Auguste
Overview
The Knight Council is directly subordinate to the knights. The one-eyed knight, who is cold, ruthless, powerful and full of oppression, holds the incomplete God's Wrath Sword Gram.
August was born in a branch of a famous knight family. With his own efforts, he was once a young talent who was expected to become a Paladin. However, his future was ruined after a mission failed. No one knows the real reason why the blade in his hand is incomplete and one eye is blind. They only know that he has become numb and callous.
After the Surge City incident, he was ordered to lead the Knights to Ilia and announced that Surge City would be placed under the protection of the Knights Alliance.
Role:
Breaker
Rarity:
Legendary
Weapon Type:
Axe
Factions:
Sword of Wrath
Auguste ignores [Block]. After initiating an active attack or entering [Standby], he gains 1 stack of [Rage], up to 6 stacks. When having 6 stacks of [Rage], after actively using a Skill or Basic Attack, Auguste removes all stacks and he can [Act Again], gaining [Rage Outburst III], for 2 turns and recovering 2 NRG. At the start of the battle, he also gains 4 stacks of [Rage].
TRAIT
Sword of Wrath
Auguste ignores [Block]. After initiating an active attack or entering [Standby], he gains 1 stack of [Rage], up to 6 stacks. When having 6 stacks of [Rage], after actively using a Skill or Basic Attack, Auguste removes all stacks and he can [Act Again], gaining [Rage Outburst III], for 2 turns and recovering 2 NRG. At the start of the battle, he also gains 4 stacks of [Rage].
TRAIT
Sword of Wrath
Auguste ignores [Block]. After initiating an active attack or entering [Standby], he gains 1 stack of [Rage], up to 6 stacks. When having 6 stacks of [Rage], after actively using a Skill or Basic Attack, Auguste removes all stacks and he can [Act Again], gaining [Rage Outburst III], for 2 turns and recovering 2 NRG. At the start of the battle, he also gains 4 stacks of [Rage].
TRAIT
Slash
(Basic Attack) Deals 100% Physical DMG.
RK 0
2
3
Divine Wrath - Instant
(Physical DMG) [Instant] Select 1 enemy within a cross-shaped range of himself, charge at them, dealing 40% DMG and knocking the enemy back by 1 tile. The skill switches to (Divine Wrath - Scorch] for 2 turns.
Slash
RK 0
Divine Wrath - Instant
Slash
(Basic Attack) Deals 100% Physical DMG.
RK 0
2
3
Divine Wrath - Instant
(Physical DMG) [Instant] Select 1 enemy within a cross-shaped range of himself, charge at them, dealing 40% DMG and knocking the enemy back by 1 tile. The skill switches to (Divine Wrath - Scorch] for 2 turns.
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended
Use Castalia
4
Overlord's Roar
(Physical damage) Single target attack. Deals 170% damage. Before attacking, dispels 3 [buffs] on the target and inflict [isolate]Lasts 2 turns.
RK 11
4
3
Wrath - Devastation
(Physical DMG) Auguste deals 90% DMG to all enemies within a 3x4 area in the target direction, dispelling 2 [Buffs] from the target before attacking. When he is in [Rage Outburst] state, there is a 50% chance of inflicting [Stunned] on the target.
Charged Attack - Melee
(Basic Attack) Deals 100% physical DMG and increases the DMG of the next skill by 15%.
RK 9
Extermination
(Basic Attack) Single-target attack. Auguste deals 100% DMG. When attacking enemies, additionally consumes 1 NRG from the target.
Attack Command
(Aura) Increases ATK by 12% for other allies within 2 tiles around the character.
RK 7
2
5
Gale Dance
(Physical DMG) Deals 75% [AoE DMG] to all enemies within a 2-tile radius around the character. Before attacking, gains [▲ Crit II] for 2 turns.
Strength Activation
(Reaction) Increases the healing received by 10%. When receiving healing, gains [ ▲ DMG II] for 1 turn.
RK 5
Contempt
(Reaction) DMG taken is decreased by 15%. When attacked, gains 1 stack of [Rage]. Can be activated up to 2 times per round.
1
Warm Touch
(Passive) When performing an active attack, deals an additional [Piercing DMG] equal to 15% current HP of the target, and the character recovers 10% HP. This effect can be activated up to 1 time per round, but it can be triggered simultaneously upon hitting multiple characters.
RK 3
4
Nightmare
(Support) Auguste gains 2 stacks of [Rage] and a [Physical Shield] equal to 60% of PATK + MATK and [DMG Reduction II]. If Auguste is in [Injured] state, he gains an additional 1 stack of [Rage] and gains [▲DMG II], lasting for 2 turns.
3
Crumbling Smash
(Physical DMG) Single- target attack. Deals 150% DMG. Before attacking the character gains (Shield Breaks ll).
RK 1
Knightly Spirit
(Passive) Increases ATK by 20% when attacking enemies from the [front]. Increases DEF by 40% when being attacked from the [front].
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended
Use Castalia
Overlord's Roar
RK 11
Wrath - Devastation
Charged Attack - Melee
RK 9
Extermination
Attack Command
RK 7
Gale Dance
Strength Activation
RK 5
Contempt
Warm Touch
RK 3
Nightmare
Crumbling Smash
RK 1
Knightly Spirit
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended
Use Castalia
4
Overlord's Roar
(Physical damage) Single target attack. Deals 170% damage. Before attacking, dispels 3 [buffs] on the target and inflict [isolate]Lasts 2 turns.
RK 11
4
3
Wrath - Devastation
(Physical DMG) Auguste deals 90% DMG to all enemies within a 3x4 area in the target direction, dispelling 2 [Buffs] from the target before attacking. When he is in [Rage Outburst] state, there is a 50% chance of inflicting [Stunned] on the target.
Charged Attack - Melee
(Basic Attack) Deals 100% physical DMG and increases the DMG of the next skill by 15%.
RK 9
Extermination
(Basic Attack) Single-target attack. Auguste deals 100% DMG. When attacking enemies, additionally consumes 1 NRG from the target.
Attack Command
(Aura) Increases ATK by 12% for other allies within 2 tiles around the character.
RK 7
2
5
Gale Dance
(Physical DMG) Deals 75% [AoE DMG] to all enemies within a 2-tile radius around the character. Before attacking, gains [▲ Crit II] for 2 turns.
Strength Activation
(Reaction) Increases the healing received by 10%. When receiving healing, gains [ ▲ DMG II] for 1 turn.
RK 5
Contempt
(Reaction) DMG taken is decreased by 15%. When attacked, gains 1 stack of [Rage]. Can be activated up to 2 times per round.
1
Warm Touch
(Passive) When performing an active attack, deals an additional [Piercing DMG] equal to 15% current HP of the target, and the character recovers 10% HP. This effect can be activated up to 1 time per round, but it can be triggered simultaneously upon hitting multiple characters.
RK 3
4
Nightmare
(Support) Auguste gains 2 stacks of [Rage] and a [Physical Shield] equal to 60% of PATK + MATK and [DMG Reduction II]. If Auguste is in [Injured] state, he gains an additional 1 stack of [Rage] and gains [▲DMG II], lasting for 2 turns.
3
Crumbling Smash
(Physical DMG) Single- target attack. Deals 150% DMG. Before attacking the character gains (Shield Breaks ll).
RK 1
Knightly Spirit
(Passive) Increases ATK by 20% when attacking enemies from the [front]. Increases DEF by 40% when being attacked from the [front].
Auguste
Auguste is a one man war machine. He can single-handedly turn a game around by attacking many times in a row. He can be a massive threat in PvP thanks to his trait and his ability to grab Tarot. He is also quite good in PvE. Use Flying Armguard to build more stacks of his skill. As Auguste's star level increases, Warm Touch gets better and Hassle gets worse.
Recommended Skills
Auguste
Auguste is a one man war machine. He can single-handedly turn a game around by attacking many times in a row. He can be a massive threat in PvP thanks to his trait and his ability to grab Tarot. He is also quite good in PvE. Use Flying Armguard to build more stacks of his skill. As Auguste's star level increases, Warm Touch gets better and Hassle gets worse.
Recommended Skills
Gear
Recommended Resonance
The right resonance can make a big difference in a character's viability.
Sword
Wand
Before actively attacking, for each 1 tile traversed, increases ATK and DEF by 4%, up to 12%. The effect lasts until the start of the next turn.
Sword
Sword
When actively attacking [unharmed] enemies, increases Crit by 20%
Recommended Weapons
These weapons are generally advised by the Gloria's Hall staff.
Feast Axe
If the target’s HP percentage is lower than the character’s when attacking, increases ATK by 20%. The character recovers 35% HP when defeating an enemy. CD: 1 turns.
Feast Axe
If the target’s HP percentage is lower than the character’s when attacking, increases ATK by 10%. The character recovers 20% HP when defeating an enemy. CD: 3 turns.
Feast Axe
If the target’s HP percentage is lower than the character’s when attacking, increases ATK by 10%. The character recovers 20% HP when defeating an enemy. CD: 3 turns.
Tuning Hammer
Increases P.ATK by 10%. Dispels 2 [Buff] from the target before attacking.
Tuning Hammer
Increases P.ATK by 5%. Dispels 1 [Buff] from the target before attacking.
Tuning Hammer
Increases P.ATK by 5%. Dispels 1 [Buff] from the target before attacking.
Recommended Trinkets
These trinkets are generally advised by the Gloria's Hall staff.
Flying Blade Armguard
[Instant]. Deals [Piercing DMG] equal to 15% of the enemy’s HP. Can be used up to 3 times per battle. CD: 1 turns.
Flying Blade Armguard
[Instant]. Deals [Piercing DMG] equal to 12% of the enemy’s HP. Can be used up to 2 times per battle. CD: 3 turns.
Flying Blade Armguard
[Instant]. Deals [Piercing DMG] equal to 12% of the enemy’s HP. Can be used up to 2 times per battle. CD: 3 turns.
Roaring Flint
[Instant] Deals fire [Piercing DMG] equal to 20% of the character’s HP to all enemies within 2 tiles around the target. Can be used up to 2 time per battle. CD: 3 turns.
Roaring Flint
[Instant] Deals fire [Piercing DMG] equal to 10% of the character’s HP to all enemies within 2 tiles around the target. Can be used up to 1 time per battle.
Roaring Flint
[Instant] Deals fire [Piercing DMG] equal to 10% of the character’s HP to all enemies within 2 tiles around the target. Can be used up to 1 time per battle.
Tarot Whispers
These Tarots are generally recommended by the Gloria's Hall staff.
Dream of the Magician
Increases DMG by 8%. When casting skills, for each additional enemy hit, the DMG is increased by 4%, up to 12%.
Changes the effect of [Tarot Whisper Skill] into: Increases DMG by 16%. When casting skills, for each additionally enemy hit, the DMG is increased by 8% up to 24%.
Dream of the Magician
Dream of the Magician
Majesty of the Emperor
DMG increases by 10% when attacking [Healthy] enemies.
Additional Effect: DMG dealt increases by 15% additionally when attacking [Healthy] enemies.
Majesty of the Emperor
Majesty of the Emperor
Temptation of the Devil
For each 1 character defeated in battle gains 1 stack of [Devil]. The effect lasts until the end of the battle and cannot be dispelled or immunized.
Changes the effect of [Tarot Whisper Skill] into: For each 1 character defeated in battle, gains 2 stacks of [Devil]. The effect lasts until the end of the battle and cannot be dispelled or immunized.
Temptation of the Devil
Temptation of the Devil
March of the Chariot
Gains (▲ Move l) when not using any active skills and [Standby], lasting for 2 turns.
Changes the effect of [Tarot Whisper Skill] into: Gains [ ▲ Move II] when not using any active skills and [Standby], lasting for 2 turns.
March of the Chariot
March of the Chariot
Quick Access
Quick Access
Quick Access
GLORIA’S HALL
Gloria’s Hall
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Copyright @ 2024 Gloriashall.net
GLORIA’S HALL
Gloria’s Hall
Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.
Copyright @ 2024 Gloriashall.net