

Kvare


Overview
Unreleased
Role:

Destroyer
Rarity:

Legendary
Weapon Type:

Wand
Factions:





Roster
When removing [Roster] from the target, increases the character's ATK and DEF by 5%, up to 20%, lasting until the end of the battle. Cannot be dispelled or immunized. At the end of the turn, casts the [Roster] skill on the closest enemy without [Roster] within 5 tiles around the character.
HP and M.ATK are increased by 15%. Gains an additional skill [Roster]. Effect: [Instant] Inflicts [Roster] and [Life Loss] equal to 60% of the character's M.ATK on enemies without [Roster] for 3 turns. Can be used up to 2 time per round. When using the skill [Roster] for the first time each turn, refunds the consumed NRG.
TRAIT


Roster
When removing [Roster] from the target, increases the character's ATK and DEF by 5%, up to 20%, lasting until the end of the battle. Cannot be dispelled or immunized. At the end of the turn, casts the [Roster] skill on the closest enemy without [Roster] within 5 tiles around the character.
HP and M.ATK are increased by 15%. Gains an additional skill [Roster]. Effect: [Instant] Inflicts [Roster] and [Life Loss] equal to 60% of the character's M.ATK on enemies without [Roster] for 3 turns. Can be used up to 2 time per round. When using the skill [Roster] for the first time each turn, refunds the consumed NRG.
TRAIT


Roster
When removing [Roster] from the target, increases the character's ATK and DEF by 5%, up to 20%, lasting until the end of the battle. Cannot be dispelled or immunized. At the end of the turn, casts the [Roster] skill on the closest enemy without [Roster] within 5 tiles around the character.
HP and M.ATK are increased by 15%. Gains an additional skill [Roster]. Effect: [Instant] Inflicts [Roster] and [Life Loss] equal to 60% of the character's M.ATK on enemies without [Roster] for 3 turns. Can be used up to 2 time per round. When using the skill [Roster] for the first time each turn, refunds the consumed NRG.
TRAIT


Energy Wave
(Basic Attack) Deals 80% Magical DMG.
RK 0


2
Conviction
(Piercing Damage) Inflicts [Move 1], [Speed 2] and [Life Loss] equal to 100% M.ATK. If the Target has [List], dispel all [buffs] on the target before attacking and inflict additional damage. The duration of [Life Loss] will be reduced by 1 turn.


Energy Wave
RK 0


Conviction


Energy Wave
(Basic Attack) Deals 80% Magical DMG.
RK 0


2
Conviction
(Piercing Damage) Inflicts [Move 1], [Speed 2] and [Life Loss] equal to 100% M.ATK. If the Target has [List], dispel all [buffs] on the target before attacking and inflict additional damage. The duration of [Life Loss] will be reduced by 1 turn.
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


3
This is the Moment for Rain
Causes 40% of the magic attack value to all enemies within 6 squares of the self. [ Penetration Damage ], trigger and remove all target [ Continuous Damage ] type effect; if the target has [ List ], then additionally applies [ Penetration Vulnerability 2 ]、[ ×Reaction Skills ]、[ × Passive Skills ]and[ isolated ], all effects last for 2 rounds, triggered after attacking and remove the target's [List
RK 11


Wither
Skills no longer triggers and removes the [Continuous Damage] effect, but increases the damage by 100% . Instant ]When the skill actively causes damage, it will inflict an additional 60% of the target's magic attack value. Loss of life ], lasts for 1 round.


Infectious Attack
Causes 80% magic damage and applies 1 layer to the target [ Infect ].
RK 9


Silencing Attack - Magical
(Basic Attack) Deals 80% Magical DMG and inflicts [ ⃠ Active Skills] on [Injured] targets before attacking, lasting 2 turns.


2
Arcane Toxins
(Magical DMG) Single-target attack. Deals 100% DMG. Before attacking, inflicts 3 random [Level 2 Attribute Debuffs] on the target for 2 turns.
RK 7


1
5
Dark Withering
(Magical DMG) Inflicts [Life Loss] equal to 50% of M.ATK to all enemies within a 2-tile radius of the target and inflicts [▼ Healing Received], lasting for 2 turns.


Entrapping
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. Steals 2 random [Attribute Buffs] from the target.
RK 5


Sanctuary Emblem
After being attacked by an active range attack, all allies within 2 squares of the range will receive 30% of the caster's health value of the corresponding damage type [ Shield ], lasts for 2 rounds, each type of shield can be triggered once per battle . When you have [Shield], damage taken is reduced by 10% .


Victory Before Battle
Each player on the field has [ List ] is defeated, restore 20% of health, 1 energy, and gain 2 random [ 2-stage gain ], lasts for 2 rounds.
RK 3


Kvare's Gift
(Heal): Heal the target for 40% of the magic attack value. The target shares 50% of the damage it takes (with the single sharing amount not exceeding 70% of Kvare’s maximum health), lasting for 2 rounds. This effect cannot be dispelled or made immune. If the target is an enemy, they are inflicted with [Stunned] for 1 round. If the target is a friendly unit, they gain [▲ATK 2], [▲DMG 2], and [Unharmed 2] for 2 rounds. This skill can be used once per battle.


Will of Victory
Grants the target [ Potential Stimulation ], lasts for 2 rounds. After release, the skill changes to [ Wind Fire ]. Koyré's Collection ].
RK 1


Unforgettable Erosion
(Passive) At the end of the action , inflict 2 random [ Level 1 attribute debuff ] and 40% of the magic attack value [ Loss of life ], lasts for 2 rounds.
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


This is the Moment for Rain
RK 11


Wither


Infectious Attack
RK 9


Silencing Attack - Magical


Arcane Toxins
RK 7


Dark Withering


Entrapping
RK 5


Sanctuary Emblem


Victory Before Battle
RK 3


Kvare's Gift


Will of Victory
RK 1


Unforgettable Erosion
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


3
This is the Moment for Rain
Causes 40% of the magic attack value to all enemies within 6 squares of the self. [ Penetration Damage ], trigger and remove all target [ Continuous Damage ] type effect; if the target has [ List ], then additionally applies [ Penetration Vulnerability 2 ]、[ ×Reaction Skills ]、[ × Passive Skills ]and[ isolated ], all effects last for 2 rounds, triggered after attacking and remove the target's [List
RK 11


Wither
Skills no longer triggers and removes the [Continuous Damage] effect, but increases the damage by 100% . Instant ]When the skill actively causes damage, it will inflict an additional 60% of the target's magic attack value. Loss of life ], lasts for 1 round.


Infectious Attack
Causes 80% magic damage and applies 1 layer to the target [ Infect ].
RK 9


Silencing Attack - Magical
(Basic Attack) Deals 80% Magical DMG and inflicts [ ⃠ Active Skills] on [Injured] targets before attacking, lasting 2 turns.


2
Arcane Toxins
(Magical DMG) Single-target attack. Deals 100% DMG. Before attacking, inflicts 3 random [Level 2 Attribute Debuffs] on the target for 2 turns.
RK 7


1
5
Dark Withering
(Magical DMG) Inflicts [Life Loss] equal to 50% of M.ATK to all enemies within a 2-tile radius of the target and inflicts [▼ Healing Received], lasting for 2 turns.


Entrapping
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. Steals 2 random [Attribute Buffs] from the target.
RK 5


Sanctuary Emblem
After being attacked by an active range attack, all allies within 2 squares of the range will receive 30% of the caster's health value of the corresponding damage type [ Shield ], lasts for 2 rounds, each type of shield can be triggered once per battle . When you have [Shield], damage taken is reduced by 10% .


Victory Before Battle
Each player on the field has [ List ] is defeated, restore 20% of health, 1 energy, and gain 2 random [ 2-stage gain ], lasts for 2 rounds.
RK 3


Kvare's Gift
(Heal): Heal the target for 40% of the magic attack value. The target shares 50% of the damage it takes (with the single sharing amount not exceeding 70% of Kvare’s maximum health), lasting for 2 rounds. This effect cannot be dispelled or made immune. If the target is an enemy, they are inflicted with [Stunned] for 1 round. If the target is a friendly unit, they gain [▲ATK 2], [▲DMG 2], and [Unharmed 2] for 2 rounds. This skill can be used once per battle.


Will of Victory
Grants the target [ Potential Stimulation ], lasts for 2 rounds. After release, the skill changes to [ Wind Fire ]. Koyré's Collection ].
RK 1


Unforgettable Erosion
(Passive) At the end of the action , inflict 2 random [ Level 1 attribute debuff ] and 40% of the magic attack value [ Loss of life ], lasts for 2 rounds.

Kvare
Alexei's kit allows him to take riskier angles against opponents. Alexei does not slide on ice tiles and comes with a push, perfectly suited for the map. Placing ice tiles down allows you to restrict opponent's movement. Stunning the right character is another important tool in your arsenal.





Recommended Skills


Kvare
Alexei's kit allows him to take riskier angles against opponents. Alexei does not slide on ice tiles and comes with a push, perfectly suited for the map. Placing ice tiles down allows you to restrict opponent's movement. Stunning the right character is another important tool in your arsenal.





Recommended Skills

Gear
Recommended Resonance
The right resonance can make a big difference in a character's viability.


Sword


Wand
Before actively attacking, for each 1 tile traversed, increases ATK and DEF by 4%, up to 12%. The effect lasts until the start of the next turn.


Sword


Sword
When actively attacking [unharmed] enemies, increases Crit by 20%
Recommended Weapons
These weapons are generally advised by the Gloria's Hall staff.

Nightmare Puppet
Increase M.ATK and HP by 10%. After dealing DMG, inflicts 1 random [Level 1 Debuff] on the target. If using a [debuff] skill, the effect changes: After attacking, inflicts 1 random [Level 2 Debuff] and [Nightmare Puppet I] for 2 turns.

Nightmare Puppet
Increase M.ATK and HP by 4%. After dealing DMG, inflicts 1 random [Level 1 Debuff] on the target. If using a [debuff] skill, the effect changes: After attacking, inflicts 1 random [Level 2 Debuff] and [Nightmare Puppet I] for 2 turns.

Nightmare Puppet
Increase M.ATK and HP by 4%. After dealing DMG, inflicts 1 random [Level 1 Debuff] on the target. If using a [debuff] skill, the effect changes: After attacking, inflicts 1 random [Level 2 Debuff] and [Nightmare Puppet I] for 2 turns.

Nirvana
[AoE DMG] increases by 20%, when dealing DMG and scoring a critical hit, there is a 100% chance to inflict [Ignition] on the target, lasting for 1 turn, each target can only be affected once per turn. At the start of the turn, force the tiles of the closest enemies within 5 tiles to become [Burning], lasting for 2 turns, with a CD of 2 turns.

Nirvana
[AoE DMG] increases by 10%. At the start of the turn, force the tiles of the closest enemies within 3 tiles to become [Burning], lasting for 2 turns, with a CD of 3 turns.

Nirvana
[AoE DMG] increases by 10%. At the start of the turn, force the tiles of the closest enemies within 3 tiles to become [Burning], lasting for 2 turns, with a CD of 3 turns.
Recommended Trinkets
These trinkets are generally advised by the Gloria's Hall staff.

Spring Pill
[Instant]. Heals the character for 30% HP and dispels 2 [Debuff]. Can be used up to 2 times per battle. CD: 3 turns.

Spring Pill
[Instant]. Heals the character for 20% HP and dispels 1 [Debuff]. Can be used up to 2 times per battle. CD: 8 turns.

Spring Pill
[Instant]. Heals the character for 20% HP and dispels 1 [Debuff]. Can be used up to 2 times per battle. CD: 8 turns.

Spring Pill
[Instant]. Heals the character for 30% HP and dispels 2 [Debuff]. Can be used up to 2 times per battle. CD: 3 turns.

Spring Pill
[Instant]. Heals the character for 20% HP and dispels 1 [Debuff]. Can be used up to 2 times per battle. CD: 8 turns.

Spring Pill
[Instant]. Heals the character for 20% HP and dispels 1 [Debuff]. Can be used up to 2 times per battle. CD: 8 turns.
Tarot Whispers
These Tarots are generally recommended by the Gloria's Hall staff.


Silence of the Hermit
Decreases DMG taken by 10%.
Additional Effect:: Decreases DMG taken by 10% additionally.


Silence of the Hermit


Silence of the Hermit


Silence of the Hermit
Decreases DMG taken by 10%.
Additional Effect:: Decreases DMG taken by 10% additionally.


Silence of the Hermit


Silence of the Hermit
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GLORIA’S HALL


Gloria’s Hall
Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.
Copyright @ 2024 Gloriashall.net
GLORIA’S HALL


Gloria’s Hall
Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.
Copyright @ 2024 Gloriashall.net