Nergal

Overview

A member of the Hanged Men, a cautious, taciturn, silent and decisive boy who lives with his sister, Nungal.

Nergal was born into a noble family, but became an orphan when his family was massacred by political enemies. The brother and sister were raised by Safiyyah, and after several years of elite education, they chose to join the Hanged Men to serve the country.

For Nergal, protecting Iria and his sister Nungal is the whole meaning of his life.

Role:

Defender

Role:

Defender

Role:

Defender

Rarity:

Legendary

Rarity:

Legendary

Rarity:

Legendary

Weapon Type:

Sword

Weapon Type:

Sword

Weapon Type:

Sword

Factions:

Luxite Gauntlet

Nergal possesses [Block]. At the end of the turn, he gains [Powerful Shield Charge], up to 2 stacks. After performing a [block], he gains [Bayonet Charge], up to 2 stacks. The first [block] of each turn decreases the CD of all skills by 1 turn.

TRAIT

Luxite Gauntlet

Nergal possesses [Block]. At the end of the turn, he gains [Powerful Shield Charge], up to 2 stacks. After performing a [block], he gains [Bayonet Charge], up to 2 stacks. The first [block] of each turn decreases the CD of all skills by 1 turn.

TRAIT

Luxite Gauntlet

Nergal possesses [Block]. At the end of the turn, he gains [Powerful Shield Charge], up to 2 stacks. After performing a [block], he gains [Bayonet Charge], up to 2 stacks. The first [block] of each turn decreases the CD of all skills by 1 turn.

TRAIT

Slash

(Basic Attack) Deals 100% Physical DMG.

RK 0

3

Knockback Combo

(Physical DMG) Single-target attack. Deals 30% DMG. Then, performs [Pursuit] and deals DMG equal to 200% of the character's P.DEF, up to 150% of P.ATK. Knocks the target back by 2 tiles.

Slash

(Basic Attack) Deals 100% Physical DMG.

RK 0

3

Knockback Combo

(Physical DMG) Single-target attack. Deals 30% DMG. Then, performs [Pursuit] and deals DMG equal to 200% of the character's P.DEF, up to 150% of P.ATK. Knocks the target back by 2 tiles.

Slash

RK 0

Knockback Combo

Skill Tree

The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!

Recommended

Use Castalia

Absolute Domain

(Support) Performs [Alert] on a 1-tile radius around the character, dealing 70% DMG and interrupting actions once an enemy enters this area. Can be activated up to 2 times per round.

RK 11

Close Quarter Release

(Physical DMG) Single-target attack. Nergal deals 110% DMG and knocks the target back by 4 tiles. Then, he deals 50% [AoE DMG] to all enemies within a 3x3 area in the target directioin, and inflcts [-SPD I] for 1 turn.

Silencing Attack

(Basic Attack) Deals 100% physical DMG and inflicts [ ⃠ Active Skills] on [Injured] targets before attacking, lasting for 2 turns.

RK 9

Fatal Attack

(Basic Attack) Fires a [Curved Shot] which deals 85% physical DMG and increases Crit DMG by 15%.

3

2

Burning Bridges

(Physical DMG) Single- target attack. Deals 150% DMG. Before attacking, gains (Offensive Stance) for 2 turns.

RK 7

Alacrity

(Leader’s Aura) For all [Alacrity] allies in battle, increases ATK by 10%, DEF by 20%, and Crit by 15%.

7

Critical Moment

(Reaction) When the character is [Dying], [Dodges] all single-target attacks for 1 turn. At the start of the turn, recovers 50% HP. CD: 7 turns.

RK 5

Counterattack

(Reaction) When hit by an active attack from the [front of side], performs a basic attack to [Strike Back] if the attacker is within range, dealing 70% of basic attack's DMG. The effect can be activated up to 1 time per round.

Mark Illumination

(Debuff) [Instant] Nergal inflicts [The Hanged Men's Mark], [-ATK II], [Vulnerable II] on all enemies in a straight line of 5 tiles in the target direction. The effects last for 2 turns.

RK 3

Charged Bayonet

(Passive) At the start of the turn, if the character is not within the enemy's [threat range], gains [Bayonet Charge]. When [Bayonet Charge] is active and the character lands a single-target attack on enemies with [The Hanged Man's Mark], increases DMG by 30% and gains 30% [Life Steal].

Fast Cover

(Support) [Instant] Nergal swaps positions with a targeted ally, granting both of them [Physical Shield] with value equal to 50% of his P.ATK. Nergal takes [physical attack] for all allies within 1 tile. All effects last for 2 turns.

RK 1

3

Crippling Blow

(Physical DMG) Single-target attack. Deals 130% DMG and inflicts [ ▼ SPD II] for 2 turns.

Skill Tree

The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!

Recommended

Use Castalia

Absolute Domain

(Support) Performs [Alert] on a 1-tile radius around the character, dealing 70% DMG and interrupting actions once an enemy enters this area. Can be activated up to 2 times per round.

RK 11

Close Quarter Release

(Physical DMG) Single-target attack. Nergal deals 110% DMG and knocks the target back by 4 tiles. Then, he deals 50% [AoE DMG] to all enemies within a 3x3 area in the target directioin, and inflcts [-SPD I] for 1 turn.

Silencing Attack

(Basic Attack) Deals 100% physical DMG and inflicts [ ⃠ Active Skills] on [Injured] targets before attacking, lasting for 2 turns.

RK 9

Fatal Attack

(Basic Attack) Fires a [Curved Shot] which deals 85% physical DMG and increases Crit DMG by 15%.

3

2

Burning Bridges

(Physical DMG) Single- target attack. Deals 150% DMG. Before attacking, gains (Offensive Stance) for 2 turns.

RK 7

Alacrity

(Leader’s Aura) For all [Alacrity] allies in battle, increases ATK by 10%, DEF by 20%, and Crit by 15%.

7

Critical Moment

(Reaction) When the character is [Dying], [Dodges] all single-target attacks for 1 turn. At the start of the turn, recovers 50% HP. CD: 7 turns.

RK 5

Counterattack

(Reaction) When hit by an active attack from the [front of side], performs a basic attack to [Strike Back] if the attacker is within range, dealing 70% of basic attack's DMG. The effect can be activated up to 1 time per round.

Mark Illumination

(Debuff) [Instant] Nergal inflicts [The Hanged Men's Mark], [-ATK II], [Vulnerable II] on all enemies in a straight line of 5 tiles in the target direction. The effects last for 2 turns.

RK 3

Charged Bayonet

(Passive) At the start of the turn, if the character is not within the enemy's [threat range], gains [Bayonet Charge]. When [Bayonet Charge] is active and the character lands a single-target attack on enemies with [The Hanged Man's Mark], increases DMG by 30% and gains 30% [Life Steal].

Fast Cover

(Support) [Instant] Nergal swaps positions with a targeted ally, granting both of them [Physical Shield] with value equal to 50% of his P.ATK. Nergal takes [physical attack] for all allies within 1 tile. All effects last for 2 turns.

RK 1

3

Crippling Blow

(Physical DMG) Single-target attack. Deals 130% DMG and inflicts [ ▼ SPD II] for 2 turns.

Skill Tree

The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!

Recommended

Use Castalia

Absolute Domain

RK 11

Close Quarter Release

Silencing Attack

RK 9

Fatal Attack

Burning Bridges

RK 7

Alacrity

Critical Moment

RK 5

Counterattack

Mark Illumination

RK 3

Charged Bayonet

Fast Cover

RK 1

Crippling Blow

Nergal

Nergal dominates small maps by using a combination of power offense and defense. Utilizing a 3 tile push can allow Nergal to gain ground even on very challenging opponents - sometimes breaking open holes in the opponent’s front line, other times securing instant kills in clutch situations. Skills allow Nergal to support his allies by providing both assisting cover and a strong physical shield. Nergal is a flexible melee unit during an intense battle - swapping places with an ally allows Nergal to control the flow of a battle via tactical positioning.

Nergal

Nergal dominates small maps by using a combination of power offense and defense. Utilizing a 3 tile push can allow Nergal to gain ground even on very challenging opponents - sometimes breaking open holes in the opponent’s front line, other times securing instant kills in clutch situations. Skills allow Nergal to support his allies by providing both assisting cover and a strong physical shield. Nergal is a flexible melee unit during an intense battle - swapping places with an ally allows Nergal to control the flow of a battle via tactical positioning.

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GLORIA’S HALL

Gloria’s Hall

Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.

Copyright @ 2024 Gloriashall.net

GLORIA’S HALL

Gloria’s Hall

Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.

Copyright @ 2024 Gloriashall.net