

Pamina


Overview
Honorable and upright, General Pamina, commander of the military district in Iria's trade hub, Waverun City. As one of King Faris's most trusted comrades-in-arms, she made a name for herself during the War of Independence, never retreating an inch with her spear in hand. Pamina runs a tight ship but is adored by her subordinates; she is impartial and stays out of political squabbles, facing the battlefield head-on, just like her spear, steadfast and resolved. Only in the presence of her adopted children does Pamina show her tender side as a woman.
Role:

Breaker
Rarity:

Legendary
Weapon Type:

Spear
Factions:





Unyielding Heroine
The Character's DEF is increased by 15% for each 1 enemy withing 2 tiles of the character, up to 30%.
Ignores Block, increases P.DEF by 30% and adds 30% of P.DEF to P.ATK. Upon entering battle, gains [Unyielding Heroine], which can be triggered up to 4 times per turn. When triggered, the character dispels 1 [debuff] and recovers 1 NRG.
TRAIT


Unyielding Heroine
The Character's DEF is increased by 15% for each 1 enemy withing 2 tiles of the character, up to 30%.
Ignores Block, increases P.DEF by 30% and adds 30% of P.DEF to P.ATK. Upon entering battle, gains [Unyielding Heroine], which can be triggered up to 4 times per turn. When triggered, the character dispels 1 [debuff] and recovers 1 NRG.
TRAIT


Unyielding Heroine
The Character's DEF is increased by 15% for each 1 enemy withing 2 tiles of the character, up to 30%.
Ignores Block, increases P.DEF by 30% and adds 30% of P.DEF to P.ATK. Upon entering battle, gains [Unyielding Heroine], which can be triggered up to 4 times per turn. When triggered, the character dispels 1 [debuff] and recovers 1 NRG.
TRAIT


Slash
(Basic Attack) Deals 100% Physical DMG.
RK 0


2
Rapid Combo
(Physical Damage) Single-target attack. Deals 20% DMG and dispels 2 [buffs] on the target. Then performs [Pursuit], dealing 130% DMG.


Slash
RK 0


Rapid Combo


Slash
(Basic Attack) Deals 100% Physical DMG.
RK 0


2
Rapid Combo
(Physical Damage) Single-target attack. Deals 20% DMG and dispels 2 [buffs] on the target. Then performs [Pursuit], dealing 130% DMG.
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


3
4
Counterattack Slash
(Support) The Character gains [Counterattack] and [Counterattack Slash], lasting for 2 turns.

RK 11


Frontline Action
(Passive) SPD is increased by 50 points. When [Healthy], DMG taken is decreased by 20%.


Surefire Attack
(Basic Attack) Deals 100% physcial DMG and inflicts [Dodge] on the target, lasting for 1 turn.
RK 9


Powerful Attack - Melee
(Basic Attack) Deals 110% Physical DMG.


2
3
Shield - Breaking PIerce Thrust
(Physical DMG) Deals 60% AoE DMG to the first enemy in each column within a 3x2 area in the target direction, inflicts [ P.DEF II] for 2 turns, and knocks them back 2 tiles.
RK 7


3
4
Onslaught - No Foe Can Stand
(Physical Attack) Jumps to the target location and deals 70% [AoE DMG] to tall enemies within 2 tiles of the target, inflicting [Taunted] and [Vulnerable II] for 1 turn. After attacking, the character gains [Onslaught] for 2 turns. If the target is ummune to [Taunted], inflicts [Pamina's Challenge] on them for 2 turns.


1
Upright Spirit
(Reaction) Increases healing received by 15%. At the start of the turn, dispels 3 [debuffs] from the character. If the character has no [debuffs], recovers 20% HP.
RK 5


Front Defense
(Reaction) When hit by an active attack from the [front], the DMG taken is decreased by 30%.


Inertial Chop
(Passive) After initiating an Active Attack, deals 20% physical DMG to all enemies within a 1-tile radius of the character.
RK 3


Indomitable Stance
Decreases DMG taken by 15%. When performing an [AoE Attack], 15% of the character's M.DEF and P.DEF is added to their P.ATK.


Breakthrough Spear
(Decision) Select to use [Break -Endless Force] or [Break - Invincible]
RK 1


3
Who Dares to Contend
(Support) Inflicts [Taunted] on the targert, the character recovers 4
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


Counterattack Slash
RK 11


Frontline Action


Surefire Attack
RK 9


Powerful Attack - Melee


Shield - Breaking PIerce Thrust
RK 7


Onslaught - No Foe Can Stand


Upright Spirit
RK 5


Front Defense


Inertial Chop
RK 3


Indomitable Stance


Breakthrough Spear
RK 1


Who Dares to Contend
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


3
4
Counterattack Slash
(Support) The Character gains [Counterattack] and [Counterattack Slash], lasting for 2 turns.
RK 11


Frontline Action
(Passive) SPD is increased by 50 points. When [Healthy], DMG taken is decreased by 20%.


Surefire Attack
(Basic Attack) Deals 100% physcial DMG and inflicts [Dodge] on the target, lasting for 1 turn.
RK 9


Powerful Attack - Melee
(Basic Attack) Deals 110% Physical DMG.


2
3
Shield - Breaking PIerce Thrust
(Physical DMG) Deals 60% AoE DMG to the first enemy in each column within a 3x2 area in the target direction, inflicts [ P.DEF II] for 2 turns, and knocks them back 2 tiles.
RK 7


3
4
Onslaught - No Foe Can Stand
(Physical Attack) Jumps to the target location and deals 70% [AoE DMG] to tall enemies within 2 tiles of the target, inflicting [Taunted] and [Vulnerable II] for 1 turn. After attacking, the character gains [Onslaught] for 2 turns. If the target is ummune to [Taunted], inflicts [Pamina's Challenge] on them for 2 turns.


1
Upright Spirit
(Reaction) Increases healing received by 15%. At the start of the turn, dispels 3 [debuffs] from the character. If the character has no [debuffs], recovers 20% HP.
RK 5


Front Defense
(Reaction) When hit by an active attack from the [front], the DMG taken is decreased by 30%.


Inertial Chop
(Passive) After initiating an Active Attack, deals 20% physical DMG to all enemies within a 1-tile radius of the character.
RK 3


Indomitable Stance
Decreases DMG taken by 15%. When performing an [AoE Attack], 15% of the character's M.DEF and P.DEF is added to their P.ATK.


Breakthrough Spear
(Decision) Select to use [Break -Endless Force] or [Break - Invincible]
RK 1


3
Who Dares to Contend
(Support) Inflicts [Taunted] on the targert, the character recovers 4

Pamina
Pamina can be played a variety of ways. She can be used as a derfensive counterattack character or she can be used as a crit machine. Which you choose is up to you. Most of her skills are at least viable, so thinking outside the box is recommended.





Recommended Skills


Pamina
Pamina can be played a variety of ways. She can be used as a derfensive counterattack character or she can be used as a crit machine. Which you choose is up to you. Most of her skills are at least viable, so thinking outside the box is recommended.





Recommended Skills

Gear
Recommended Resonance
The right resonance can make a big difference in a character's viability.


Sword


Wand
Before actively attacking, for each 1 tile traversed, increases ATK and DEF by 4%, up to 12%. The effect lasts until the start of the next turn.


Sword


Sword
When actively attacking [unharmed] enemies, increases Crit by 20%


Pentacle


Cup
Decreases magical DMG taken by 15%.


Sword


Cup
When actively attacking, increases the DMG by 5% and grants 15% of [Life Steal].
Recommended Weapons
These weapons are generally advised by the Gloria's Hall staff.

Army Breaking Spear
Increases Crit and ATK by 10%. Before attacking, if the total distance of movement, charge and teleportation is no less than 5, increases Crit DMG by 10%. Using a non- [instant] skill to attack resets the skill's cool down and refunds the consumed NRG. This effect has a CD of 7 turns.

Army Breaking Spear
Increases Crit and ATK by 4%. Before attacking, if the total distance of movement, charge and teleportation is no less than 6, using a non- [instant] skill to attack resets the skill's cool down and refunds the consumed NRG. This effect has a CD of 7 turns.

Army Breaking Spear
Increases Crit and ATK by 4%. Before attacking, if the total distance of movement, charge and teleportation is no less than 6, using a non- [instant] skill to attack resets the skill's cool down and refunds the consumed NRG. This effect has a CD of 7 turns.

Double-Sided Halberd
Increases P.ATK by 5%. For each target hit when attacking, increases DMG by %8, up to %24.

Double-Sided Halberd
Increases P.ATK by 5%. For each target hit when attacking, increases DMG by %3, up to %9.

Double-Sided Halberd
Increases P.ATK by 5%. For each target hit when attacking, increases DMG by %3, up to %9.

The Silent Guard
When actively attacked, DEF increases by 30%. The next attack deals 25% more DMG.

The Silent Guard
When actively attacked, DEF increases by 10%. The next attack deals 15% more DMG.

The Silent Guard
When actively attacked, DEF increases by 10%. The next attack deals 15% more DMG.

Nameless Staff
Increases Movement by 1 tile. Increases Crit by 15% if moved no less than 3 tiles before attacking.

Nameless Staff
Increases Movement by 1 tile. Increases Crit by 3% if moved no less than 3 tiles before attacking.

Nameless Staff
Increases Movement by 1 tile. Increases Crit by 3% if moved no less than 3 tiles before attacking.
Recommended Trinkets
These trinkets are generally advised by the Gloria's Hall staff.

Shield Of Justice
When having [Physical Shield], Increase ATK and DEF by 12%. At the start of your turn, gains a [Physical Shield] equal to 120% of the characters P.DEF.CD: 2 turns.

Shield Of Justice
When having [Physical Shield], Increase ATK and DEF by 6%. at the start of your turn, gains a [Physical Shield] equal to 50% of the characters P.DEF.CD: 3 turns.

Shield Of Justice
When having [Physical Shield], Increase ATK and DEF by 6%. at the start of your turn, gains a [Physical Shield] equal to 50% of the characters P.DEF.CD: 3 turns.

Maverick's Cloak
When there are no allies within 3 tiles around the character, ATK and DEF increase by 12% and Crit increases by 20%.

Maverick's Cloak
When there are no allies within 4 tiles around the character, ATK and DEF increase by 4% and Crit increases by 10%.

Maverick's Cloak
When there are no allies within 4 tiles around the character, ATK and DEF increase by 4% and Crit increases by 10%.

Crystal Burst Armor
Increases HP by 10%. Strike Back deals 25% more DMG.

Crystal Burst Armor
Increases HP by 2%. Strike Back deals 10% more DMG.

Crystal Burst Armor
Increases HP by 2%. Strike Back deals 10% more DMG.

Cooling Powder
Increases Healing Received by 16% and gains immunity to ( ⃠ Healing Received)

Cooling Powder
Gains immunity to ( ⃠ Healing Received)

Cooling Powder
Gains immunity to ( ⃠ Healing Received)

Evergreen Pendent
When healed, gains 1 random (Level 2 Attribute Buff), which lasts for 2 turns.

Evergreen Pendent
When healed, there is a 50% chance to gain 1 random (Level 2 Attribute Buff) Which lasts for 2 turns.

Evergreen Pendent
When healed, there is a 50% chance to gain 1 random (Level 2 Attribute Buff) Which lasts for 2 turns.
Tarot Whispers
These Tarots are generally recommended by the Gloria's Hall staff.


Destruction of the Tower
When it's not their turn, the DMG dealt is increased by 20%
Additional Effect: While it's not the character's turn, gains 40% [Life Steal] when dealing DMG.


Destruction of the Tower


Destruction of the Tower


Dream of the Magician
Increases DMG by 8%. When casting skills, for each additional enemy hit, the DMG is increased by 4%, up to 12%.
Changes the effect of [Tarot Whisper Skill] into: Increases DMG by 16%. When casting skills, for each additionally enemy hit, the DMG is increased by 8% up to 24%.


Dream of the Magician


Dream of the Magician


Temptation of the Devil
For each 1 character defeated in battle gains 1 stack of [Devil]. The effect lasts until the end of the battle and cannot be dispelled or immunized.
Changes the effect of [Tarot Whisper Skill] into: For each 1 character defeated in battle, gains 2 stacks of [Devil]. The effect lasts until the end of the battle and cannot be dispelled or immunized.


Temptation of the Devil


Temptation of the Devil


Silence of the Hermit
Decreases DMG taken by 10%.
Additional Effect:: Decreases DMG taken by 10% additionally.


Silence of the Hermit


Silence of the Hermit
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GLORIA’S HALL


Gloria’s Hall
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Copyright @ 2024 Gloriashall.net
GLORIA’S HALL


Gloria’s Hall
Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.
Copyright @ 2024 Gloriashall.net