Pamina

Overview

Honorable and upright, General Pamina, commander of the military district in Iria's trade hub, Waverun City. As one of King Faris's most trusted comrades-in-arms, she made a name for herself during the War of Independence, never retreating an inch with her spear in hand. Pamina runs a tight ship but is adored by her subordinates; she is impartial and stays out of political squabbles, facing the battlefield head-on, just like her spear, steadfast and resolved. Only in the presence of her adopted children does Pamina show her tender side as a woman.

Role:

Breaker

Rarity:

Legendary

Weapon Type:

Spear

Factions:

Unyielding Heroine

The Character's DEF is increased by 15% for each 1 enemy withing 2 tiles of the character, up to 30%.

Ignores Block, increases P.DEF by 30% and adds 30% of P.DEF to P.ATK. Upon entering battle, gains [Unyielding Heroine], which can be triggered up to 4 times per turn. When triggered, the character dispels 1 [debuff] and recovers 1 NRG.

TRAIT

Unyielding Heroine

The Character's DEF is increased by 15% for each 1 enemy withing 2 tiles of the character, up to 30%.

Ignores Block, increases P.DEF by 30% and adds 30% of P.DEF to P.ATK. Upon entering battle, gains [Unyielding Heroine], which can be triggered up to 4 times per turn. When triggered, the character dispels 1 [debuff] and recovers 1 NRG.

TRAIT

Unyielding Heroine

The Character's DEF is increased by 15% for each 1 enemy withing 2 tiles of the character, up to 30%.

Ignores Block, increases P.DEF by 30% and adds 30% of P.DEF to P.ATK. Upon entering battle, gains [Unyielding Heroine], which can be triggered up to 4 times per turn. When triggered, the character dispels 1 [debuff] and recovers 1 NRG.

TRAIT

Slash

(Basic Attack) Deals 100% Physical DMG.

RK 0

2

Rapid Combo

(Physical Damage) Single-target attack. Deals 20% DMG and dispels 2 [buffs] on the target. Then performs [Pursuit], dealing 130% DMG.

Slash

RK 0

Rapid Combo

Slash

(Basic Attack) Deals 100% Physical DMG.

RK 0

2

Rapid Combo

(Physical Damage) Single-target attack. Deals 20% DMG and dispels 2 [buffs] on the target. Then performs [Pursuit], dealing 130% DMG.

Skill Tree

The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!

Recommended

Use Castalia

3

4

Counterattack Slash

(Support) The Character gains [Counterattack] and [Counterattack Slash], lasting for 2 turns.

RK 11

Frontline Action

(Passive) SPD is increased by 50 points. When [Healthy], DMG taken is decreased by 20%.

Surefire Attack

(Basic Attack) Deals 100% physcial DMG and inflicts [Dodge] on the target, lasting for 1 turn.

RK 9

Powerful Attack - Melee

(Basic Attack) Deals 110% Physical DMG.

2

3

Shield - Breaking PIerce Thrust

(Physical DMG) Deals 60% AoE DMG to the first enemy in each column within a 3x2 area in the target direction, inflicts [ P.DEF II] for 2 turns, and knocks them back 2 tiles.

RK 7

3

4

Onslaught - No Foe Can Stand

(Physical Attack) Jumps to the target location and deals 70% [AoE DMG] to tall enemies within 2 tiles of the target, inflicting [Taunted] and [Vulnerable II] for 1 turn. After attacking, the character gains [Onslaught] for 2 turns. If the target is ummune to [Taunted], inflicts [Pamina's Challenge] on them for 2 turns.

1

Upright Spirit

(Reaction) Increases healing received by 15%. At the start of the turn, dispels 3 [debuffs] from the character. If the character has no [debuffs], recovers 20% HP.

RK 5

Front Defense

(Reaction) When hit by an active attack from the [front], the DMG taken is decreased by 30%.

Inertial Chop

(Passive) After initiating an Active Attack, deals 20% physical DMG to all enemies within a 1-tile radius of the character.

RK 3

Indomitable Stance

Decreases DMG taken by 15%. When performing an [AoE Attack], 15% of the character's M.DEF and P.DEF is added to their P.ATK.

Breakthrough Spear

(Decision) Select to use [Break -Endless Force] or [Break - Invincible]

RK 1

3

Who Dares to Contend

(Support) Inflicts [Taunted] on the targert, the character recovers 4

Skill Tree

The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!

Recommended

Use Castalia

Counterattack Slash

RK 11

Frontline Action

Surefire Attack

RK 9

Powerful Attack - Melee

Shield - Breaking PIerce Thrust

RK 7

Onslaught - No Foe Can Stand

Upright Spirit

RK 5

Front Defense

Inertial Chop

RK 3

Indomitable Stance

Breakthrough Spear

RK 1

Who Dares to Contend

Skill Tree

The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!

Recommended

Use Castalia

3

4

Counterattack Slash

(Support) The Character gains [Counterattack] and [Counterattack Slash], lasting for 2 turns.

RK 11

Frontline Action

(Passive) SPD is increased by 50 points. When [Healthy], DMG taken is decreased by 20%.

Surefire Attack

(Basic Attack) Deals 100% physcial DMG and inflicts [Dodge] on the target, lasting for 1 turn.

RK 9

Powerful Attack - Melee

(Basic Attack) Deals 110% Physical DMG.

2

3

Shield - Breaking PIerce Thrust

(Physical DMG) Deals 60% AoE DMG to the first enemy in each column within a 3x2 area in the target direction, inflicts [ P.DEF II] for 2 turns, and knocks them back 2 tiles.

RK 7

3

4

Onslaught - No Foe Can Stand

(Physical Attack) Jumps to the target location and deals 70% [AoE DMG] to tall enemies within 2 tiles of the target, inflicting [Taunted] and [Vulnerable II] for 1 turn. After attacking, the character gains [Onslaught] for 2 turns. If the target is ummune to [Taunted], inflicts [Pamina's Challenge] on them for 2 turns.

1

Upright Spirit

(Reaction) Increases healing received by 15%. At the start of the turn, dispels 3 [debuffs] from the character. If the character has no [debuffs], recovers 20% HP.

RK 5

Front Defense

(Reaction) When hit by an active attack from the [front], the DMG taken is decreased by 30%.

Inertial Chop

(Passive) After initiating an Active Attack, deals 20% physical DMG to all enemies within a 1-tile radius of the character.

RK 3

Indomitable Stance

Decreases DMG taken by 15%. When performing an [AoE Attack], 15% of the character's M.DEF and P.DEF is added to their P.ATK.

Breakthrough Spear

(Decision) Select to use [Break -Endless Force] or [Break - Invincible]

RK 1

3

Who Dares to Contend

(Support) Inflicts [Taunted] on the targert, the character recovers 4

Pamina

Pamina can be played a variety of ways. She can be used as a derfensive counterattack character or she can be used as a crit machine. Which you choose is up to you. Most of her skills are at least viable, so thinking outside the box is recommended.

Recommended Skills

Pamina

Pamina can be played a variety of ways. She can be used as a derfensive counterattack character or she can be used as a crit machine. Which you choose is up to you. Most of her skills are at least viable, so thinking outside the box is recommended.

Recommended Skills

Gear

Recommended Resonance

The right resonance can make a big difference in a character's viability.

Sword

Wand

Before actively attacking, for each 1 tile traversed, increases ATK and DEF by 4%, up to 12%. The effect lasts until the start of the next turn.

Sword

Sword

When actively attacking [unharmed] enemies, increases Crit by 20%

Pentacle

Cup

Decreases magical DMG taken by 15%.

Sword

Cup

When actively attacking, increases the DMG by 5% and grants 15% of [Life Steal].

Recommended Weapons

These weapons are generally advised by the Gloria's Hall staff.

Army Breaking Spear

Increases Crit and ATK by 10%. Before attacking, if the total distance of movement, charge and teleportation is no less than 5, increases Crit DMG by 10%. Using a non- [instant] skill to attack resets the skill's cool down and refunds the consumed NRG. This effect has a CD of 7 turns.

Army Breaking Spear

Increases Crit and ATK by 4%. Before attacking, if the total distance of movement, charge and teleportation is no less than 6, using a non- [instant] skill to attack resets the skill's cool down and refunds the consumed NRG. This effect has a CD of 7 turns.

Army Breaking Spear

Increases Crit and ATK by 4%. Before attacking, if the total distance of movement, charge and teleportation is no less than 6, using a non- [instant] skill to attack resets the skill's cool down and refunds the consumed NRG. This effect has a CD of 7 turns.

Double-Sided Halberd

Increases P.ATK by 5%. For each target hit when attacking, increases DMG by %8, up to %24.

Double-Sided Halberd

Increases P.ATK by 5%. For each target hit when attacking, increases DMG by %3, up to %9.

Double-Sided Halberd

Increases P.ATK by 5%. For each target hit when attacking, increases DMG by %3, up to %9.

The Silent Guard

When actively attacked, DEF increases by 30%. The next attack deals 25% more DMG.

The Silent Guard

When actively attacked, DEF increases by 10%. The next attack deals 15% more DMG.

The Silent Guard

When actively attacked, DEF increases by 10%. The next attack deals 15% more DMG.

Nameless Staff

Increases Movement by 1 tile. Increases Crit by 15% if moved no less than 3 tiles before attacking.

Nameless Staff

Increases Movement by 1 tile. Increases Crit by 3% if moved no less than 3 tiles before attacking.

Nameless Staff

Increases Movement by 1 tile. Increases Crit by 3% if moved no less than 3 tiles before attacking.

Recommended Trinkets

These trinkets are generally advised by the Gloria's Hall staff.

Shield Of Justice

When having [Physical Shield], Increase ATK and DEF by 12%. At the start of your turn, gains a [Physical Shield] equal to 120% of the characters P.DEF.CD: 2 turns.

Shield Of Justice

When having [Physical Shield], Increase ATK and DEF by 6%. at the start of your turn, gains a [Physical Shield] equal to 50% of the characters P.DEF.CD: 3 turns.

Shield Of Justice

When having [Physical Shield], Increase ATK and DEF by 6%. at the start of your turn, gains a [Physical Shield] equal to 50% of the characters P.DEF.CD: 3 turns.

Maverick's Cloak

When there are no allies within 3 tiles around the character, ATK and DEF increase by 12% and Crit increases by 20%.

Maverick's Cloak

When there are no allies within 4 tiles around the character, ATK and DEF increase by 4% and Crit increases by 10%.

Maverick's Cloak

When there are no allies within 4 tiles around the character, ATK and DEF increase by 4% and Crit increases by 10%.

Crystal Burst Armor

Increases HP by 10%. Strike Back deals 25% more DMG.

Crystal Burst Armor

Increases HP by 2%. Strike Back deals 10% more DMG.

Crystal Burst Armor

Increases HP by 2%. Strike Back deals 10% more DMG.

Cooling Powder

Increases Healing Received by 16% and gains immunity to ( ⃠ Healing Received)

Cooling Powder

Gains immunity to ( ⃠ Healing Received)

Cooling Powder

Gains immunity to ( ⃠ Healing Received)

Evergreen Pendent

When healed, gains 1 random (Level 2 Attribute Buff), which lasts for 2 turns.

Evergreen Pendent

When healed, there is a 50% chance to gain 1 random (Level 2 Attribute Buff) Which lasts for 2 turns.

Evergreen Pendent

When healed, there is a 50% chance to gain 1 random (Level 2 Attribute Buff) Which lasts for 2 turns.

Tarot Whispers

These Tarots are generally recommended by the Gloria's Hall staff.

Destruction of the Tower

When it's not their turn, the DMG dealt is increased by 20%

Additional Effect: While it's not the character's turn, gains 40% [Life Steal] when dealing DMG.

Destruction of the Tower

Destruction of the Tower

Dream of the Magician

Increases DMG by 8%. When casting skills, for each additional enemy hit, the DMG is increased by 4%, up to 12%.

Changes the effect of [Tarot Whisper Skill] into: Increases DMG by 16%. When casting skills, for each additionally enemy hit, the DMG is increased by 8% up to 24%.

Dream of the Magician

Dream of the Magician

Temptation of the Devil

For each 1 character defeated in battle gains 1 stack of [Devil]. The effect lasts until the end of the battle and cannot be dispelled or immunized.

Changes the effect of [Tarot Whisper Skill] into: For each 1 character defeated in battle, gains 2 stacks of [Devil]. The effect lasts until the end of the battle and cannot be dispelled or immunized.

Temptation of the Devil

Temptation of the Devil

Silence of the Hermit

Decreases DMG taken by 10%.

Additional Effect:: Decreases DMG taken by 10% additionally.

Silence of the Hermit

Silence of the Hermit

GLORIA’S HALL

Gloria’s Hall

Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.

Copyright @ 2024 Gloriashall.net

GLORIA’S HALL

Gloria’s Hall

Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.

Copyright @ 2024 Gloriashall.net