Tristan

Overview

"Leader" of 'The Dockers', a powerful gang in Waverun City. Tristan navigates the murky waters between legal and illegal activities, using her cunning to keep the gang afloat amidst the complex power dynamic of the docks.

Beneath her defiant exterior, Tristan is fiercely loyal to her crew, whom she considers family. She'll stop at nothing to ensure the gang's survival and her people's safety. This is the side of her few outsiders ever see.

Role:

Destroyer

Rarity:

Legendary

Weapon Type:

Sword

Factions:

Crimson Fury

Before attacking, if the target has [Shield], the character's DMG is increased by 30% and dispels 6 [shields] from the target. When dealing [AoE DMG], the physical DMG dealt is considered magical DMG. At the start of battle, the character additionally process [Crimson Fury]. When used, enters [Berserk State]. Can only be used up to 1 time per battle.

After casting [Crimson Fury], triggers [Unlimited Resolve], lasting until the start of the next 2 turns. [Berserk State] lasts for 4 turns. during which Crit and Crit DMG are increased by 20%, and non-[instant] skills' CD is reduced by 2 turns, NRG cost is reduced by 1.

TRAIT

Crimson Fury

Before attacking, if the target has [Shield], the character's DMG is increased by 30% and dispels 6 [shields] from the target. When dealing [AoE DMG], the physical DMG dealt is considered magical DMG. At the start of battle, the character additionally process [Crimson Fury]. When used, enters [Berserk State]. Can only be used up to 1 time per battle.

After casting [Crimson Fury], triggers [Unlimited Resolve], lasting until the start of the next 2 turns. [Berserk State] lasts for 4 turns. during which Crit and Crit DMG are increased by 20%, and non-[instant] skills' CD is reduced by 2 turns, NRG cost is reduced by 1.

TRAIT

Crimson Fury

Before attacking, if the target has [Shield], the character's DMG is increased by 30% and dispels 6 [shields] from the target. When dealing [AoE DMG], the physical DMG dealt is considered magical DMG. At the start of battle, the character additionally process [Crimson Fury]. When used, enters [Berserk State]. Can only be used up to 1 time per battle.

After casting [Crimson Fury], triggers [Unlimited Resolve], lasting until the start of the next 2 turns. [Berserk State] lasts for 4 turns. during which Crit and Crit DMG are increased by 20%, and non-[instant] skills' CD is reduced by 2 turns, NRG cost is reduced by 1.

TRAIT

Slash

(Basic Attack) Deals 100% Physical DMG.

RK 0

2

Explosive Luxite-Dust

Deals 85% damage to all characters within 2 squares of the target range and applies 1 random [ Level 2 attribute debuff ], lasts for 2 rounds.

Slash

RK 0

Explosive Luxite-Dust

Slash

(Basic Attack) Deals 100% Physical DMG.

RK 0

2

Explosive Luxite-Dust

Deals 85% damage to all characters within 2 squares of the target range and applies 1 random [ Level 2 attribute debuff ], lasts for 2 rounds.

Skill Tree

The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!

Recommended

Use Castalia

Family

[Healthy], it will attack other friendly troops within 2 squares of itself. [Defense Support]; [Dying] When you turn 2 blocks of your own friendly forces into your own [Defense Support]. After any effect is triggered, all friendly troops within 3 squares of the range will gain [▲Attack 2], [Immunity 2], lasts for 2 rounds and can only take effect once per round.

RK 11

Destructive Storm

(Physical DMG) Deals 50% [AoE DMG] to all enemies within a 4-tile radius around the character and inflicts 2 random [Level 2 Attribute Debuffs] for 2 turns.

Silencing Attack

(Basic Attack) Deals 100% physical DMG and inflicts [ ⃠ Active Skills] on [Injured] targets before attacking, lasting for 2 turns.

RK 9

Fatal Attack

(Basic Attack) Fires a [Curved Shot] which deals 85% physical DMG and increases Crit DMG by 15%.

3

One-Punch Burial

Single attack, dealing 20% ​​damage, knocking back 1 square; then dealing 110% to all enemies within 2 squares of the target range. [ Fire [Area Effect]. If not in [Rampage], after attacking, teleport to the nearest friendly unit within 4 squares.

RK 7

Controlled Demolition

(Debuff) [ Instant ], applies [ Point blasting ].

Street Style

Reduces melee damage by 20% . [ Preemptive ]、[ Fighting Back ] Block ], and the damage received is reduced by an additional 50% . After being [Counterattacked], an additional attack is made, causing 70% physical damage, which can be triggered up to 1 time per round

RK 5

Defense (Ranged Attack)

(Reaction) When hit by a ranged attack, the DMG taken is decreased by 25%

3

Fervent Lunge

[ Instant ], for locations within 1 circle [ charge ], and obtain [ ▲Damage 2 ], lasts for 1 round. After use, the skill changes to [ Hot-blooded Headbutt ], lasts for 2 rounds.

RK 3

Blazing Blood

[ healthy ] state, add 15% of its own magic attack value to its physical attack value; [ Injuried ] state, adds 25% of its own magic attack value to its physical attack value, and has [ Runaway state ], the effect is doubled.

Furious Pursuit

(Physical Damage) Single-target attack. Deals 120% Physical DMG. If the target isn't defeated, performs pursuit at the cost of 20% of current HP and deals an additional 60% Physical DMG.

RK 1

3

Knockback Pursuit

(Physical DMG) Single-target attack. Deals 70% DMG. After attacking, performs [Pursuit], dealing 70% DMG and knocking the target back by 2 tiles.

Skill Tree

The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!

Recommended

Use Castalia

Family

RK 11

Destructive Storm

Silencing Attack

RK 9

Fatal Attack

One-Punch Burial

RK 7

Controlled Demolition

Street Style

RK 5

Defense (Ranged Attack)

Fervent Lunge

RK 3

Blazing Blood

Furious Pursuit

RK 1

Knockback Pursuit

Skill Tree

The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!

Recommended

Use Castalia

Family

[Healthy], it will attack other friendly troops within 2 squares of itself. [Defense Support]; [Dying] When you turn 2 blocks of your own friendly forces into your own [Defense Support]. After any effect is triggered, all friendly troops within 3 squares of the range will gain [▲Attack 2], [Immunity 2], lasts for 2 rounds and can only take effect once per round.

RK 11

Destructive Storm

(Physical DMG) Deals 50% [AoE DMG] to all enemies within a 4-tile radius around the character and inflicts 2 random [Level 2 Attribute Debuffs] for 2 turns.

Silencing Attack

(Basic Attack) Deals 100% physical DMG and inflicts [ ⃠ Active Skills] on [Injured] targets before attacking, lasting for 2 turns.

RK 9

Fatal Attack

(Basic Attack) Fires a [Curved Shot] which deals 85% physical DMG and increases Crit DMG by 15%.

3

One-Punch Burial

Single attack, dealing 20% ​​damage, knocking back 1 square; then dealing 110% to all enemies within 2 squares of the target range. [ Fire [Area Effect]. If not in [Rampage], after attacking, teleport to the nearest friendly unit within 4 squares.

RK 7

Controlled Demolition

(Debuff) [ Instant ], applies [ Point blasting ].

Street Style

Reduces melee damage by 20% . [ Preemptive ]、[ Fighting Back ] Block ], and the damage received is reduced by an additional 50% . After being [Counterattacked], an additional attack is made, causing 70% physical damage, which can be triggered up to 1 time per round

RK 5

Defense (Ranged Attack)

(Reaction) When hit by a ranged attack, the DMG taken is decreased by 25%

3

Fervent Lunge

[ Instant ], for locations within 1 circle [ charge ], and obtain [ ▲Damage 2 ], lasts for 1 round. After use, the skill changes to [ Hot-blooded Headbutt ], lasts for 2 rounds.

RK 3

Blazing Blood

[ healthy ] state, add 15% of its own magic attack value to its physical attack value; [ Injuried ] state, adds 25% of its own magic attack value to its physical attack value, and has [ Runaway state ], the effect is doubled.

Furious Pursuit

(Physical Damage) Single-target attack. Deals 120% Physical DMG. If the target isn't defeated, performs pursuit at the cost of 20% of current HP and deals an additional 60% Physical DMG.

RK 1

3

Knockback Pursuit

(Physical DMG) Single-target attack. Deals 70% DMG. After attacking, performs [Pursuit], dealing 70% DMG and knocking the target back by 2 tiles.

Tristan

Tristan.


Recommended Skills

Tristan

Tristan.


Recommended Skills

Gear

Recommended Resonance

The right resonance can make a big difference in a character's viability.

Sword

Wand

Before actively attacking, for each 1 tile traversed, increases ATK and DEF by 4%, up to 12%. The effect lasts until the start of the next turn.

Sword

Sword

When actively attacking [unharmed] enemies, increases Crit by 20%

Recommended Weapons

These weapons are generally advised by the Gloria's Hall staff.

Tuning Hammer

Increases P.ATK by 10%. Dispels 2 [Buff] from the target before attacking.

Tuning Hammer

Increases P.ATK by 5%. Dispels 1 [Buff] from the target before attacking.

Tuning Hammer

Increases P.ATK by 5%. Dispels 1 [Buff] from the target before attacking.

Recommended Trinkets

These trinkets are generally advised by the Gloria's Hall staff.

Maverick's Cloak

When there are no allies within 3 tiles around the character, ATK and DEF increase by 12% and Crit increases by 20%.

Maverick's Cloak

When there are no allies within 4 tiles around the character, ATK and DEF increase by 4% and Crit increases by 10%.

Maverick's Cloak

When there are no allies within 4 tiles around the character, ATK and DEF increase by 4% and Crit increases by 10%.

Blood Luxite Amulet

Increase magical DMG by 10% and [magical AoE DMG] by 20%. When [Dying}, the effect changes: Increases magical DMG by 20% and [magical AoE DMG] by 40%.

Blood Luxite Amulet

Increase magical DMG by 4% and [magical AoE DMG] by 8%. When [Dying}, the effect changes: Increases magical DMG by 6% and [magical AoE DMG] by 12%

Blood Luxite Amulet

Increase magical DMG by 4% and [magical AoE DMG] by 8%. When [Dying}, the effect changes: Increases magical DMG by 6% and [magical AoE DMG] by 12%

Tarot Whispers

These Tarots are generally recommended by the Gloria's Hall staff.

March of the Chariot

Gains (▲ Move l) when not using any active skills and [Standby], lasting for 2 turns.

Changes the effect of [Tarot Whisper Skill] into: Gains [ ▲ Move II] when not using any active skills and [Standby], lasting for 2 turns.

March of the Chariot

March of the Chariot

Dream of the Magician

Increases DMG by 8%. When casting skills, for each additional enemy hit, the DMG is increased by 4%, up to 12%.

Changes the effect of [Tarot Whisper Skill] into: Increases DMG by 16%. When casting skills, for each additionally enemy hit, the DMG is increased by 8% up to 24%.

Dream of the Magician

Dream of the Magician

GLORIA’S HALL

Gloria’s Hall

Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.

Copyright @ 2024 Gloriashall.net

GLORIA’S HALL

Gloria’s Hall

Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.

Copyright @ 2024 Gloriashall.net