Leonide
Overview
Leonide has been guarding Caris for years, and although she trusts him, he never oversteps his station, only giving her advice when they are alone.
Leonide is fiercely loyal to Caris and will stand by her side regardless of what dangers they may face.
Role:
Breaker
Rarity:
Legendary
Weapon Type:
Spear
Factions:
Fearless Charge
Before an attack or [Charge], for each tile Leonide traversed, his DMG increases by 8% and he ignores 10% DEF of the target. After he actively attacks with skills other than an [instant] skill, the effect ends and he gains [Charge DMG Reduction]. Effect: Decreases DMG taken by 30% for 2 turns. If Leonide moved and [charged] no less than 5 tiles, he ignored [block] and [dodge] of the target. [Trait] enters CD for 1 turn.
TRAIT
Fearless Charge
Before an attack or [Charge], for each tile Leonide traversed, his DMG increases by 8% and he ignores 10% DEF of the target. After he actively attacks with skills other than an [instant] skill, the effect ends and he gains [Charge DMG Reduction]. Effect: Decreases DMG taken by 30% for 2 turns. If Leonide moved and [charged] no less than 5 tiles, he ignored [block] and [dodge] of the target. [Trait] enters CD for 1 turn.
TRAIT
Fearless Charge
Before an attack or [Charge], for each tile Leonide traversed, his DMG increases by 8% and he ignores 10% DEF of the target. After he actively attacks with skills other than an [instant] skill, the effect ends and he gains [Charge DMG Reduction]. Effect: Decreases DMG taken by 30% for 2 turns. If Leonide moved and [charged] no less than 5 tiles, he ignored [block] and [dodge] of the target. [Trait] enters CD for 1 turn.
TRAIT
Slash
(Basic Attack) Deals 100% Physical DMG.
RK 0
3
2
All-Out Pike Thrust
(Physical DMG) Leonide charges at 1 enemy within a cross-shaped range around him, dealing 60% DMG. Before attacking, adds 30% of HP to ATK (not exceeding 200% of P.ATK). Knocks the target back by 2 tiles. When causing a collision, inflicts [stunned] on the target for 1 turn.
Slash
RK 0
All-Out Pike Thrust
Slash
(Basic Attack) Deals 100% Physical DMG.
RK 0
3
2
All-Out Pike Thrust
(Physical DMG) Leonide charges at 1 enemy within a cross-shaped range around him, dealing 60% DMG. Before attacking, adds 30% of HP to ATK (not exceeding 200% of P.ATK). Knocks the target back by 2 tiles. When causing a collision, inflicts [stunned] on the target for 1 turn.
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended
Use Castalia
1
6
Glowing Pike Thrust
(Physical DMG) Leonide charges at 1 enemy within a cross-shaped range around the him, dealing 100% DMG. Before attacking, dispels 2 [Debuffs] from Leonide, then recovers HP equal to 100% ATK. Adds 35% of his HP to ATK (but not exceeeding 200% of P.ATK.)
RK 11
Parry
(Passive) Before receiving a physical melee attack, turns to face the attacker and adds 20% of the character's P.ATK to P.DEF.
Surefire Attack - Melee
(Basic Attack) Deals 50% Physical DMG 2 times and inflicts [ ⃠ Dodge] on the target for 1 turn.
RK 9
Invigorating Strike - Melee
(Basic Attack) Deals 100% phsycial DMG and idditionally recovers 1 NRG.
3
Charge Pursuit
(Physical DMG) [Instant]. Charges at 1 enemy within a cross-shapes range around the character, dealing 30% DMG. Gains immunity to [Preempt].
RK 7
Discipline
(Leader's Aura) For all "Discipline" allies in battle, increases ATK by 10% and DEF by 20%. For the skills with a CD no less than 4 turns, the CD of skills is reduced by 1 turn.
Endure Pain
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. When [injured], the DMG is decreased by 20%.
RK 5
3
Guardian's Oath
(Reaction) Takes [melee DMG] for all other allies within 2 tiles around the character, and performs [Preempt], dealing 70% DMG. CD: 3 turns.
4
Charge Stance
(Support) [Instant] Increases Leanoide's movement by 2 tiles, but restricts movement to only a straight line. Increases ATK by 15% after moving. After attacking, Leonide can move again and inherit the remaining movement. Afterward, the skill switched to [Assault Discharge].
RK 3
Radiant Guard
(Passive) At the start of the battle, increases HP by 15%. The character is immune to the negative effects of [Injured]. Before attacking, if the character's max HP is greater than the target's current HP, knocks the target back 1 tile.
3
Light of Sanctuary
(Support) [Instant] Single-target Healing. Restores 25% of the target's HP. If the target is [Unharmed], the effect changes, which grants [▲ DMG II] and [▲ M.DEF II] for 2 turns.
RK 1
2
High Alert
(Support) Performs [Alert] towards a 2-tile area in the target direction, dealing 150% [physical AoE DMG] once an enemy enters this area.
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended
Use Castalia
Glowing Pike Thrust
RK 11
Parry
Surefire Attack - Melee
RK 9
Invigorating Strike - Melee
Charge Pursuit
RK 7
Discipline
Endure Pain
RK 5
Guardian's Oath
Charge Stance
RK 3
Radiant Guard
Light of Sanctuary
RK 1
High Alert
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended
Use Castalia
1
6
Glowing Pike Thrust
(Physical DMG) Leonide charges at 1 enemy within a cross-shaped range around the him, dealing 100% DMG. Before attacking, dispels 2 [Debuffs] from Leonide, then recovers HP equal to 100% ATK. Adds 35% of his HP to ATK (but not exceeeding 200% of P.ATK.)
RK 11
Parry
(Passive) Before receiving a physical melee attack, turns to face the attacker and adds 20% of the character's P.ATK to P.DEF.
Surefire Attack - Melee
(Basic Attack) Deals 50% Physical DMG 2 times and inflicts [ ⃠ Dodge] on the target for 1 turn.
RK 9
Invigorating Strike - Melee
(Basic Attack) Deals 100% phsycial DMG and idditionally recovers 1 NRG.
3
Charge Pursuit
(Physical DMG) [Instant]. Charges at 1 enemy within a cross-shapes range around the character, dealing 30% DMG. Gains immunity to [Preempt].
RK 7
Discipline
(Leader's Aura) For all "Discipline" allies in battle, increases ATK by 10% and DEF by 20%. For the skills with a CD no less than 4 turns, the CD of skills is reduced by 1 turn.
Endure Pain
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. When [injured], the DMG is decreased by 20%.
RK 5
3
Guardian's Oath
(Reaction) Takes [melee DMG] for all other allies within 2 tiles around the character, and performs [Preempt], dealing 70% DMG. CD: 3 turns.
4
Charge Stance
(Support) [Instant] Increases Leanoide's movement by 2 tiles, but restricts movement to only a straight line. Increases ATK by 15% after moving. After attacking, Leonide can move again and inherit the remaining movement. Afterward, the skill switched to [Assault Discharge].
RK 3
Radiant Guard
(Passive) At the start of the battle, increases HP by 15%. The character is immune to the negative effects of [Injured]. Before attacking, if the character's max HP is greater than the target's current HP, knocks the target back 1 tile.
3
Light of Sanctuary
(Support) [Instant] Single-target Healing. Restores 25% of the target's HP. If the target is [Unharmed], the effect changes, which grants [▲ DMG II] and [▲ M.DEF II] for 2 turns.
RK 1
2
High Alert
(Support) Performs [Alert] towards a 2-tile area in the target direction, dealing 150% [physical AoE DMG] once an enemy enters this area.
Leonide
Leonide is a member of the Papal State who has game play similar to a Rook in chess - moving long distances in straight lines on the battle field. Mobility, high bust damage, damage mitigation, and knock back are the main tricks Leonide has up his sleeve.
Using ‘Flying Blade Armguard’ trinket allows Leonid to pop the supply box and pick up the tarot card granting a free turn and a team wide buff. With multiple charge and self sustaining options Leonide is a solid Breaker character that can help you put the right foot forward in a PvP match.
Recommended Skills
Leonide
Leonide is a member of the Papal State who has game play similar to a Rook in chess - moving long distances in straight lines on the battle field. Mobility, high bust damage, damage mitigation, and knock back are the main tricks Leonide has up his sleeve.
Using ‘Flying Blade Armguard’ trinket allows Leonid to pop the supply box and pick up the tarot card granting a free turn and a team wide buff. With multiple charge and self sustaining options Leonide is a solid Breaker character that can help you put the right foot forward in a PvP match.
Recommended Skills
Gear
Recommended Resonance
The right resonance can make a big difference in a character's viability.
Sword
Wand
Before actively attacking, for each 1 tile traversed, increases ATK and DEF by 4%, up to 12%. The effect lasts until the start of the next turn.
Sword
Wand
Before actively attacking, for each 1 tile traversed, increases ATK and DEF by 4%, up to 12%. The effect lasts until the start of the next turn.
Recommended Weapons
These weapons are generally advised by the Gloria's Hall staff.
Skeleton Spear
Increases Physical ATK by 10%. Before initiating a single-target attack, additionally, deals [Piercing DMG] equal to 10% Physical ATK to the target.
Skeleton Spear
Increases Physical ATK by 2%. Before initiating a single-target attack, additionally, deals [Piercing DMG] equal to 10% Physical ATK to the target.
Skeleton Spear
Increases Physical ATK by 2%. Before initiating a single-target attack, additionally, deals [Piercing DMG] equal to 10% Physical ATK to the target.
The Silent Guard
When actively attacked, DEF increases by 30%. The next attack deals 25% more DMG.
The Silent Guard
When actively attacked, DEF increases by 10%. The next attack deals 15% more DMG.
The Silent Guard
When actively attacked, DEF increases by 10%. The next attack deals 15% more DMG.
Recommended Trinkets
These trinkets are generally advised by the Gloria's Hall staff.
Roaring Flint
[Instant] Deals fire [Piercing DMG] equal to 20% of the character’s HP to all enemies within 2 tiles around the target. Can be used up to 2 time per battle. CD: 3 turns.
Roaring Flint
[Instant] Deals fire [Piercing DMG] equal to 10% of the character’s HP to all enemies within 2 tiles around the target. Can be used up to 1 time per battle.
Roaring Flint
[Instant] Deals fire [Piercing DMG] equal to 10% of the character’s HP to all enemies within 2 tiles around the target. Can be used up to 1 time per battle.
Flying Blade Armguard
[Instant]. Deals [Piercing DMG] equal to 15% of the enemy’s HP. Can be used up to 3 times per battle. CD: 1 turns.
Flying Blade Armguard
[Instant]. Deals [Piercing DMG] equal to 12% of the enemy’s HP. Can be used up to 2 times per battle. CD: 3 turns.
Flying Blade Armguard
[Instant]. Deals [Piercing DMG] equal to 12% of the enemy’s HP. Can be used up to 2 times per battle. CD: 3 turns.
Tarot Whispers
These Tarots are generally recommended by the Gloria's Hall staff.
Course of Fortune
At the start of the turn, gains 1 random [buff] of [The Wheel of Fortune].
Additional Effect: At the start of the turn, gains 1 additional random [buff] of [The Wheel of Fortune].
Course of Fortune
Course of Fortune
Quick Access
Quick Access
Quick Access
GLORIA’S HALL
Gloria’s Hall
Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.
Copyright @ 2024 Gloriashall.net
GLORIA’S HALL
Gloria’s Hall
Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.
Copyright @ 2024 Gloriashall.net