

Rawiyah SP


Overview
The founder and leader of the Sword of Convallaria who leads her mercenary group in protecting the peace of the Town. Known for her kind and straightforward personality, Rawiyah's sense of justice and warm heart naturally influence those around her. In times of crisis, she is always the first to step forward, shouldering the vulnerable. Though she resides in the Town of Convallaria, her thoughts are constantly on the state of affairs back in Iria. Her exceptional skills and sharp insights - far beyond those of an ordinary mercenary- hint at an unusual past.
Role:

Seeker
Rarity:

Legendary
Weapon Type:

Axe
Factions:





Sunny Spirit
After hitting with an [AoE attack], Rawiyah can [Act Again] and receive [Fatigue]; For each 1 enemy damaged by a skill, she gains 1 stack of [Stamina]
[Fatigue] lasts until the start of the next turn, [Stamina] stacks up to 30 times. For each 1 enemy hit by the skill, additionally gains 1 stack of [Stamina]. At the start of battle, gain 10 stacks of [Stamina].
TRAIT


Sunny Spirit
After hitting with an [AoE attack], Rawiyah can [Act Again] and receive [Fatigue]; For each 1 enemy damaged by a skill, she gains 1 stack of [Stamina]
[Fatigue] lasts until the start of the next turn, [Stamina] stacks up to 30 times. For each 1 enemy hit by the skill, additionally gains 1 stack of [Stamina]. At the start of battle, gain 10 stacks of [Stamina].
TRAIT


Sunny Spirit
After hitting with an [AoE attack], Rawiyah can [Act Again] and receive [Fatigue]; For each 1 enemy damaged by a skill, she gains 1 stack of [Stamina]
[Fatigue] lasts until the start of the next turn, [Stamina] stacks up to 30 times. For each 1 enemy hit by the skill, additionally gains 1 stack of [Stamina]. At the start of battle, gain 10 stacks of [Stamina].
TRAIT


Slash
(Basic Attack) Deals 100% Physical DMG.
RK 0


2
Gale Dance - Sincerity
Deals 65% [AoE DMG] to all enemies within 3 tiles of the character. After attacking, the skill switches to [Gale Dance - Resolution], and the skill stays for 1 turns.


Slash
RK 0


Gale Dance - Sincerity


Slash
(Basic Attack) Deals 100% Physical DMG.
RK 0


2
Gale Dance - Sincerity
Deals 65% [AoE DMG] to all enemies within 3 tiles of the character. After attacking, the skill switches to [Gale Dance - Resolution], and the skill stays for 1 turns.
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


2
Fancy Footwork
(Support) Takes 50% less [AoE DMG] and gains 2 [Dodge] attempts for 2 turns.
RK 11


3
Hunting Impulse
(Physical DMG) Single-target attack. Deals 130% DMG. Before attacking, Crit Rate increases by 15%. If the target is defeated, recovers 3 NRG.


Try the Punch!
Single-target attack. Deals 85% physical DMG and knocks the target back by 1 tile. After attacking, the skill switches to [Get Out of My Sight!!], and the skill stays for 2 turns.
RK 9


Powerful Attack - Melee
(Basic Attack) Deals 110% Physical DMG.


4
Gale Sword - Chaotic Flurry
Deals 3 hits of 25% DMG to all enemies within a 5×3 area in the target direction. After actively casting any skill 1 time, the DMG of this skill increases to 3 hits of 35% DMG; after actively casting any skill 2 times, the DMG of this skill increases to 3 hits of 50% DMG, lasting until the end of the turn.
RK 7


Gale - Draw Blade
When Movement plus [Charge] distance is no less than 4 tiles, recovers 1 NRG after attacking; if the target is defeated, additionally recovers 1 NRG. Each effect can be triggered up to 1 time per round.


I'm! Mad! Now!
Gains [Resolve]. When any ally is defeated in battle, the character recovers all HP, and gains [Sprite 2DMG III] and [DMG Reduction III], lasting for 2 turns.
RK 5


Vital Guard
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. Upon receiving an active attack, if the character is [Dying], gains [Dodge] for 1 turn. Can be activated up to 1 time per round.


Mobile Crew
Increases SPD by 100. Before attacking, if the target's SPD is lower than the character's, increases the DMG dealt by 10% and ignores the target's [reaction skill].
RK 3


3
3
Police Lasso
(Debuff) [Instant] After attacking, inflicts [Restraint], [ ATK II] and [assist] on the target, lasting for 2 turns. For targets with [Restraint], lasting for 2 turns. Can be used 3 times.


3
Gale - Piercing Clouds
Selects a location within a cross-shaped range of 3 tiles around the character and performs [Charge], dealing 15% DMG to enemies passed through and stealing 1 [buff]. Upon hit, reduces the CD of this skill by 1 turn, and increases the DMG of the next Active Skill by 15%.
RK 1


Gale - Void Slash
After actively dealing Physical DMG, deals 15% physical DMG to all enemies within 2 tiles of the character, inflicting 1 random [Level 2 Attribute Debuff] for 2 turns. Can be triggered up to 3 times per round.
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


Fancy Footwork
RK 11


Hunting Impulse


Try the Punch!
RK 9


Powerful Attack - Melee


Gale Sword - Chaotic Flurry
RK 7


Gale - Draw Blade


I'm! Mad! Now!
RK 5


Vital Guard


Mobile Crew
RK 3


Police Lasso


Gale - Piercing Clouds
RK 1


Gale - Void Slash
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


2
Fancy Footwork
(Support) Takes 50% less [AoE DMG] and gains 2 [Dodge] attempts for 2 turns.
RK 11


3
Hunting Impulse
(Physical DMG) Single-target attack. Deals 130% DMG. Before attacking, Crit Rate increases by 15%. If the target is defeated, recovers 3 NRG.


Try the Punch!
Single-target attack. Deals 85% physical DMG and knocks the target back by 1 tile. After attacking, the skill switches to [Get Out of My Sight!!], and the skill stays for 2 turns.
RK 9


Powerful Attack - Melee
(Basic Attack) Deals 110% Physical DMG.


4
Gale Sword - Chaotic Flurry
Deals 3 hits of 25% DMG to all enemies within a 5×3 area in the target direction. After actively casting any skill 1 time, the DMG of this skill increases to 3 hits of 35% DMG; after actively casting any skill 2 times, the DMG of this skill increases to 3 hits of 50% DMG, lasting until the end of the turn.
RK 7


Gale - Draw Blade
When Movement plus [Charge] distance is no less than 4 tiles, recovers 1 NRG after attacking; if the target is defeated, additionally recovers 1 NRG. Each effect can be triggered up to 1 time per round.


I'm! Mad! Now!
Gains [Resolve]. When any ally is defeated in battle, the character recovers all HP, and gains [Sprite 2DMG III] and [DMG Reduction III], lasting for 2 turns.
RK 5


Vital Guard
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. Upon receiving an active attack, if the character is [Dying], gains [Dodge] for 1 turn. Can be activated up to 1 time per round.


Mobile Crew
Increases SPD by 100. Before attacking, if the target's SPD is lower than the character's, increases the DMG dealt by 10% and ignores the target's [reaction skill].
RK 3


3
3
Police Lasso
(Debuff) [Instant] After attacking, inflicts [Restraint], [ ATK II] and [assist] on the target, lasting for 2 turns. For targets with [Restraint], lasting for 2 turns. Can be used 3 times.


3
Gale - Piercing Clouds
Selects a location within a cross-shaped range of 3 tiles around the character and performs [Charge], dealing 15% DMG to enemies passed through and stealing 1 [buff]. Upon hit, reduces the CD of this skill by 1 turn, and increases the DMG of the next Active Skill by 15%.
RK 1


Gale - Void Slash
After actively dealing Physical DMG, deals 15% physical DMG to all enemies within 2 tiles of the character, inflicting 1 random [Level 2 Attribute Debuff] for 2 turns. Can be triggered up to 3 times per round.

Rawiyah SP
Rawiyah - Remembrance is our first





Recommended Skills


Rawiyah SP
Rawiyah - Remembrance is our first





Recommended Skills

Gear
Recommended Resonance
The right resonance can make a big difference in a character's viability.


Sword


Wand
Before actively attacking, for each 1 tile traversed, increases ATK and DEF by 4%, up to 12%. The effect lasts until the start of the next turn.


Sword


Sword
When actively attacking [unharmed] enemies, increases Crit by 20%
Recommended Weapons
These weapons are generally advised by the Gloria's Hall staff.

Barbecue Hammer
Increases P.ATK by 5%. Before single-target attack on targets 3 tiles or more away, additionally increases P.ATK by 25%.

Barbecue Hammer
Increases P.ATK by 2%. Before single-target attack on targets 5 tiles or more away, additionally increases P.ATK by 15%.

Barbecue Hammer
Increases P.ATK by 2%. Before single-target attack on targets 5 tiles or more away, additionally increases P.ATK by 15%.

Denial Hammer
When charging, deals 25% more DMG. If targets who have lower HP than the character are knocked back, pushes them back by 1 more tile.

Denial Hammer
When charging, deals 5% more DMG. If targets who have lower HP than the character are knocked back, pushes them back by 1 more tile.

Denial Hammer
When charging, deals 5% more DMG. If targets who have lower HP than the character are knocked back, pushes them back by 1 more tile.
Recommended Trinkets
These trinkets are generally advised by the Gloria's Hall staff.

Maverick's Cloak
When there are no allies within 3 tiles around the character, ATK and DEF increase by 12% and Crit increases by 20%.

Maverick's Cloak
When there are no allies within 4 tiles around the character, ATK and DEF increase by 4% and Crit increases by 10%.

Maverick's Cloak
When there are no allies within 4 tiles around the character, ATK and DEF increase by 4% and Crit increases by 10%.

Roaring Flint
[Instant] Deals fire [Piercing DMG] equal to 20% of the character’s HP to all enemies within 2 tiles around the target. Can be used up to 2 time per battle. CD: 3 turns.

Roaring Flint
[Instant] Deals fire [Piercing DMG] equal to 10% of the character’s HP to all enemies within 2 tiles around the target. Can be used up to 1 time per battle.

Roaring Flint
[Instant] Deals fire [Piercing DMG] equal to 10% of the character’s HP to all enemies within 2 tiles around the target. Can be used up to 1 time per battle.
Tarot Whispers
These Tarots are generally recommended by the Gloria's Hall staff.


Dream of the Magician
Increases DMG by 8%. When casting skills, for each additional enemy hit, the DMG is increased by 4%, up to 12%.
Changes the effect of [Tarot Whisper Skill] into: Increases DMG by 16%. When casting skills, for each additionally enemy hit, the DMG is increased by 8% up to 24%.


Dream of the Magician


Dream of the Magician


Verdict of Justice
Increases Crit by 15%.
Additional Effect: Increases Crit DMG by 15%.


Verdict of Justice


Verdict of Justice
Quick Access
Quick Access
Quick Access
GLORIA’S HALL


Gloria’s Hall
Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.
Copyright @ 2024 Gloriashall.net
GLORIA’S HALL


Gloria’s Hall
Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.
Copyright @ 2024 Gloriashall.net