Taair

Overview

The former State Prince of Iria, a light and gentle young man who acts spontaneously and has high affability.

As a puppet of the Papal States of Rodinia, Taair was forced to become the banner of the restoration of the old state, but he is more like a scholar studying history, with no interest in power of politics. Although Taair has resigned himself to being a pawn, he still dreams of a life of wandering and has never forgotten his ideal- to record the true history of Iria with his pen.

Role:

Watcher

Rarity:

Legendary

Weapon Type:

Wand

Factions:

TRAIT

TRAIT

TRAIT

Energy Wave

(Basic Attack) Deals 80% Magical DMG.

RK 0

Healing Spell

(Healing) Heals the target by 100% of M.ATK and dispels 1 [debuff] on the target.

Energy Wave

RK 0

Healing Spell

Energy Wave

(Basic Attack) Deals 80% Magical DMG.

RK 0

Healing Spell

(Healing) Heals the target by 100% of M.ATK and dispels 1 [debuff] on the target.

Skill Tree

The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!

Recommended

Use Castalia

3

Divine Healing

(Healing) Single-target healing. Heals the target 60% of M.ATK and additionally heals all allies within 3 tiles around the target for 30% of the character's M.ATK.

RK 11

2

7

Caged Reverie

(Support) Taair gains [Caged Reverie] for 2 turns.

Merciful Strike - Magical

(Basic Attack) Deals 80% magical DMG and increases the effect of the next healing skill by 15%, lasting for 2 turns.

RK 9

Dispelling Strike - Magical

(Basic Attack) Deals 80% magical DMG and dispels 2 [buffs] on the target.

1

4

Campfire Night Talks

(Healing) Inflicts [Sleep] and [Tipsy] on Taair and all characters within 2 tiles for 1 turn. Recovers 60% HP, and dispels 3 [Debuffs] from Taair.

RK 7

Flagellant

(Passive) Gains 1 stack of [Penance] after taking DMG. Each stack decreases DMG taken by 8%. This effect cannot be dispelled. Additionally recovers 1 NRG if the character has [Penance] stacks at the end of each turn.

Pacifism

(Reaction) Before being attacked, dispels 2 [buffs] from the attacker and decreases the DMG dealt by 20%.

RK 5

3

Heart of Forebearance

(Reaction) [DoT] taken is reduced by 50%. At the end of the turn, if the character is affected by control effect, removes all control effects and gains [Bound Immunity] for 2 turns.

Regenerate

(Passive) At the end of the turn, heals the ally with the lowest HP percentage within a 3-tile radius around the character by 20% of M.ATK.

RK 3

1

3

Inner Light

(Support) [Instant] Selects 1 ally target, then restores 1 NRG to all allies within 3 tiles around the target. The character cannot be targeted.

2

2

Seed of Wisdom

(Support) Taair dispels 1 [Debuff] from all allies within 2 tiles around the target, granting them [ ▲ SPD II] and [Meditation]

RK 1

2

3

Thousand-Mile Echo

(Support) Restores 4 NRG to the target ally and grants [ ▲ ATK II], [ ▲ Move II], and [ ▲ SPD II] and 2 turns.

Skill Tree

The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!

Recommended

Use Castalia

Divine Healing

RK 11

Caged Reverie

Merciful Strike - Magical

RK 9

Dispelling Strike - Magical

Campfire Night Talks

RK 7

Flagellant

Pacifism

RK 5

Heart of Forebearance

Regenerate

RK 3

Inner Light

Seed of Wisdom

RK 1

Thousand-Mile Echo

Skill Tree

The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!

Recommended

Use Castalia

3

Divine Healing

(Healing) Single-target healing. Heals the target 60% of M.ATK and additionally heals all allies within 3 tiles around the target for 30% of the character's M.ATK.

RK 11

2

7

Caged Reverie

(Support) Taair gains [Caged Reverie] for 2 turns.

Merciful Strike - Magical

(Basic Attack) Deals 80% magical DMG and increases the effect of the next healing skill by 15%, lasting for 2 turns.

RK 9

Dispelling Strike - Magical

(Basic Attack) Deals 80% magical DMG and dispels 2 [buffs] on the target.

1

4

Campfire Night Talks

(Healing) Inflicts [Sleep] and [Tipsy] on Taair and all characters within 2 tiles for 1 turn. Recovers 60% HP, and dispels 3 [Debuffs] from Taair.

RK 7

Flagellant

(Passive) Gains 1 stack of [Penance] after taking DMG. Each stack decreases DMG taken by 8%. This effect cannot be dispelled. Additionally recovers 1 NRG if the character has [Penance] stacks at the end of each turn.

Pacifism

(Reaction) Before being attacked, dispels 2 [buffs] from the attacker and decreases the DMG dealt by 20%.

RK 5

3

Heart of Forebearance

(Reaction) [DoT] taken is reduced by 50%. At the end of the turn, if the character is affected by control effect, removes all control effects and gains [Bound Immunity] for 2 turns.

Regenerate

(Passive) At the end of the turn, heals the ally with the lowest HP percentage within a 3-tile radius around the character by 20% of M.ATK.

RK 3

1

3

Inner Light

(Support) [Instant] Selects 1 ally target, then restores 1 NRG to all allies within 3 tiles around the target. The character cannot be targeted.

2

2

Seed of Wisdom

(Support) Taair dispels 1 [Debuff] from all allies within 2 tiles around the target, granting them [ ▲ SPD II] and [Meditation]

RK 1

2

3

Thousand-Mile Echo

(Support) Restores 4 NRG to the target ally and grants [ ▲ ATK II], [ ▲ Move II], and [ ▲ SPD II] and 2 turns.

Taair

There are two ways to play PvP. With Taair, and without Taair. Taair wins games off the back of his 100 speed buff. Being able to go five times in a row should allow you to get at least one unit off of your opponent's board. Caged Reverie links your HP bars together and provide some damage resistance. It is very good, and timing when you use it will take practice. Taair can heal in a pinch with Campfire (which also grants crit), however it is also recommended that you run Thousand-Mile Echo instead if you don't need the healing.

Recommended Skills

Taair

There are two ways to play PvP. With Taair, and without Taair. Taair wins games off the back of his 100 speed buff. Being able to go five times in a row should allow you to get at least one unit off of your opponent's board. Caged Reverie links your HP bars together and provide some damage resistance. It is very good, and timing when you use it will take practice. Taair can heal in a pinch with Campfire (which also grants crit), however it is also recommended that you run Thousand-Mile Echo instead if you don't need the healing.

Recommended Skills

Gear

Recommended Resonance

The right resonance can make a big difference in a character's viability.

Cup

Cup

Increases healing effect by 10% and healing received by 10%.

Sword

Sword

When actively attacking [unharmed] enemies, increases Crit by 20%

Pentacle

Wand

Decreases physical DMG taken by 15%

Pentacle

Cup

Decreases magical DMG taken by 15%.

Recommended Weapons

Reorganized Cube allows you to make the most of your buffs by amping healing and dispeling additional debuffs. If you plan on running Campfire, it is very much recommended. Starry Sky Heritage can be used in a pinch, as it increases Taair's own survivability.

Reorganized Cube

Increases Healing Effect by 15%. When using a skill on an ally, additionally dispels 1 [Debuff].

Reorganized Cube

Increases Healing Effect by 3%. When using a skill on an ally, additionally dispels 1 [Debuff].

Reorganized Cube

Increases Healing Effect by 3%. When using a skill on an ally, additionally dispels 1 [Debuff].

Starry Sky Heritage

Increases HP by 10%. Grants bonus M.ATK equal to 6% HP at the start of battle.

Starry Sky Heritage

Increases HP by 5%. Grants bonus M.ATK equal to 3% HP at the start of battle.

Starry Sky Heritage

Increases HP by 5%. Grants bonus M.ATK equal to 3% HP at the start of battle.

Recommended Trinkets

Scrolls or Disaster Bottle are both excellent choices, but Taair can make use of any instant speed item (such as Spring Pill or Shroud of the Void).

Old Scrolls of Auguste

[Instant] Grants one other ally 1 random [Level 2 Buff] and [▲SPD 1] for 2 turns. Can be used up to 5 times per battle. CD: 2 turns.

Old Scrolls of Auguste

[Instant] Grants one other ally 1 random [Level 2 Buff] and [▲SPD 1] for 2 turns. Can be used up to 3 times per battle. CD: 4 turns.

Old Scrolls of Auguste

[Instant] Grants one other ally 1 random [Level 2 Buff] and [▲SPD 1] for 2 turns. Can be used up to 3 times per battle. CD: 4 turns.

Disaster Bottle

(Instant). Inflicts 2 random (Level 2 Attribute Debuff) on the enemy for 2 turns. Can be used up to 3 times per battle. CD: 2 turns.

Disaster Bottle

(Instant). Inflicts 1 random (Level 2 Attribute Debuff) on the enemy for 2 turns. Can be used up to 2 times per battle. CD: 4 turns.

Disaster Bottle

(Instant). Inflicts 1 random (Level 2 Attribute Debuff) on the enemy for 2 turns. Can be used up to 2 times per battle. CD: 4 turns.

Tarot Whispers

As with the weaponry, these Tarots will amp his ability to heal or dispel, while hermit will increase his bulk.

Mercy of the High Priestess

Increases healing effect by 15%.

Additional Effect: Increases healing effect by 15% additionally. If the target is [Dying], the healing effect further increases by 15%.

Mercy of the High Priestess

Mercy of the High Priestess

Elegence of the Empress

After casting a skill on an ally, convert 1 [debuff] on the target into [Level 1 Buff] that lasts for 2 turns.

Additional Effect: After casting a skill on an ally, additionally convert 1 [debuff] on the target into [Level 1 Buff] that lasts for 2 turns.

Elegence of the Empress

Elegence of the Empress

Silence of the Hermit

Decreases DMG taken by 10%.

Additional Effect:: Decreases DMG taken by 10% additionally.

Silence of the Hermit

Silence of the Hermit

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GLORIA’S HALL

Gloria’s Hall

Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.

Copyright @ 2024 Gloriashall.net