Teadon
Overview
Teadon serves the Roland family and was once a trusted comrade of Gloria's father until he passed away.
Following this, Teadon resigned and became Gloria's guardian, teaching her and protecting her from harm.
His pride in her growth is that of a father as is his fear for her safety.
Role:
Defender
Rarity:
Legendary
Weapon Type:
Sword
Factions:
Battle-Tested Shield
Teadon possesses [Block]. At the end of the turn, he becomes [Alert] to the horizontal row of 3 tiles in the target direction, dealing 100% [physical AoE DMG] once an enemy enters this area. When actively using other [Alert] skills, his ATK increases by an additional 40%
TRAIT
Battle-Tested Shield
Teadon possesses [Block]. At the end of the turn, he becomes [Alert] to the horizontal row of 3 tiles in the target direction, dealing 100% [physical AoE DMG] once an enemy enters this area. When actively using other [Alert] skills, his ATK increases by an additional 40%
TRAIT
Battle-Tested Shield
Teadon possesses [Block]. At the end of the turn, he becomes [Alert] to the horizontal row of 3 tiles in the target direction, dealing 100% [physical AoE DMG] once an enemy enters this area. When actively using other [Alert] skills, his ATK increases by an additional 40%
TRAIT
Slash
(Basic Attack) Deals 100% Physical DMG.
RK 0
2
Defensive Stance
(Support) [Instant] Gains a [Physical Shield] with a value equal to 25% of HP and [Block Enhancement] for 2 turns.
Slash
RK 0
Defensive Stance
Slash
(Basic Attack) Deals 100% Physical DMG.
RK 0
2
Defensive Stance
(Support) [Instant] Gains a [Physical Shield] with a value equal to 25% of HP and [Block Enhancement] for 2 turns.
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended
Use Castalia
2
Will to Survive
(Passive) If the character is [Dying] at the start of the turn, recovers 50% HP and 2 NRG. Effect CD: 2 turns.
RK 11
3
4
Impregnable Shield
(Support) Teadon gains a [Physical Shield] with value equal 150% P.DEF. In addition, all allies within a 3-tile radius around him gain a [Physical Shield] equal to 100% of Teadon's P.DEF. None of the shields can be dispelled, all effects last for 2 turns, and the [Trait] effect cannot be interrupted during this period.
Ice Attack - Melee
(Basic Attack) Deals 100% physical DMG and inflicts [ ▼ Move I] on [Healthy] targets, lasting for 1 turn.
RK 9
Powerful Attack - Melee
(Basic Attack) Deals 110% Physical DMG.
3
Shield of Sanction
(Support) Becomes [Alert] to a 3-tile asrea around the character, dealing 100% DMG and inflicting [Stunned] once an enemy enters this area, lasting for 1 turn.
RK 7
Array Command
(Passive) At the end of the turn, if the character didn't attack, grants [+P.DEF II] and [+M.DEF II] to all allies within a 1-tile radius around the character. This effect lasts for 2 turns.
Counterattack
(Reaction) When hit by an active attack from the [front of side], performs a basic attack to [Strike Back] if the attacker is within range, dealing 70% of basic attack's DMG. The effect can be activated up to 1 time per round.
RK 5
Thick Shield
(Reaction) At the start of the battle, gains a [Physical Shield] equal to 35% HP, which cannot be dispelled or immunized. While having a physical shield, increases the chance of [Block] to 100%.
1
4
Hit-and-Run Tactics
(Physical DMG) Teadon attacks all enemies in a 3x3 area in the target direction, dealing 50% [AoE DMG] and inflicting [-Move I] and [Vulnerable II] for 2 turns.
RK 3
Fierce Assault
(Physical Damage) Single-target attack. Deals 100% DMG. Also deals DMG equal to the character's [Physical Shield] value, up to 200% of the character's P.ATK.
2
3
Knock-Out Blow
(Physical DMG) Single-target attack. Deals 85% DMG and inflicts [Stunned] for 1 turn.
RK 1
Intimidate
(Passive) At the end of the turn inflicts [ ▼ ATK II] on the enemy with the highest P.ATK within a 4-tile radius around the character for 2 turns.
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended
Use Castalia
Will to Survive
RK 11
Impregnable Shield
Ice Attack - Melee
RK 9
Powerful Attack - Melee
Shield of Sanction
RK 7
Array Command
Counterattack
RK 5
Thick Shield
Hit-and-Run Tactics
RK 3
Fierce Assault
Knock-Out Blow
RK 1
Intimidate
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended
Use Castalia
2
Will to Survive
(Passive) If the character is [Dying] at the start of the turn, recovers 50% HP and 2 NRG. Effect CD: 2 turns.
RK 11
3
4
Impregnable Shield
(Support) Teadon gains a [Physical Shield] with value equal 150% P.DEF. In addition, all allies within a 3-tile radius around him gain a [Physical Shield] equal to 100% of Teadon's P.DEF. None of the shields can be dispelled, all effects last for 2 turns, and the [Trait] effect cannot be interrupted during this period.
Ice Attack - Melee
(Basic Attack) Deals 100% physical DMG and inflicts [ ▼ Move I] on [Healthy] targets, lasting for 1 turn.
RK 9
Powerful Attack - Melee
(Basic Attack) Deals 110% Physical DMG.
3
Shield of Sanction
(Support) Becomes [Alert] to a 3-tile asrea around the character, dealing 100% DMG and inflicting [Stunned] once an enemy enters this area, lasting for 1 turn.
RK 7
Array Command
(Passive) At the end of the turn, if the character didn't attack, grants [+P.DEF II] and [+M.DEF II] to all allies within a 1-tile radius around the character. This effect lasts for 2 turns.
Counterattack
(Reaction) When hit by an active attack from the [front of side], performs a basic attack to [Strike Back] if the attacker is within range, dealing 70% of basic attack's DMG. The effect can be activated up to 1 time per round.
RK 5
Thick Shield
(Reaction) At the start of the battle, gains a [Physical Shield] equal to 35% HP, which cannot be dispelled or immunized. While having a physical shield, increases the chance of [Block] to 100%.
1
4
Hit-and-Run Tactics
(Physical DMG) Teadon attacks all enemies in a 3x3 area in the target direction, dealing 50% [AoE DMG] and inflicting [-Move I] and [Vulnerable II] for 2 turns.
RK 3
Fierce Assault
(Physical Damage) Single-target attack. Deals 100% DMG. Also deals DMG equal to the character's [Physical Shield] value, up to 200% of the character's P.ATK.
2
3
Knock-Out Blow
(Physical DMG) Single-target attack. Deals 85% DMG and inflicts [Stunned] for 1 turn.
RK 1
Intimidate
(Passive) At the end of the turn inflicts [ ▼ ATK II] on the enemy with the highest P.ATK within a 4-tile radius around the character for 2 turns.
Teadon
Teadon is a Union tank that utilizes his trait “Battle-Tested Shield” to gain both permanent block and alert to fill the Defender role. “Forced March” grants Teadon extra mobility opening up options to position his AoE damage alert box. Impregnable Shield and Hit and Run Tactics help keep Tedon’s team alive and weaken enemy defenses respectively.
Recommended Skills
Teadon
Teadon is a Union tank that utilizes his trait “Battle-Tested Shield” to gain both permanent block and alert to fill the Defender role. “Forced March” grants Teadon extra mobility opening up options to position his AoE damage alert box. Impregnable Shield and Hit and Run Tactics help keep Tedon’s team alive and weaken enemy defenses respectively.
Recommended Skills
Gear
Recommended Resonance
The right resonance can make a big difference in a character's viability.
Sword
Pentacle
When [unharmed], increases ATK and DEF by 12%
Sword
Pentacle
When [unharmed], increases ATK and DEF by 12%
Recommended Weapons
These weapons are generally advised by the Gloria's Hall staff.
Cornucopia Dagger
At the start of the turn, if the character is [Healthy], there is a 80% chance to recover 2 Energy. If the character is [Dying], there is a 80% chance to recover 30% HP. CD: 2 turns.
Cornucopia Dagger
At the start of the turn, if the character is [Healthy], there is a 40% chance to recover 2 Energy. If the character is [Dying], there is a 40% chance to recover 30% HP. CD: 3 turns.
Cornucopia Dagger
At the start of the turn, if the character is [Healthy], there is a 40% chance to recover 2 Energy. If the character is [Dying], there is a 40% chance to recover 30% HP. CD: 3 turns.
Guardian's Will
Increases HP by 10%. When having [Shield], increases DEF by 40%, and decreases DMG taken by 10%.
Guardian's Will
Increases HP by 5%. When having [Shield], increases DEF by 20%.
Guardian's Will
Increases HP by 5%. When having [Shield], increases DEF by 20%.
Recommended Trinkets
These trinkets are generally advised by the Gloria's Hall staff.
Fancy Hat
Gains [Immunity to Disrupt]. When [Healthy], M.DEF increases by 15%.
Fancy Hat
Gains [Immunity to Disrupt]. When [Healthy], M.DEF increases by 3%.
Fancy Hat
Gains [Immunity to Disrupt]. When [Healthy], M.DEF increases by 3%.
Tarot Whispers
These Tarots are generally recommended by the Gloria's Hall staff.
Destruction of the Tower
When it's not their turn, the DMG dealt is increased by 20%
Additional Effect: While it's not the character's turn, gains 40% [Life Steal] when dealing DMG.
Destruction of the Tower
Destruction of the Tower
Quick Access
Quick Access
Quick Access
GLORIA’S HALL
Gloria’s Hall
Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.
Copyright @ 2024 Gloriashall.net
GLORIA’S HALL
Gloria’s Hall
Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.
Copyright @ 2024 Gloriashall.net