

Kvare


Overview
Unreleased
Role:

Destroyer
Rarity:

Legendary
Weapon Type:

Wand
Factions:



TRAIT
TRAIT
TRAIT


Energy Wave
(Basic Attack) Deals 80% Magical DMG.
RK 0


2
Conviction
(Piercing Damage) Inflicts [Move 1], [Speed 2] and [Life Loss] equal to 100% M.ATK. If the Target has [List], dispel all [buffs] on the target before attacking and inflict additional damage. The duration of [Life Loss] will be reduced by 1 turn.


Energy Wave
RK 0


Conviction


Energy Wave
(Basic Attack) Deals 80% Magical DMG.
RK 0


2
Conviction
(Piercing Damage) Inflicts [Move 1], [Speed 2] and [Life Loss] equal to 100% M.ATK. If the Target has [List], dispel all [buffs] on the target before attacking and inflict additional damage. The duration of [Life Loss] will be reduced by 1 turn.
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


3
Savor the Storm
Causes 40% of the magic attack value to all enemies within 6 squares of the self. [ Penetration Damage ], trigger and remove all target [ Continuous Damage ] type effect; if the target has [ List ], then additionally applies [ Penetration Vulnerability 2 ]、[ ×Reaction Skills ]、[ × Passive Skills ]and[ isolated ], all effects last for 2 rounds, triggered after attacking and remove the target's [List
RK 11


The End
Skills no longer triggers and removes the [Continuous Damage] effect, but increases the damage by 100% . Instant ]When the skill actively causes damage, it will inflict an additional 60% of the target's magic attack value. Loss of life ], lasts for 1 round.


Infected Strike
Causes 80% magic damage and applies 1 layer to the target [ Infect ].
RK 9


Silencing Attack - Magical
(Basic Attack) Deals 80% Magical DMG and inflicts [ ⃠ Active Skills] on [Injured] targets before attacking, lasting 2 turns.


2
Arcane Toxins
(Magical DMG) Single-target attack. Deals 100% DMG. Before attacking, inflicts 3 random [Level 2 Attribute Debuffs] on the target for 2 turns.
RK 7


1
5
Dark Withering
(Magical DMG) Inflicts [Life Loss] equal to 50% of M.ATK to all enemies within a 2-tile radius of the target and inflicts [▼ Healing Received], lasting for 2 turns.


Entrapping
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. Steals 2 random [Attribute Buffs] from the target.
RK 5


Insignia of Asylum
After being attacked by an active range attack, all allies within 2 squares of the range will receive 30% of the caster's health value of the corresponding damage type [ Shield ], lasts for 2 rounds, each type of shield can be triggered once per battle . When you have [Shield], damage taken is reduced by 10% .


Win First, Then Fight
Each player on the field has [ List ] is defeated, restore 20% of health, 1 energy, and gain 2 random [ 2-stage gain ], lasts for 2 rounds.
RK 3


Kvare's Gift
(Heal): Heal the target for 40% of the magic attack value. The target shares 50% of the damage it takes (with the single sharing amount not exceeding 70% of Kvare’s maximum health), lasting for 2 rounds. This effect cannot be dispelled or made immune. If the target is an enemy, they are inflicted with [Stunned] for 1 round. If the target is a friendly unit, they gain [▲ATK 2], [▲DMG 2], and [Unharmed 2] for 2 rounds. This skill can be used once per battle.


Intent to Dominate
Grants the target [ Potential Stimulation ], lasts for 2 rounds. After release, the skill changes to [ Wind Fire ]. Koyré's Collection ].
RK 1


Eclipse
(Passive) At the end of the action , inflict 2 random [ Level 1 attribute debuff ] and 40% of the magic attack value [ Loss of life ], lasts for 2 rounds.
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


Savor the Storm
RK 11


The End


Infected Strike
RK 9


Silencing Attack - Magical


Arcane Toxins
RK 7


Dark Withering


Entrapping
RK 5


Insignia of Asylum


Win First, Then Fight
RK 3


Kvare's Gift


Intent to Dominate
RK 1


Eclipse
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


3
Savor the Storm
Causes 40% of the magic attack value to all enemies within 6 squares of the self. [ Penetration Damage ], trigger and remove all target [ Continuous Damage ] type effect; if the target has [ List ], then additionally applies [ Penetration Vulnerability 2 ]、[ ×Reaction Skills ]、[ × Passive Skills ]and[ isolated ], all effects last for 2 rounds, triggered after attacking and remove the target's [List
RK 11


The End
Skills no longer triggers and removes the [Continuous Damage] effect, but increases the damage by 100% . Instant ]When the skill actively causes damage, it will inflict an additional 60% of the target's magic attack value. Loss of life ], lasts for 1 round.


Infected Strike
Causes 80% magic damage and applies 1 layer to the target [ Infect ].
RK 9


Silencing Attack - Magical
(Basic Attack) Deals 80% Magical DMG and inflicts [ ⃠ Active Skills] on [Injured] targets before attacking, lasting 2 turns.


2
Arcane Toxins
(Magical DMG) Single-target attack. Deals 100% DMG. Before attacking, inflicts 3 random [Level 2 Attribute Debuffs] on the target for 2 turns.
RK 7


1
5
Dark Withering
(Magical DMG) Inflicts [Life Loss] equal to 50% of M.ATK to all enemies within a 2-tile radius of the target and inflicts [▼ Healing Received], lasting for 2 turns.


Entrapping
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. Steals 2 random [Attribute Buffs] from the target.
RK 5


Insignia of Asylum
After being attacked by an active range attack, all allies within 2 squares of the range will receive 30% of the caster's health value of the corresponding damage type [ Shield ], lasts for 2 rounds, each type of shield can be triggered once per battle . When you have [Shield], damage taken is reduced by 10% .


Win First, Then Fight
Each player on the field has [ List ] is defeated, restore 20% of health, 1 energy, and gain 2 random [ 2-stage gain ], lasts for 2 rounds.
RK 3


Kvare's Gift
(Heal): Heal the target for 40% of the magic attack value. The target shares 50% of the damage it takes (with the single sharing amount not exceeding 70% of Kvare’s maximum health), lasting for 2 rounds. This effect cannot be dispelled or made immune. If the target is an enemy, they are inflicted with [Stunned] for 1 round. If the target is a friendly unit, they gain [▲ATK 2], [▲DMG 2], and [Unharmed 2] for 2 rounds. This skill can be used once per battle.


Intent to Dominate
Grants the target [ Potential Stimulation ], lasts for 2 rounds. After release, the skill changes to [ Wind Fire ]. Koyré's Collection ].
RK 1


Eclipse
(Passive) At the end of the action , inflict 2 random [ Level 1 attribute debuff ] and 40% of the magic attack value [ Loss of life ], lasts for 2 rounds.

Kvare
Alexei's kit allows him to take riskier angles against opponents. Alexei does not slide on ice tiles and comes with a push, perfectly suited for the map. Placing ice tiles down allows you to restrict opponent's movement. Stunning the right character is another important tool in your arsenal.





Recommended Skills


Kvare
Alexei's kit allows him to take riskier angles against opponents. Alexei does not slide on ice tiles and comes with a push, perfectly suited for the map. Placing ice tiles down allows you to restrict opponent's movement. Stunning the right character is another important tool in your arsenal.





Recommended Skills

Gear
Recommended Resonance
The right resonance can make a big difference in a character's viability.


Sword


Wand
Before actively attacking, for each 1 tile traversed, increases ATK and DEF by 4%, up to 12%. The effect lasts until the start of the next turn.


Sword


Sword
When actively attacking [unharmed] enemies, increases Crit by 20%
Recommended Weapons
These weapons are generally advised by the Gloria's Hall staff.

Nightmare Puppet
Increase M.ATK and HP by 10%. After dealing DMG, inflicts 1 random [Level 1 Debuff] on the target. If using a [debuff] skill, the effect changes: After attacking, inflicts 1 random [Level 2 Debuff] and [Nightmare Puppet I] for 2 turns.

Nightmare Puppet
Increase M.ATK and HP by 4%. After dealing DMG, inflicts 1 random [Level 1 Debuff] on the target. If using a [debuff] skill, the effect changes: After attacking, inflicts 1 random [Level 2 Debuff] and [Nightmare Puppet I] for 2 turns.

Nightmare Puppet
Increase M.ATK and HP by 4%. After dealing DMG, inflicts 1 random [Level 1 Debuff] on the target. If using a [debuff] skill, the effect changes: After attacking, inflicts 1 random [Level 2 Debuff] and [Nightmare Puppet I] for 2 turns.

Dawn Moon
Defense increased by 30% when releasing a single [Professional Support Skill], both the players and the target gain [Dawn Moon Silver Radiance 2] at the same time, which can be triggered up to once per battle. When healing a target with [Dawn Moon Silver Radiance 1] the target gains a random [Level 2 Buff] for 2 rounds, which can be triggered up to once per round per target.

Dawn Moon
Defense increased by 10% when releasing a single [Professional Support Skill], both the players and the target gain [Dawn Moon Silver Radiance 1] at the same time, which can be triggered up to once per battle. When healing a target with [Dawn Moon Silver Radiance 1] the target gains a random [Level 1 Buff] for 2 rounds, which can be triggered up to once per round per target.

Dawn Moon
Defense increased by 10% when releasing a single [Professional Support Skill], both the players and the target gain [Dawn Moon Silver Radiance 1] at the same time, which can be triggered up to once per battle. When healing a target with [Dawn Moon Silver Radiance 1] the target gains a random [Level 1 Buff] for 2 rounds, which can be triggered up to once per round per target.
Recommended Trinkets
These trinkets are generally advised by the Gloria's Hall staff.

Spring Pill
[Instant]. Heals the character for 30% HP and dispels 2 [Debuff]. Can be used up to 2 times per battle. CD: 3 turns.

Spring Pill
[Instant]. Heals the character for 20% HP and dispels 1 [Debuff]. Can be used up to 2 times per battle. CD: 8 turns.

Spring Pill
[Instant]. Heals the character for 20% HP and dispels 1 [Debuff]. Can be used up to 2 times per battle. CD: 8 turns.

Spring Pill
[Instant]. Heals the character for 30% HP and dispels 2 [Debuff]. Can be used up to 2 times per battle. CD: 3 turns.

Spring Pill
[Instant]. Heals the character for 20% HP and dispels 1 [Debuff]. Can be used up to 2 times per battle. CD: 8 turns.

Spring Pill
[Instant]. Heals the character for 20% HP and dispels 1 [Debuff]. Can be used up to 2 times per battle. CD: 8 turns.
Tarot Whispers
These Tarots are generally recommended by the Gloria's Hall staff.


Silence of the Hermit
Decreases DMG taken by 10%.
Additional Effect:: Decreases DMG taken by 10% additionally.


Silence of the Hermit


Silence of the Hermit


Silence of the Hermit
Decreases DMG taken by 10%.
Additional Effect:: Decreases DMG taken by 10% additionally.


Silence of the Hermit


Silence of the Hermit
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GLORIA’S HALL


Gloria’s Hall
Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.
Copyright @ 2024 Gloriashall.net
GLORIA’S HALL


Gloria’s Hall
Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.
Copyright @ 2024 Gloriashall.net