Kvare

Overview

Unreleased

Role:

Destroyer

Rarity:

Legendary

Weapon Type:

Wand

Factions:

TRAIT

TRAIT

TRAIT

Energy Wave

(Basic Attack) Deals 80% Magical DMG.

RK 0

2

Conviction

(Piercing Damage) Inflicts [Move 1], [Speed 2] and [Life Loss] equal to 100% M.ATK. If the Target has [List], dispel all [buffs] on the target before attacking and inflict additional damage. The duration of [Life Loss] will be reduced by 1 turn.

Energy Wave

RK 0

Conviction

Energy Wave

(Basic Attack) Deals 80% Magical DMG.

RK 0

2

Conviction

(Piercing Damage) Inflicts [Move 1], [Speed 2] and [Life Loss] equal to 100% M.ATK. If the Target has [List], dispel all [buffs] on the target before attacking and inflict additional damage. The duration of [Life Loss] will be reduced by 1 turn.

Skill Tree

The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!

Recommended

Use Castalia

3

Savor the Storm

Causes 40% of the magic attack value to all enemies within 6 squares of the self. [ Penetration Damage ], trigger and remove all target [ Continuous Damage ] type effect; if the target has [ List ], then additionally applies [ Penetration Vulnerability 2 ]、[ ×Reaction Skills ]、[ × Passive Skills ]and[ isolated ], all effects last for 2 rounds, triggered after attacking and remove the target's [List

RK 11

The End

Skills no longer triggers and removes the [Continuous Damage] effect, but increases the damage by 100% . Instant ]When the skill actively causes damage, it will inflict an additional 60% of the target's magic attack value. Loss of life ], lasts for 1 round.

Infected Strike

Causes 80% magic damage and applies 1 layer to the target [ Infect ].

RK 9

Silencing Attack - Magical

(Basic Attack) Deals 80% Magical DMG and inflicts [ ⃠ Active Skills] on [Injured] targets before attacking, lasting 2 turns.

2

Arcane Toxins

(Magical DMG) Single-target attack. Deals 100% DMG. Before attacking, inflicts 3 random [Level 2 Attribute Debuffs] on the target for 2 turns.

RK 7

1

5

Dark Withering

(Magical DMG) Inflicts [Life Loss] equal to 50% of M.ATK to all enemies within a 2-tile radius of the target and inflicts [▼ Healing Received], lasting for 2 turns.

Entrapping

(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. Steals 2 random [Attribute Buffs] from the target.

RK 5

Insignia of Asylum

After being attacked by an active range attack, all allies within 2 squares of the range will receive 30% of the caster's health value of the corresponding damage type [ Shield ], lasts for 2 rounds, each type of shield can be triggered once per battle . When you have [Shield], damage taken is reduced by 10% .

Win First, Then Fight

Each player on the field has [ List ] is defeated, restore 20% of health, 1 energy, and gain 2 random [ 2-stage gain ], lasts for 2 rounds.

RK 3

Kvare's Gift

(Heal): Heal the target for 40% of the magic attack value. The target shares 50% of the damage it takes (with the single sharing amount not exceeding 70% of Kvare’s maximum health), lasting for 2 rounds. This effect cannot be dispelled or made immune. If the target is an enemy, they are inflicted with [Stunned] for 1 round. If the target is a friendly unit, they gain [▲ATK 2], [▲DMG 2], and [Unharmed 2] for 2 rounds. This skill can be used once per battle.

Intent to Dominate

Grants the target [ Potential Stimulation ], lasts for 2 rounds. After release, the skill changes to [ Wind Fire ]. Koyré's Collection ].

RK 1

Eclipse

(Passive) At the end of the action , inflict 2 random [ Level 1 attribute debuff ] and 40% of the magic attack value [ Loss of life ], lasts for 2 rounds.

Skill Tree

The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!

Recommended

Use Castalia

Savor the Storm

RK 11

The End

Infected Strike

RK 9

Silencing Attack - Magical

Arcane Toxins

RK 7

Dark Withering

Entrapping

RK 5

Insignia of Asylum

Win First, Then Fight

RK 3

Kvare's Gift

Intent to Dominate

RK 1

Eclipse

Skill Tree

The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!

Recommended

Use Castalia

3

Savor the Storm

Causes 40% of the magic attack value to all enemies within 6 squares of the self. [ Penetration Damage ], trigger and remove all target [ Continuous Damage ] type effect; if the target has [ List ], then additionally applies [ Penetration Vulnerability 2 ]、[ ×Reaction Skills ]、[ × Passive Skills ]and[ isolated ], all effects last for 2 rounds, triggered after attacking and remove the target's [List

RK 11

The End

Skills no longer triggers and removes the [Continuous Damage] effect, but increases the damage by 100% . Instant ]When the skill actively causes damage, it will inflict an additional 60% of the target's magic attack value. Loss of life ], lasts for 1 round.

Infected Strike

Causes 80% magic damage and applies 1 layer to the target [ Infect ].

RK 9

Silencing Attack - Magical

(Basic Attack) Deals 80% Magical DMG and inflicts [ ⃠ Active Skills] on [Injured] targets before attacking, lasting 2 turns.

2

Arcane Toxins

(Magical DMG) Single-target attack. Deals 100% DMG. Before attacking, inflicts 3 random [Level 2 Attribute Debuffs] on the target for 2 turns.

RK 7

1

5

Dark Withering

(Magical DMG) Inflicts [Life Loss] equal to 50% of M.ATK to all enemies within a 2-tile radius of the target and inflicts [▼ Healing Received], lasting for 2 turns.

Entrapping

(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. Steals 2 random [Attribute Buffs] from the target.

RK 5

Insignia of Asylum

After being attacked by an active range attack, all allies within 2 squares of the range will receive 30% of the caster's health value of the corresponding damage type [ Shield ], lasts for 2 rounds, each type of shield can be triggered once per battle . When you have [Shield], damage taken is reduced by 10% .

Win First, Then Fight

Each player on the field has [ List ] is defeated, restore 20% of health, 1 energy, and gain 2 random [ 2-stage gain ], lasts for 2 rounds.

RK 3

Kvare's Gift

(Heal): Heal the target for 40% of the magic attack value. The target shares 50% of the damage it takes (with the single sharing amount not exceeding 70% of Kvare’s maximum health), lasting for 2 rounds. This effect cannot be dispelled or made immune. If the target is an enemy, they are inflicted with [Stunned] for 1 round. If the target is a friendly unit, they gain [▲ATK 2], [▲DMG 2], and [Unharmed 2] for 2 rounds. This skill can be used once per battle.

Intent to Dominate

Grants the target [ Potential Stimulation ], lasts for 2 rounds. After release, the skill changes to [ Wind Fire ]. Koyré's Collection ].

RK 1

Eclipse

(Passive) At the end of the action , inflict 2 random [ Level 1 attribute debuff ] and 40% of the magic attack value [ Loss of life ], lasts for 2 rounds.

Kvare

Alexei's kit allows him to take riskier angles against opponents. Alexei does not slide on ice tiles and comes with a push, perfectly suited for the map. Placing ice tiles down allows you to restrict opponent's movement. Stunning the right character is another important tool in your arsenal.

Recommended Skills

Kvare

Alexei's kit allows him to take riskier angles against opponents. Alexei does not slide on ice tiles and comes with a push, perfectly suited for the map. Placing ice tiles down allows you to restrict opponent's movement. Stunning the right character is another important tool in your arsenal.

Recommended Skills

Gear

Recommended Resonance

The right resonance can make a big difference in a character's viability.

Sword

Wand

Before actively attacking, for each 1 tile traversed, increases ATK and DEF by 4%, up to 12%. The effect lasts until the start of the next turn.

Sword

Sword

When actively attacking [unharmed] enemies, increases Crit by 20%

Recommended Weapons

These weapons are generally advised by the Gloria's Hall staff.

Nightmare Puppet

Increase M.ATK and HP by 10%. After dealing DMG, inflicts 1 random [Level 1 Debuff] on the target. If using a [debuff] skill, the effect changes: After attacking, inflicts 1 random [Level 2 Debuff] and [Nightmare Puppet I] for 2 turns.

Nightmare Puppet

Increase M.ATK and HP by 4%. After dealing DMG, inflicts 1 random [Level 1 Debuff] on the target. If using a [debuff] skill, the effect changes: After attacking, inflicts 1 random [Level 2 Debuff] and [Nightmare Puppet I] for 2 turns.

Nightmare Puppet

Increase M.ATK and HP by 4%. After dealing DMG, inflicts 1 random [Level 1 Debuff] on the target. If using a [debuff] skill, the effect changes: After attacking, inflicts 1 random [Level 2 Debuff] and [Nightmare Puppet I] for 2 turns.

Dawn Moon

Defense increased by 30% when releasing a single [Professional Support Skill], both the players and the target gain [Dawn Moon Silver Radiance 2] at the same time, which can be triggered up to once per battle. When healing a target with [Dawn Moon Silver Radiance 1] the target gains a random [Level 2 Buff] for 2 rounds, which can be triggered up to once per round per target.

Dawn Moon

Defense increased by 10% when releasing a single [Professional Support Skill], both the players and the target gain [Dawn Moon Silver Radiance 1] at the same time, which can be triggered up to once per battle. When healing a target with [Dawn Moon Silver Radiance 1] the target gains a random [Level 1 Buff] for 2 rounds, which can be triggered up to once per round per target.

Dawn Moon

Defense increased by 10% when releasing a single [Professional Support Skill], both the players and the target gain [Dawn Moon Silver Radiance 1] at the same time, which can be triggered up to once per battle. When healing a target with [Dawn Moon Silver Radiance 1] the target gains a random [Level 1 Buff] for 2 rounds, which can be triggered up to once per round per target.

Recommended Trinkets

These trinkets are generally advised by the Gloria's Hall staff.

Spring Pill

[Instant]. Heals the character for 30% HP and dispels 2 [Debuff]. Can be used up to 2 times per battle. CD: 3 turns.

Spring Pill

[Instant]. Heals the character for 20% HP and dispels 1 [Debuff]. Can be used up to 2 times per battle. CD: 8 turns.

Spring Pill

[Instant]. Heals the character for 20% HP and dispels 1 [Debuff]. Can be used up to 2 times per battle. CD: 8 turns.

Spring Pill

[Instant]. Heals the character for 30% HP and dispels 2 [Debuff]. Can be used up to 2 times per battle. CD: 3 turns.

Spring Pill

[Instant]. Heals the character for 20% HP and dispels 1 [Debuff]. Can be used up to 2 times per battle. CD: 8 turns.

Spring Pill

[Instant]. Heals the character for 20% HP and dispels 1 [Debuff]. Can be used up to 2 times per battle. CD: 8 turns.

Tarot Whispers

These Tarots are generally recommended by the Gloria's Hall staff.

Silence of the Hermit

Decreases DMG taken by 10%.

Additional Effect:: Decreases DMG taken by 10% additionally.

Silence of the Hermit

Silence of the Hermit

Silence of the Hermit

Decreases DMG taken by 10%.

Additional Effect:: Decreases DMG taken by 10% additionally.

Silence of the Hermit

Silence of the Hermit

GLORIA’S HALL

Gloria’s Hall

Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.

Copyright @ 2024 Gloriashall.net

GLORIA’S HALL

Gloria’s Hall

Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.

Copyright @ 2024 Gloriashall.net