Weapons

Weapon Type

Rarity

WEAPON

Dawn Moon

Defense increased by 30% when releasing a single [Professional Support Skill], both the players and the target gain [Dawn Moon Silver Radiance 2] at the same time, which can be triggered up to once per battle. When healing a target with [Dawn Moon Silver Radiance 1] the target gains a random [Level 2 Buff] for 2 rounds, which can be triggered up to once per round per target.

WEAPON

Dawnlight

Magical range damage increases by 20%. After using a support or healing skill on your own team. you gain [Power of Dawn 3] and both you and the target gain [▲ Attack 2] for for 2 turns.

WEAPON

Life Fondness

When casting a single-target [Support] skill on allies, grants 1 random [Level 2 Buff] for 2 turns. If the target is a [summoned character], additionally grants [Life Fondness 1] for 3 turns: can inflict [Life Fondness I for 3 turns: can inflict [Life Fondness] up to 1 time every 1 turns.

WEAPON

Barbecue Hammer

Increases P.ATK by 5%. Before single-target attack on targets 3 tiles or more away, additionally increases P.ATK by 25%.

WEAPON

Nocturnal Glow

Increases ATK and DEF by 10%. After the character casts a skill on allies, additionally dispels 2 [debuff] from them and grants 1 random [Level 1 Buff] and [Nocturnal Glow II] for 2 turns.

WEAPON

Nightmare Puppet

Increase M.ATK and HP by 10%. After dealing DMG, inflicts 1 random [Level 1 Debuff] on the target. If using a [debuff] skill, the effect changes: After attacking, inflicts 1 random [Level 2 Debuff] and [Nightmare Puppet I] for 2 turns.

WEAPON

Army Breaking Spear

Increases Crit and ATK by 10%. Before attacking, if the total distance of movement, charge and teleportation is no less than 5, increases Crit DMG by 10%. Using a non- [instant] skill to attack resets the skill's cool down and refunds the consumed NRG. This effect has a CD of 7 turns.

WEAPON

Whale Hunter

After Dealing DMG with a single- target active attacks, inflicts (Infection) on the target, which can be triggered up to 1 time per round. Deals 20% more DMG to the enemies with (Infection).

WEAPON

Void Stab

Increases Crit by 15%. After using the skill, gains 1 stack of [Void]. Effect: Increases Crit DMG by 5% and can stack up to 6 times. The effect lasts until the end of the next 2 turn.

WEAPON

Tuning Hammer

Increases P.ATK by 10%. Dispels 2 [Buff] from the target before attacking.

WEAPON

The Silent Guard

When actively attacked, DEF increases by 30%. The next attack deals 25% more DMG.

WEAPON

Starry Sky Heritage

Increases HP by 10%. Grants bonus M.ATK equal to 6% HP at the start of battle.

WEAPON

Star Raid Crossbow

Increases Crit by 15%. If a single-target active attack deals Crit DMG, there is a 100% chance to additionally deal 20% of the character’s Physical ATK as [Piercing DMG] to the target.

WEAPON

Skeleton Staff

Increases HP by 10%. Recovers 1 Energy when an ally is defeated in battle. The effect can be triggered up to 1 time per round.

WEAPON

Skeleton Spear

Increases Physical ATK by 10%. Before initiating a single-target attack, additionally, deals [Piercing DMG] equal to 10% Physical ATK to the target.

WEAPON

Senator Swift Sword

Increases HP by 15%. After dealing DMG with single-target attacks, inflicts [▼Move 1] on the target for 1 turn.

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Trinkets

Rarity

TRINKET

Dream Turbidity

Magic attack increased byu 6%. At the start of the battle, you gain 2 layer of (Dream Signs- Destruction 2). After actively using [Professional Skills]: if you use [Healing], dispel 1 of its [Debuffs] and gain 1 layer of [Dream Signs- Destruction 1]; if you use [Piercing Damage], you gain 1 layer of [Dream Signs- Rebirth 2].

TRINKET

Cage Mask

Increases ATK and DEF by 6%. When having a [Magical Shield] equal to 30% HP, additionally increases ATK and DEF by 3% up to 9%.

TRINKET

Deceptive Shadow

Increases ATK and DEF by 8%. Can be immune to [Bound] 1 time. This effect has a cooldown of 2 turns.

TRINKET

Blood Luxite Amulet

Increase magical DMG by 10% and [magical AoE DMG] by 20%. When [Dying}, the effect changes: Increases magical DMG by 20% and [magical AoE DMG] by 40%.

TRINKET

Shield Of Justice

When having [Physical Shield], Increase ATK and DEF by 12%. At the start of your turn, gains a [Physical Shield] equal to 120% of the characters P.DEF.CD: 2 turns.

TRINKET

True Lens

Increases P.ATK by 5%. When attacking from [Highland], Crit increases by 20%.

TRINKET

Spring Pill

[Instant]. Heals the character for 30% HP and dispels 2 [Debuff]. Can be used up to 2 times per battle. CD: 3 turns.

TRINKET

Space time Ring

[Instant] Teleports the character behind any ally and increases ATK by 10%.

TRINKET

Shroud of Void

[Instant] Decreases M.DMG taken by 70%, which can be activated up to 3 times. The effect lasts for 2 turns and can be used up to 1 time per battle.

TRINKET

Roaring Flint

[Instant] Deals fire [Piercing DMG] equal to 20% of the character’s HP to all enemies within 2 tiles around the target. Can be used up to 2 time per battle. CD: 3 turns.

TRINKET

Origin Hourglass

Increases P.ATK and M.ATK by 8%. Grants immunity against [▼Move] and [▼SPD].

TRINKET

Old Scrolls of Auguste

[Instant] Grants one other ally 1 random [Level 2 Buff] and [▲SPD 1] for 2 turns. Can be used up to 5 times per battle. CD: 2 turns.

TRINKET

Mystery Guardian

When attacked from the [front], gains 25% bonus P.DEF and [🛇Defense Attribute Debuff].

TRINKET

Mysterious Deflection Device

Decreases the DMG from [ranged attacks] by 12%

TRINKET

Maverick's Cloak

When there are no allies within 3 tiles around the character, ATK and DEF increase by 12% and Crit increases by 20%.

TRINKET

Luxite Greatshield

[Physical Shield] with value equal to 60% HP for 2 turns. This effect cannot be dispelled. Can be used up to 2 time per battle. CD: 3 turns.

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