Col
Overview
A sly assassin belonging to the Miguel Mercenary Group who glides around the battlefield in a mask.
Col strikes swiftly and lethally, making her a frightening opponent for anyone unlucky enough to be targeted by her.
Despite her strange visage, beneath the mask is the face of an innocent child.
Her personality is that of a child and she depends entirely on Miguel for direction.
Role:
Seeker
Rarity:
Legendary
Weapon Type:
Sword
Factions:
Killer Instinct
Col Possesses [Jump]. If there are no allies within 2 tiles around Col, her P.ATK and Crit increase by 15%. She can [Act Again] after launching an active attack on an enemy from the [side or behind] and defeating them. CD: 1 turn.
TRAIT
Killer Instinct
Col Possesses [Jump]. If there are no allies within 2 tiles around Col, her P.ATK and Crit increase by 15%. She can [Act Again] after launching an active attack on an enemy from the [side or behind] and defeating them. CD: 1 turn.
TRAIT
Killer Instinct
Col Possesses [Jump]. If there are no allies within 2 tiles around Col, her P.ATK and Crit increase by 15%. She can [Act Again] after launching an active attack on an enemy from the [side or behind] and defeating them. CD: 1 turn.
TRAIT
Dual Blade Strike
(Basic Attack) Deals 50% physical DMG 2 times
RK 0
2
Flurry of Stabs
(Physical DMG) Deals 45% DMG 3 times. When attacking, Crit Rate increases by 20%.
Dual Blade Strike
RK 0
Flurry of Stabs
Dual Blade Strike
(Basic Attack) Deals 50% physical DMG 2 times
RK 0
2
Flurry of Stabs
(Physical DMG) Deals 45% DMG 3 times. When attacking, Crit Rate increases by 20%.
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended
Use Castalia
4
Wipe Out
(Physical DMG) Col deals 60% DMG 3 times. Before attacking, when there are no allies within a 2-tile radius, Col gains [Ignore Assist]. When defeating a target, she gains [Dodge], lasting for 1 turn.
RK 11
2
5
Traceless Shadow
(Support) Gains 1 [Dodge] for 1 turn. Upon a successful [Dodge], teleports to the character's back, dealing 100% Physical DMG, and gains [Dodge] again for 1 turn.
Hidden Thorn
(Basic Attack) Col deals 100% DMG and she gains [Ignore Assist] if launching a [back attack].
RK 9
Critical Strike - Melee
(Basic Attack) Deals 50% Physical DMG 2 times and increases Crit by 15% before attacking.
Perfect Assassin
(Leader's Aura) For all "Alacrity" allies in battle, increases ATK by 10%, DEF by 20%, Crit by 15%, and Crit DMG by 15%.
RK 7
Omen of Death
(Passive) Gains [Feverish Beast] when a chracter is defeated in battle, lasting for 3 turns. Recovers 2 NRG when the character defeats an enemy.
3
Eerie Footwork
(Reaction) When [Healthy], after receiving a single-target attack, teleports behind the attacker, initiates a [strike back], which deals 70% DMG. Gains [Dodge] for 1 turn. When [Injured], triggers [Dodge]. CD: 3 turns.
RK 5
Counterattack
(Reaction) When hit by an active attack from the [front of side], performs a basic attack to [Strike Back] if the attacker is within range, dealing 70% of basic attack's DMG. The effect can be activated up to 1 time per round.
Assault
(Support) [Instant] Gains [ ▲ Crit I], [ ▲ Crit DMG I], and [ ▲ Move II] for 1 turn.
RK 3
1
3
Mask
(Healing) Col dispels 2 debuffs, recovers 25% HP, and she gains [Invisibility] and [ ▲ Crit V] for 1 turn.
Ambush
(Passive) When performing an active attack, if the target is [Unharmed], deals 20% Physical DMG. When performing a [back attack] on [unharmed] targets, additionally inflicts [ ⃠ Passive Skills] for 1 turn.
RK 1
1
3
Shadow Gait
(Support) [Instant] Teleports behind the enemy and steals 1 random [Attribute Buff] from the target.
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended
Use Castalia
Wipe Out
RK 11
Traceless Shadow
Hidden Thorn
RK 9
Critical Strike - Melee
Perfect Assassin
RK 7
Omen of Death
Eerie Footwork
RK 5
Counterattack
Assault
RK 3
Mask
Ambush
RK 1
Shadow Gait
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended
Use Castalia
4
Wipe Out
(Physical DMG) Col deals 60% DMG 3 times. Before attacking, when there are no allies within a 2-tile radius, Col gains [Ignore Assist]. When defeating a target, she gains [Dodge], lasting for 1 turn.
RK 11
2
5
Traceless Shadow
(Support) Gains 1 [Dodge] for 1 turn. Upon a successful [Dodge], teleports to the character's back, dealing 100% Physical DMG, and gains [Dodge] again for 1 turn.
Hidden Thorn
(Basic Attack) Col deals 100% DMG and she gains [Ignore Assist] if launching a [back attack].
RK 9
Critical Strike - Melee
(Basic Attack) Deals 50% Physical DMG 2 times and increases Crit by 15% before attacking.
Perfect Assassin
(Leader's Aura) For all "Alacrity" allies in battle, increases ATK by 10%, DEF by 20%, Crit by 15%, and Crit DMG by 15%.
RK 7
Omen of Death
(Passive) Gains [Feverish Beast] when a chracter is defeated in battle, lasting for 3 turns. Recovers 2 NRG when the character defeats an enemy.
3
Eerie Footwork
(Reaction) When [Healthy], after receiving a single-target attack, teleports behind the attacker, initiates a [strike back], which deals 70% DMG. Gains [Dodge] for 1 turn. When [Injured], triggers [Dodge]. CD: 3 turns.
RK 5
Counterattack
(Reaction) When hit by an active attack from the [front of side], performs a basic attack to [Strike Back] if the attacker is within range, dealing 70% of basic attack's DMG. The effect can be activated up to 1 time per round.
Assault
(Support) [Instant] Gains [ ▲ Crit I], [ ▲ Crit DMG I], and [ ▲ Move II] for 1 turn.
RK 3
1
3
Mask
(Healing) Col dispels 2 debuffs, recovers 25% HP, and she gains [Invisibility] and [ ▲ Crit V] for 1 turn.
Ambush
(Passive) When performing an active attack, if the target is [Unharmed], deals 20% Physical DMG. When performing a [back attack] on [unharmed] targets, additionally inflicts [ ⃠ Passive Skills] for 1 turn.
RK 1
1
3
Shadow Gait
(Support) [Instant] Teleports behind the enemy and steals 1 random [Attribute Buff] from the target.
Col
Col's role in PvP is limited by her kit. She has trouble helping the team with healthy enemies, but her 5 movement along with Jump allows her to secure kills on low HP opponents, and then with her bonus turn either get to safety or deal damage to another character. If you want to play Col to the best of her ability, reserve her for the late game.
Recommended Skills
Col
Col's role in PvP is limited by her kit. She has trouble helping the team with healthy enemies, but her 5 movement along with Jump allows her to secure kills on low HP opponents, and then with her bonus turn either get to safety or deal damage to another character. If you want to play Col to the best of her ability, reserve her for the late game.
Recommended Skills
Gear
Recommended Resonance
The right resonance can make a big difference in a character's viability.
Sword
Wand
Before actively attacking, for each 1 tile traversed, increases ATK and DEF by 4%, up to 12%. The effect lasts until the start of the next turn.
Sword
Wand
Before actively attacking, for each 1 tile traversed, increases ATK and DEF by 4%, up to 12%. The effect lasts until the start of the next turn.
Sword
Sword
When actively attacking [unharmed] enemies, increases Crit by 20%
Recommended Weapons
These weapons are generally advised by the Gloria's Hall staff.
Void Stab
Increases Crit by 15%. After using the skill, gains 1 stack of [Void]. Effect: Increases Crit DMG by 5% and can stack up to 6 times. The effect lasts until the end of the next 2 turn.
Void Stab
Increases Crit by 3%. After using the skill, gains 1 stack of [Void]. Effect: Increases Crit DMG by 5% and can stack up to 6 times. The effect lasts until the end of the next 1 turn.
Void Stab
Increases Crit by 3%. After using the skill, gains 1 stack of [Void]. Effect: Increases Crit DMG by 5% and can stack up to 6 times. The effect lasts until the end of the next 1 turn.
Recommended Trinkets
These trinkets are generally advised by the Gloria's Hall staff.
Maverick's Cloak
When there are no allies within 3 tiles around the character, ATK and DEF increase by 12% and Crit increases by 20%.
Maverick's Cloak
When there are no allies within 4 tiles around the character, ATK and DEF increase by 4% and Crit increases by 10%.
Maverick's Cloak
When there are no allies within 4 tiles around the character, ATK and DEF increase by 4% and Crit increases by 10%.
Roaring Flint
[Instant] Deals fire [Piercing DMG] equal to 20% of the character’s HP to all enemies within 2 tiles around the target. Can be used up to 2 time per battle. CD: 3 turns.
Roaring Flint
[Instant] Deals fire [Piercing DMG] equal to 10% of the character’s HP to all enemies within 2 tiles around the target. Can be used up to 1 time per battle.
Roaring Flint
[Instant] Deals fire [Piercing DMG] equal to 10% of the character’s HP to all enemies within 2 tiles around the target. Can be used up to 1 time per battle.
Tarot Whispers
These Tarots are generally recommended by the Gloria's Hall staff.
Majesty of the Emperor
DMG increases by 10% when attacking [Healthy] enemies.
Additional Effect: DMG dealt increases by 15% additionally when attacking [Healthy] enemies.
Majesty of the Emperor
Majesty of the Emperor
Temptation of the Devil
For each 1 character defeated in battle gains 1 stack of [Devil]. The effect lasts until the end of the battle and cannot be dispelled or immunized.
Changes the effect of [Tarot Whisper Skill] into: For each 1 character defeated in battle, gains 2 stacks of [Devil]. The effect lasts until the end of the battle and cannot be dispelled or immunized.
Temptation of the Devil
Temptation of the Devil
Quick Access
Quick Access
Quick Access
GLORIA’S HALL
Gloria’s Hall
Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.
Copyright @ 2024 Gloriashall.net
GLORIA’S HALL
Gloria’s Hall
Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.
Copyright @ 2024 Gloriashall.net