Teadon

Overview

Teadon serves the Roland family and was once a trusted comrade of Gloria's father until he passed away.
Following this, Teadon resigned and became Gloria's guardian, teaching her and protecting her from harm.
His pride in her growth is that of a father as is his fear for her safety.

Role:

Defender

Rarity:

Legendary

Weapon Type:

Sword

Factions:

Battle-Tested Shield

Teadon possesses [Block]. At the end of the turn, he becomes [Alert] to the horizontal row of 3 tiles in the target direction, dealing 100% [physical AoE DMG] once an enemy enters this area. When actively using other [Alert] skills, his ATK increases by an additional 40%

TRAIT

Battle-Tested Shield

Teadon possesses [Block]. At the end of the turn, he becomes [Alert] to the horizontal row of 3 tiles in the target direction, dealing 100% [physical AoE DMG] once an enemy enters this area. When actively using other [Alert] skills, his ATK increases by an additional 40%

TRAIT

Battle-Tested Shield

Teadon possesses [Block]. At the end of the turn, he becomes [Alert] to the horizontal row of 3 tiles in the target direction, dealing 100% [physical AoE DMG] once an enemy enters this area. When actively using other [Alert] skills, his ATK increases by an additional 40%

TRAIT

Slash

(Basic Attack) Deals 100% Physical DMG.

RK 0

2

Defensive Stance

(Support) [Instant] Gains a [Physical Shield] with a value equal to 25% of HP and [Block Enhancement] for 2 turns.

Slash

RK 0

Defensive Stance

Slash

(Basic Attack) Deals 100% Physical DMG.

RK 0

2

Defensive Stance

(Support) [Instant] Gains a [Physical Shield] with a value equal to 25% of HP and [Block Enhancement] for 2 turns.

Skill Tree

The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!

Recommended

Use Castalia

2

Will to Survive

(Passive) If the character is [Dying] at the start of the turn, recovers 50% HP and 2 NRG. Effect CD: 2 turns.

RK 11

3

4

Impregnable Shield

(Support) Teadon gains a [Physical Shield] with value equal 150% P.DEF. In addition, all allies within a 3-tile radius around him gain a [Physical Shield] equal to 100% of Teadon's P.DEF. None of the shields can be dispelled, all effects last for 2 turns, and the [Trait] effect cannot be interrupted during this period.

Ice Attack - Melee

(Basic Attack) Deals 100% physical DMG and inflicts [ ▼ Move I] on [Healthy] targets, lasting for 1 turn.

RK 9

Powerful Attack - Melee

(Basic Attack) Deals 110% Physical DMG.

3

Shield of Sanction

(Support) Becomes [Alert] to a 3-tile asrea around the character, dealing 100% DMG and inflicting [Stunned] once an enemy enters this area, lasting for 1 turn.

RK 7

Array Command

(Passive) At the end of the turn, if the character didn't attack, grants [+P.DEF II] and [+M.DEF II] to all allies within a 1-tile radius around the character. This effect lasts for 2 turns.

Counterattack

(Reaction) When hit by an active attack from the [front of side], performs a basic attack to [Strike Back] if the attacker is within range, dealing 70% of basic attack's DMG. The effect can be activated up to 1 time per round.

RK 5

Thick Shield

(Reaction) At the start of the battle, gains a [Physical Shield] equal to 35% HP, which cannot be dispelled or immunized. While having a physical shield, increases the chance of [Block] to 100%.

1

4

Hit-and-Run Tactics

(Physical DMG) Teadon attacks all enemies in a 3x3 area in the target direction, dealing 50% [AoE DMG] and inflicting [-Move I] and [Vulnerable II] for 2 turns.

RK 3

Fierce Assault

(Physical Damage) Single-target attack. Deals 100% DMG. Also deals DMG equal to the character's [Physical Shield] value, up to 200% of the character's P.ATK.

2

3

Knock-Out Blow

(Physical DMG) Single-target attack. Deals 85% DMG and inflicts [Stunned] for 1 turn.

RK 1

Intimidate

(Passive) At the end of the turn inflicts [ ▼ ATK II] on the enemy with the highest P.ATK within a 4-tile radius around the character for 2 turns.

Skill Tree

The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!

Recommended

Use Castalia

Will to Survive

RK 11

Impregnable Shield

Ice Attack - Melee

RK 9

Powerful Attack - Melee

Shield of Sanction

RK 7

Array Command

Counterattack

RK 5

Thick Shield

Hit-and-Run Tactics

RK 3

Fierce Assault

Knock-Out Blow

RK 1

Intimidate

Skill Tree

The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!

Recommended

Use Castalia

2

Will to Survive

(Passive) If the character is [Dying] at the start of the turn, recovers 50% HP and 2 NRG. Effect CD: 2 turns.

RK 11

3

4

Impregnable Shield

(Support) Teadon gains a [Physical Shield] with value equal 150% P.DEF. In addition, all allies within a 3-tile radius around him gain a [Physical Shield] equal to 100% of Teadon's P.DEF. None of the shields can be dispelled, all effects last for 2 turns, and the [Trait] effect cannot be interrupted during this period.

Ice Attack - Melee

(Basic Attack) Deals 100% physical DMG and inflicts [ ▼ Move I] on [Healthy] targets, lasting for 1 turn.

RK 9

Powerful Attack - Melee

(Basic Attack) Deals 110% Physical DMG.

3

Shield of Sanction

(Support) Becomes [Alert] to a 3-tile asrea around the character, dealing 100% DMG and inflicting [Stunned] once an enemy enters this area, lasting for 1 turn.

RK 7

Array Command

(Passive) At the end of the turn, if the character didn't attack, grants [+P.DEF II] and [+M.DEF II] to all allies within a 1-tile radius around the character. This effect lasts for 2 turns.

Counterattack

(Reaction) When hit by an active attack from the [front of side], performs a basic attack to [Strike Back] if the attacker is within range, dealing 70% of basic attack's DMG. The effect can be activated up to 1 time per round.

RK 5

Thick Shield

(Reaction) At the start of the battle, gains a [Physical Shield] equal to 35% HP, which cannot be dispelled or immunized. While having a physical shield, increases the chance of [Block] to 100%.

1

4

Hit-and-Run Tactics

(Physical DMG) Teadon attacks all enemies in a 3x3 area in the target direction, dealing 50% [AoE DMG] and inflicting [-Move I] and [Vulnerable II] for 2 turns.

RK 3

Fierce Assault

(Physical Damage) Single-target attack. Deals 100% DMG. Also deals DMG equal to the character's [Physical Shield] value, up to 200% of the character's P.ATK.

2

3

Knock-Out Blow

(Physical DMG) Single-target attack. Deals 85% DMG and inflicts [Stunned] for 1 turn.

RK 1

Intimidate

(Passive) At the end of the turn inflicts [ ▼ ATK II] on the enemy with the highest P.ATK within a 4-tile radius around the character for 2 turns.

Teadon

Teadon is a Union tank that utilizes his trait “Battle-Tested Shield” to gain both permanent block and alert to fill the Defender role. “Forced March” grants Teadon extra mobility opening up options to position his AoE damage alert box. Impregnable Shield and Hit and Run Tactics help keep Tedon’s team alive and weaken enemy defenses respectively.

Recommended Skills

Teadon

Teadon is a Union tank that utilizes his trait “Battle-Tested Shield” to gain both permanent block and alert to fill the Defender role. “Forced March” grants Teadon extra mobility opening up options to position his AoE damage alert box. Impregnable Shield and Hit and Run Tactics help keep Tedon’s team alive and weaken enemy defenses respectively.

Recommended Skills

Gear

Recommended Resonance

The right resonance can make a big difference in a character's viability.

Sword

Pentacle

When [unharmed], increases ATK and DEF by 12%

Sword

Pentacle

When [unharmed], increases ATK and DEF by 12%

Recommended Weapons

These weapons are generally advised by the Gloria's Hall staff.

Cornucopia Dagger

At the start of the turn, if the character is [Healthy], there is a 80% chance to recover 2 Energy. If the character is [Dying], there is a 80% chance to recover 30% HP. CD: 2 turns.

Cornucopia Dagger

At the start of the turn, if the character is [Healthy], there is a 40% chance to recover 2 Energy. If the character is [Dying], there is a 40% chance to recover 30% HP. CD: 3 turns.

Cornucopia Dagger

At the start of the turn, if the character is [Healthy], there is a 40% chance to recover 2 Energy. If the character is [Dying], there is a 40% chance to recover 30% HP. CD: 3 turns.

Guardian's Will

Increases HP by 10%. When having [Shield], increases DEF by 40%, and decreases DMG taken by 10%.

Guardian's Will

Increases HP by 5%. When having [Shield], increases DEF by 20%.

Guardian's Will

Increases HP by 5%. When having [Shield], increases DEF by 20%.

Recommended Trinkets

These trinkets are generally advised by the Gloria's Hall staff.

Fancy Hat

Gains [Immunity to Disrupt]. When [Healthy], M.DEF increases by 15%.

Fancy Hat

Gains [Immunity to Disrupt]. When [Healthy], M.DEF increases by 3%.

Fancy Hat

Gains [Immunity to Disrupt]. When [Healthy], M.DEF increases by 3%.

Tarot Whispers

These Tarots are generally recommended by the Gloria's Hall staff.

Destruction of the Tower

When it's not their turn, the DMG dealt is increased by 20%

Additional Effect: While it's not the character's turn, gains 40% [Life Steal] when dealing DMG.

Destruction of the Tower

Destruction of the Tower

GLORIA’S HALL

Gloria’s Hall

Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.

Copyright @ 2024 Gloriashall.net

GLORIA’S HALL

Gloria’s Hall

Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.

Copyright @ 2024 Gloriashall.net