ATK II] and [assist] on the target, lasting for 2 turns. For targets with [Restraint], lasting for 2 turns. Can be used 3 times.

Skill Tree

The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!

Recommended

Use Castalia

Battlefield Traversal

(Passive) Reduced DMG taken by 15%, immune to [Scorch] and skill interruption effects. At the end of the turn, clears enemy [traps] and specail tile effects within 2 tiles around the character.

RK 11

Encounter Stance

40% of the character's M.DEF is added to P.ATK, HP is increased by 10% at the start of the battle.

Dispelling Strike - Melee

(Basic Attack) Deals 100% physical DMG and dispels 2 [buffs] on the target.

RK 9

Sword in the Staff

Single-target attack. Deals 75% Physical DMG. Before attacking, if the target has 3 or more [debuffs], pursues after the attack, dealing 35% physical DMG 2 times.

Night Crimson

(Leader's Aura) For all [Night Crimson] allies in battle, increases ATK by 10%, DEF by 20%, and DMG by 12%.

RK 7

3

Cloud Slash

(Physical Damage) Deals 3 hits of 25% physical DMG to all enemies within a 2-tile radius of the character, inflicting [Vulnerable II] after dealing DMG, lasting for 2 turns. After attacking, gains [Iris Vanguard] and [Slashed Clean] for 1 turn.

Quell The Tide

(Reaction) when attacked by a ranged attack from [Front or Side], if the attacker's SPD is lower than yours, dodge all attacks. This can be triggered once per round at most . When dodging, cause 60% physical damage to a random target in a 3×4 area in the direction of the attacker .

RK 5

Front Defense

(Reaction) When hit by an active attack from the [front], the DMG taken is decreased by 30%.

2

3

Shared Tribulation

Teleport allies within 4 tiles of you, you gain [Support Defense]、[Block Enhancement 2] and [In the Same Boat]. All effects last for 2 rounds.

RK 3

3

Shelter from the Storm

(Support) Grants [DMG Reduction IV] to the character and [Sprite 2P.DEF II], [Sprite 2M.DEF II], and [Piercing DMG Reduction III] to all allies within 3 tiles of the character for 2 turns.

Co-Defense

(Passive) For each ally within 2 tiles of the character, DEF increases by 10%, up to 40%.

RK 1

3

3

Police Lasso

(Debuff) [Instant] After attacking, inflicts [Restraint], [ ATK II] and [assist] on the target, lasting for 2 turns. For targets with [Restraint], lasting for 2 turns. Can be used 3 times.

Skill Tree

The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!

Recommended

Use Castalia

Battlefield Traversal

RK 11

Encounter Stance

Dispelling Strike - Melee

RK 9

Sword in the Staff

Night Crimson

RK 7

Cloud Slash

Quell The Tide

RK 5

Front Defense

Shared Tribulation

RK 3

Shelter from the Storm

Co-Defense

RK 1

Police Lasso

Layla

Layla is a defensive character, but don't let that fool you. Her teleport can pull characters into threat range and dramatically increase the amount of damage they'll do. The leadership skill is optional, you could replace it with her Stance or Co-Defense.

Recommended Skills

Layla

Layla is a defensive character, but don't let that fool you. Her teleport can pull characters into threat range and dramatically increase the amount of damage they'll do. The leadership skill is optional, you could replace it with her Stance or Co-Defense.

Recommended Skills

Gear

Recommended Resonance

The right resonance can make a big difference in a character's viability.

Sword

Wand

Before actively attacking, for each 1 tile traversed, increases ATK and DEF by 4%, up to 12%. The effect lasts until the start of the next turn.

Sword

Sword

When actively attacking [unharmed] enemies, increases Crit by 20%

Sword

Cup

When actively attacking, increases the DMG by 5% and grants 15% of [Life Steal].

Sword

Sword

When actively attacking [unharmed] enemies, increases Crit by 20%

Recommended Weapons

These weapons are generally advised by the Gloria's Hall staff.

Newborn Blade

Increases HP by 10%. Grants bonus P.ATK equal to 6% HP at the start of the battle.

Newborn Blade

Increases HP by 5%. Grants bonus P.ATK equal to 3% HP at the start of the battle.

Newborn Blade

Increases HP by 5%. Grants bonus P.ATK equal to 3% HP at the start of the battle.

Cornucopia Dagger

At the start of the turn, if the character is [Healthy], there is a 80% chance to recover 2 Energy. If the character is [Dying], there is a 80% chance to recover 30% HP. CD: 2 turns.

Cornucopia Dagger

At the start of the turn, if the character is [Healthy], there is a 40% chance to recover 2 Energy. If the character is [Dying], there is a 40% chance to recover 30% HP. CD: 3 turns.

Cornucopia Dagger

At the start of the turn, if the character is [Healthy], there is a 40% chance to recover 2 Energy. If the character is [Dying], there is a 40% chance to recover 30% HP. CD: 3 turns.

Recommended Trinkets

These trinkets are generally advised by the Gloria's Hall staff.

Hunter's Intuition

When [Alert] is triggered, deals 25% more DMG. Moreover, if a foe uses a skill within range of the [alert], it will also be triggered.

Hunter's Intuition

When [Alert] is triggered, deals 5% more DMG. Moreover, if a foe uses a skill within range of the [alert], it will also be triggered.

Hunter's Intuition

When [Alert] is triggered, deals 5% more DMG. Moreover, if a foe uses a skill within range of the [alert], it will also be triggered.

Fancy Hat

Gains [Immunity to Disrupt]. When [Healthy], M.DEF increases by 15%.

Fancy Hat

Gains [Immunity to Disrupt]. When [Healthy], M.DEF increases by 3%.

Fancy Hat

Gains [Immunity to Disrupt]. When [Healthy], M.DEF increases by 3%.

Tarot Whispers

These Tarots are generally recommended by the Gloria's Hall staff.

Destruction of the Tower

When it's not their turn, the DMG dealt is increased by 20%

Additional Effect: While it's not the character's turn, gains 40% [Life Steal] when dealing DMG.

Destruction of the Tower

Destruction of the Tower

Temptation of the Devil

For each 1 character defeated in battle gains 1 stack of [Devil]. The effect lasts until the end of the battle and cannot be dispelled or immunized.

Changes the effect of [Tarot Whisper Skill] into: For each 1 character defeated in battle, gains 2 stacks of [Devil]. The effect lasts until the end of the battle and cannot be dispelled or immunized.

Temptation of the Devil

Temptation of the Devil

GLORIA’S HALL

Gloria’s Hall

Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.

Copyright @ 2024 Gloriashall.net

GLORIA’S HALL

Gloria’s Hall

Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.

Copyright @ 2024 Gloriashall.net